All the other Bosses
I am, was quite amusing to watch everyone in zerk gear stack under golem like usual only to either run away or get downed and die right off lol. So I am loving the fact that you have to actually move, dodge and heal now instead of stand in one spot and spam 1.
I am, was quite amusing to watch everyone in zerk gear stack under golem like usual only to either run away or get downed and die right off lol. So I am loving the fact that you have to actually move, dodge and heal now instead of stand in one spot and spam 1.
I literally almost died from laughing looking at all the dead bodies. I thought that the guns that the Golem shoots does not do enough damage at all (if any).
I guess a lot of people did not realize that the electric fields of the golem is not shown through red circles.
That was the reason they almost got me the first time^^
Shadow Behomoth just came up on Borlis Pass and still dropped in less than 2 minutes. Saw now change to him except for the timer.
Hm sad,I would argue that is because it is in the starting area but the same thing goes for the fire elemental.
They should also make him stronger AND give him more life. Also give the portals more life so that he can make some moves.
Hm sad,I would argue that is because it is in the starting area but the same thing goes for the fire elemental.
They should also make him stronger AND give him more life. Also give the portals more life so that he can make some moves.
It is early though. I look for this to scale up this evening when more people are on and the chests reset. I Still don’t think he’ll ever be failed though.
I am, was quite amusing to watch everyone in zerk gear stack under golem like usual only to either run away or get downed and die right off lol. So I am loving the fact that you have to actually move, dodge and heal now instead of stand in one spot and spam 1.
Seriously? Wow, I remember almost a year ago during MAW where you had to watch those red circles and actually push to finish it. It was GREAT – if this has returned the world bosses to that – pretty cool.. I still dislike the timer though and still think it’s going to summon zerging but…
I look forward to using SKILL again during these events!
Forever known as “that slow guardian who can’t jump worth crap”.
I did the Fire elemental and I thought it was alright, more challenging but not too difficult. Only complain is that the embers are quite hard to see moving around. Maybe you could give them more of a visual cue?
e: lol, the word combination hard – only is amusingly censored.
I love that the embers are back in FE. I’m also glad that the fight didn’t revert back to a year ago when FE was just littered with dead bodies and people stuck on the bridge.
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
I love every boss so far with few exceptions.
*I dislike the new tequatl. It feels like a raid boss, but randoms entering upscale it, making it unbeatable.
*The new Maw is too easy. All you have to do for the Shaman now is not to move at all and range.
Love the new Golem and Fire ele
I did MAW. Loot pinata. No moving. No dodging.
Very sad
Forever known as “that slow guardian who can’t jump worth crap”.
I did MAW. Loot pinata. No moving. No dodging.
Very sad
exactly what I mean with Maw being too easy
SB – About the same. Had tons of people but no champion spawned, just a veteran that melted instantly.
Shatterer – still the same. auto attack from his side
Claw – People still seem to be staying alive sitting on the right on phase 1. Phase 2 golems still basically get nuked by the lingering red circle after destroying a crystal.
FE – Embers are highly annoying and drop everyone, but this boss is a little more enjoyable now.
Golem – The boss actually makes you move around now, although people have found a safe zone.
Tequatl – -_- The lack of visibility of AoE in water is probably my biggest complaint (other than people not using #4 / #5 with turrets )
SB – About the same. Had tons of people but no champion spawned, just a veteran that melted instantly.
Shatterer – still the same. auto attack from his side
Claw – People still seem to be staying alive sitting on the right on phase 1. Phase 2 golems still basically get nuked by the lingering red circle after destroying a crystal.
FE – Embers are highly annoying and drop everyone, but this boss is a little more enjoyable now.
Golem – The boss actually makes you move around now, although people have found a safe zone.
Tequatl – -_- The lack of visibility of AoE in water is probably my biggest complaint (other than people not using #4 / #5 with turrets )
Dont mind world events to be a challenge,but rewards are still terrible.The gear boxes arent worth anything!! An arc and an anchor best weapon you can get WOW!! Thats bad.
Fire ele and golem are decent now.
Maw and wurm trained in hotw and became hp sacks.
Apart from Tequatl I am just testing the other boss fights. And so far I love them.
Just fought Golem Mark II and the Fire Elemental. I did both without dieing BUT I had to move a lot and heal and avoid stuff and it was not easy.
I had a lot fun with them and I try out all the other boss fights again.If all of them are so good now this patch was way better than expected.
Improved difficulty with improved rewards is is a good thing. Pls give us more of that.
(Liadri and SAB TM are also good examples)Anyone else also happy with the new stronger bosses?
Rewards still are bad. Gear boxes arent worth nothing.Get them from the Scarlet invasion.An arc and a anchor best weapons you can get and thats if your real luckly.WOW! Dont mind the challenge but rewards have not gotten any better!
