Boss Timers & Stats

Boss Timers & Stats

in Tequatl Rising

Posted by: ThiBash.5634

ThiBash.5634

So I was wondering…would it be possible for a sufficient number skilled players that know all the mechanics and whatnot, and play perfectly, to beat the bosses if they all wore Giver’s armor?

The reason I’m asking is because there seems to be a trend towards offensive stats (which I’m not against) but I’m wondering wheter defensive gear is still viable outside PvP. And if it’s not, what’s the minimum power/precision that one would need? Is full cleric’s viable? Is soldier’s the minimum?

What do you guys think? Are players forced into gearing a minimum of offensive power? Is the difference in damage (and survival) of tank and dps gear too large?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Boss Timers & Stats

in Tequatl Rising

Posted by: Ohoni.6057

Ohoni.6057

No, for this game if you are not in full DPS gear then you’re ruining your entire map’s chances of being able to complete the boss fight. The other armor types are traps, designed to trick the foolish into deliberately nerfing themselves. The only stat in the game with any worth is Power, everything else is just color.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Boss Timers & Stats

in Tequatl Rising

Posted by: ThiBash.5634

ThiBash.5634

And how do you feel about Power being roughly equal in damage to Precision and Critical Damage combined?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Boss Timers & Stats

in Tequatl Rising

Posted by: ThiBash.5634

ThiBash.5634

Guess it’s not an issue at this point in time. I’ll bring it up on a later date…

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.