Endless Petrification Tonic
(edited by Jabberwock.9014)
With how devastating meteor and frost bow are against Tequatl, it seems like having an entire zerg full of eles would make Tequatl a joke. Additionally, glyph of resurrection in earth can resurrect 3 allies from downed state, so if all guild members carry it almost nobody will ever be down. I’ve made a small guide/build demonstrating the makeup of the guild zerg:
http://intothemists.com/guides/1218-tequatl_zerg_ele
So my question is: would anyone with a level 80 elementalist be interested in joining a guild like this? Post here if so.
Edit: It’s pretty obvious there aren’t enough numbers to make a pure ele guild at this point. So if you are an ele, I recommend joining TTS (Tequatl Terror Squad) and putting my build to use there. They have the numbers and know how to kill Tequila consistently, but more knowledgeable eles would certainly help them even more.
(edited by Jabberwock.9014)
Plz invite – I’d like to try this.
As long as your eles use nothing but fire and water atunements, i’d also add warriors traited into greatswords and bows to use the 2nd ones you drop and you will have crazy dps. also, using #3 and #4 skills on fiery gs, they are movement skills so you take no dammage, considered like an evade.
The problem is it’s kind of hard to enforce a 50% ele 50% war makeup. It’s easier to just restrict it to 100% ele. And eles can make use of other ele frost bows anyways, since the frost bow utility cooldown is longer than the cooldown of the 4 skill of ice bow, so the dps is surely better 100% ele anyways.
If you plan on attacking australian prime time (like 8 pm QLD time) I would be interested. Got warrior and ele in case you want to try with some warriors as well.
Can’t do it today though
I’ve got an elementalist that can join in. Just give the time (PST) and place (server) and I’m sure a lot of people will want to join in. Maybe having some sort of VoIP would help too.
I have an elementalist and I am willing to join.
I also have an Elementalist and would be willing to join.
I’d have to un-represent the guild I am in for a time, but I am will to give it a shot. Warning I only have zerker gear.
Just say where and when and I’ll see if I can make it
lvl 70 elementalist, not sure if i’m any use, but if so i’m always willing to try
Sounds fun. I’d much rather attempt this than agonize over the futility of trying this encounter in overflow servers..
This sounds extremely fun. If you build a new guild for this send me an invite. My Ele is built in Fire/Lighting, but not in Zerker Gear (only 70% Crit damage), and stands with plenty of armor with out the earth tree.
don’t use the glyph its so ungodly slow that its literally faster for everybody to just hit F to revive if someone goes down.
don’t use the glyph its so ungodly slow that its literally faster for everybody to just hit F to revive if someone goes down.
Plus the Glyph requires changing attunement. F would be the better choice.
need guild messmer assassin
qanias.3764
don’t use the glyph its so ungodly slow that its literally faster for everybody to just hit F to revive if someone goes down.
I doubt you can singlehandedly revive 3 people in the time it takes to channel the glyph. When 75% of the zerg goes down to a wave or poison field, F is hardly an option. When only one or two people go down then sure, F away.
hahaha oh wow
I have an ele main, I’d love to get in on this.
The question here is… NA or EU?
don’t use the glyph its so ungodly slow that its literally faster for everybody to just hit F to revive if someone goes down.
I doubt you can singlehandedly revive 3 people in the time it takes to channel the glyph. When 75% of the zerg goes down to a wave or poison field, F is hardly an option. When only one or two people go down then sure, F away.
you do not know how long that skill takes to channel, you can single handedly rez 5 people by the time that skill would finally take to proc.
and not to mention if the zerg wipes on the poison field they’re either gonna die while your channeling it or mist form out of the range of it.
I’m game.
Fifteen characters.
don’t use the glyph its so ungodly slow that its literally faster for everybody to just hit F to revive if someone goes down.
