Alternate way to fight Tequatl (Theory)

Alternate way to fight Tequatl (Theory)

in Tequatl Rising

Posted by: Vas.7306

Vas.7306

I’ve taken part in the event many times, and while some have been successful, it seems the chance for mistakes that can snowball into a failure is very high.
Relying on the turrets to cleanse the zerg, and relying on everyone to be stacked tight enough to benefit is usually too difficult to do consistently, and people constantly go down from the waves which are right next to the zerg point.

I have been thinking about an alternative way to take him down, and it might require a bit more organization, but I think it could work out well.

The key would be to break the zerg up into parties of 5 or 6, and each group could stand at one of the fingers that spawn around teq. Each groups job would be to focus on teq and as soon as the finger they are assigned to comes up, burn it down.
This should, in theory, take all the pressure off the people attacking teq and also remove the pressure for people on the turrets to do a perfect job, which lets face it, doesn’t happen enough.
With the pressure off the turrets to cleanse continuously, they can focus on skill skill 2 and 1, to add more DPS to teq.

3 people per turret set, 10 people defending each side, 3-5 killing only fingers closest to the turrets and between teq and the turrets, and the 5 people per finger around teq comes to 82-86 players.

I know this is a perfect situation, and with afkers it could be very difficult to organise, but if enough people could gather together and be organized, it could be a good way to fight Teq.

Additional players could form up in the normal place, since all the pressure for from the poison should be greatly reduced.

So thoughts, if its a good idea, a bad idea, if it could work or be tweaked?
I think it has potential

Alternate way to fight Tequatl (Theory)

in Tequatl Rising

Posted by: Asudementio.8526

Asudementio.8526

I agree, i think is has potential. I worry about the damage output of the smaller groups though.

Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever

Alternate way to fight Tequatl (Theory)

in Tequatl Rising

Posted by: Vas.7306

Vas.7306

As for DPS, if everyone kills the fingers and continues to attack, it should keep up fairly well, since a lot of the time the main zerg is too busy dodging and dying to keep up a decent output of damage. Maybe, with even more organization, have an ele on each finger team to drop conjures to up the damage.

Also, this could just be an alternate way to do the first part, if it proves too difficult to resume positions after the battery defences.

Alternate way to fight Tequatl (Theory)

in Tequatl Rising

Posted by: Anchoku.8142

Anchoku.8142

Good ideas but I also suspect the event should have a reduced population limit. Lag with a full Sparkfly Fen can be horrible but I had no noticeable lag at all on off-times.

Alternate way to fight Tequatl (Theory)

in Tequatl Rising

Posted by: Charming Rogue.8071

Charming Rogue.8071

Sounds good, but with current afk/leechers/people not listening, it’s impossible to organize this. It’s already hard enough to organize it with 2 DPS groups.

Desolation – EU – [KING] – Immortal Kingdom