I’ve been really disappointed with the bosses I’ve tried so far. The jungle wurm was beefier but whether his attacks hit or not was still a crap shoot, it just took longer making it more boring. The Shatterer didn’t feel any different at all, took a little bit longer to kill, but I wasn’t seeing anyone get hit by crystals. Tequatl… well, let’s just say I’m waiting for a patch before even trying it again. Golem was definitely more of a challenge, but with so many people unwilling to waypoint and rejoin the fight it ended up just being one giant chore. The only one I liked was the Fire Elemental. There was enough motion required that it wasn’t boring but it still died within a reasonable time frame. I was kind of disappointed to see the new embers were so tiny and visually unimpressive though.
It seems I was a bit to enthusiastic and tested the only 2 bosses which are good now :/
(FE&Golem)
Apart from Tequatl I am just testing the other boss fights. And so far I love them.
Just fought Golem Mark II and the Fire Elemental. I did both without dieing BUT I had to move a lot and heal and avoid stuff and it was not easy.
I had a lot fun with them and I try out all the other boss fights again.If all of them are so good now this patch was way better than expected.
Improved difficulty with improved rewards is is a good thing. Pls give us more of that.
(Liadri and SAB TM are also good examples)Anyone else also happy with the new stronger bosses?
Constant moving around is another punitive change to these fights for classes that are rooted by various attacks they have. Removing the rooting on the various attacks and constant movement is great…far far better then just standing and autoattacking.
Golem
I did plenty of damage but got no chest for golem. The randomish pattern of the electricity was a nice change from static circles. Fight seemed ok, was semi close even with quite a few people. Probably needs a few more minutes on the timer otherwise off hours people are screwed.
FE, SB
Fire elemental, Behemoth were both fine.
Wurm
Too many HP for a newbie zone. Attacks seemed to hit more often then not from how it used to be. Vet Husks just make this fight drag out as they’re usually eaten.
Maw
Maw has far too many hp for the zone he’s in (again a newbie zone) and that just makes his fight a snoozefest. Also the tornados didn’t seem to move around, he just spammed aoe circles that dropped ice on everyone.
No added loot bags for the updated bosses (sb, fe, etc..) is really crappy. “Lets make these fights take longer, be a bit more dangerous and give NO NEW LOOT”…sounds fun! Not.
(edited by Imaginos.3756)
Apart from Tequatl I am just testing the other boss fights. And so far I love them.
Just fought Golem Mark II and the Fire Elemental. I did both without dieing BUT I had to move a lot and heal and avoid stuff and it was not easy.
I had a lot fun with them and I try out all the other boss fights again.If all of them are so good now this patch was way better than expected.
Improved difficulty with improved rewards is is a good thing. Pls give us more of that.
(Liadri and SAB TM are also good examples)Anyone else also happy with the new stronger bosses?
Constant moving around is another punitive change to these fights for classes that are rooted by various attacks they have. Removing the rooting on the various attacks and constant movement is great…far far better then just standing and autoattacking.
Golem
I did plenty of damage but got no chest for golem. The randomish pattern of the electricity was a nice change from static circles. Fight seemed ok, was semi close even with quite a few people. Probably needs a few more minutes on the timer otherwise off hours people are screwed.FE, SB
Fire elemental, Behemoth were both fine.Wurm
Too many HP for a newbie zone. Attacks seemed to hit more often then not from how it used to be. Vet Husks just make this fight drag out as they’re usually eaten.Maw
Maw has far too many hp for the zone he’s in (again a newbie zone) and that just makes his fight a snoozefest. Also the tornados didn’t seem to move around, he just spammed aoe circles that dropped ice on everyone.No added loot bags for the updated bosses (sb, fe, etc..) is really crappy. “Lets make these fights take longer, be a bit more dangerous and give NO NEW LOOT”…sounds fun! Not.
Hate to say it but the MAW loot still was awful, just more crap to salvage for luck and.. oh look.. more bloodstone dust to take up bank tabs.
Forever known as “that slow guardian who can’t jump worth crap”.
They didn’t mentioned they’d changed the Fire Shaman in the patch notes, but he’s had a tweak as well. I’m not sure if it’s all phases, but at least in the last phase when there’s embers and vet imps up, it seems you have to kill the embers asap or otherwise the fire elemental just spawns more and heals to full.
Claw of Jormag was better (I dont expect a makeover until we get Jormag himself coming into the game and he “buffs” his champion).
Shatterer was identical apart from more health. No mitigating mechanics to prevent the safe spot being used whilst he uselessly breathed flame or attacked the empty space in front of him (the random crystal drops made no difference at all)