I doubt you can singlehandedly revive 3 people in the time it takes to channel the glyph. When 75% of the zerg goes down to a wave or poison field, F is hardly an option. When only one or two people go down then sure, F away.
you do not know how long that skill takes to channel, you can single handedly rez 5 people by the time that skill would finally take to proc.
and not to mention if the zerg wipes on the poison field they’re either gonna die while your channeling it or mist form out of the range of it.
You absolutely cannot singlehandedly rez even 1 person before the glyph channel finishes. If you ever used this skill in dungeons you would know. Not to mention you can move out of aoe while channeling so you don’t die trying to help others. The only reason people get rezed so fast at Teq is because so many people are helping, meaning your individual input is negligible without the glyph. I regularly get 3 experience popups letting me know I’ve rezed 3 people when using the glyph in teq fight. You can also channel in anticipation of people dying to a wave since there is a near 100% chance that some will on EVERY wave.
Anyways, at this point I would say to any eles, join TTS (Tequatl Terror Squad), and put my build to use there. I just fought with them today and won handily. They have the numbers and know how, but more knowledgeable eles will surely help them even more.
I forsee so many downings, and eles getting downed while trying to use the signet of renewal. Even when it succeeds, players will die of downed penalty.
Actually it may be better for the eles to use it in fire to be auto-rallied repeatedly.
don’t use the glyph its so ungodly slow that its literally faster for everybody to just hit F to revive if someone goes down.
I doubt you can singlehandedly revive 3 people in the time it takes to channel the glyph. When 75% of the zerg goes down to a wave or poison field, F is hardly an option. When only one or two people go down then sure, F away.
you do not know how long that skill takes to channel, you can single handedly rez 5 people by the time that skill would finally take to proc.
and not to mention if the zerg wipes on the poison field they’re either gonna die while your channeling it or mist form out of the range of it.You absolutely cannot singlehandedly rez even 1 person before the glyph channel finishes. If you ever used this skill in dungeons you would know. Not to mention you can move out of aoe while channeling so you don’t die trying to help others. The only reason people get rezed so fast at Teq is because so many people are helping, meaning your individual input is negligible without the glyph. I regularly get 3 experience popups letting me know I’ve rezed 3 people when using the glyph in teq fight. You can also channel in anticipation of people dying to a wave since there is a near 100% chance that some will on EVERY wave.
Anyways, at this point I would say to any eles, join TTS (Tequatl Terror Squad), and put my build to use there. I just fought with them today and won handily. They have the numbers and know how, but more knowledgeable eles will surely help them even more.
you do know the signet will not revive someone from full dead, that means the blue skull and cross bones, so yes you can rez more people just by pressing f then the time it takes to channel. you would know this if you bothered to rez someone instead of just calling them a noob and telling them to waypoint.
you do know if the skill can be interrupted during the wave, since it does do a knockdown, and since eles are the squishiest class in the game theres a good chance you’ll die in the middle of the channel.
its safer and more efficient to just press F to rez some downed person.
Good lord you are persistent. Way to put words in my mouth and then some. When did I ever call anyone a noob or recommend using the glyph on dead players? Pretty hypocritical, given you are the one being condescending and implying I am a noob who doesn’t know the difference between downed and dead. And if you would read my build summary you would know I recommend popping armor of earth before channeling to prevent getting interrupted. It is plain fact that a fully channeled earth glyph will heal more total hit points on freshly downed players then you can possibly do ALONE with regular rezzing. To claim otherwise is absurd. You think you are healing so much with f, but really that is because there are 50 other players helping. If half of those players channeled the glyph (I won’t deny that it is useful to have some normal rezzers just to get a few initial people up… which will happen naturally due to glyph cooldown) all downed would be up after the channel. And yes, you should be smart and reserve your glyph for when your commander is yelling for “banners” from warrior in ts (ie. 75% of players are downed).
Anyways, it’s obvious you are completely set in your ways, so I won’t waste any more of my breath.
(edited by Jabberwock.9014)
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