So, after noting a few things requiring this new teq fight, the turrets are supposed to be the main source of damage. The zergs are the protectors.
So, it merely requires a bit of discipline if there’s a good solid group. Okay, not a big deal if one wants to succeed.
But the main question I have is… If everyone defending the turrets doesn’t harm Teq (to prevent the hardened scales buff), how does this affect credit? See, so far, from my experience in the game, it doesn’t matter how much you defend, heal/buff, cleanse, or provide any kind of support via trash mobs or the like. If you don’t land a hit on the boss, you don’t get credit. At least this is my experience anyways.
So, if the only effective way to kill Teq is by only 6 people, there isn’t going to be a very happy group of players camping to get no credit.
I would be happy if I was wrong, but so far it seems that the mechanics of the game prove to be otherwise.
Duty is heavier than death.