Community definition:
1. people living in the same district, the district, city, etc where they live under the same laws,
2. a group of people living together and having interests, work, etc, in common: as a college community,
3. society; the public.
4. ownership or participation in common: as community of social life
When you make content it should be understood people regard the content you make through “layers”. Memory in the brain is a little bit like a slide show. In fact, your eyes see like this. Memory is a copy of that slide show with more sensory information.
When a person looks back through their memory they also sense the mood of the events recalled. If the mood is Positive, Positive, Negative, Negative, Negative, Grey the person will come out very close to a sum of these where each element, positive, negative, and grey are quantifiable as 1 and Grey always subtracts by its additive once from the larger of former two.
Thusly, Positive 2, Negative 3, Grey 1 looks like, P+(N-G), or 2+(3-1) = no gaining or lost emotion. This would be equivalent to someone saying, “How do you feel today?” and the person replying, “…eh..” with negative bulk lending toward future encounters (with anything) and remembered from the former.
When you construct something in game you should be asking, “How did this make me feel? How about the next person? Why? What element in the string made that event switch from Positive to Negative? Was it just that one event or a series of them?”
Tequatl is a great fight idea. The issues seem to be largely that it generates a lot of anger in people and this from very clear things. The turrets are too important (greY0 and people too unreliable (negative). Impact: (grey, negative). Since people are no longer important and the entire chance reliant on 6 people on cannons… the first phase of the fight transforms the fight into a kind of gambling scheme. (wholly negative).The event is a lot of effort for a very good chance of zero-reward. Impact: (negative). The fight is less monotonous than many. Impact: (positive).
Summary:
-There is no reason to go to the Tequatl fight because it is no different than throwing rares into the mystic forge.
- Your chance of success is very truly entirely based upon chance.
- Players are no longer important in the fight or to the fight except those 6 on the cannon.
- The six players on the cannons are responsible for the success or failure of an entire server.
- There is no reward for participating in the event. Tequatl is a fight based around chance. Therefore, to show up to the fight is to show up with a very low rational hope of success.
- People have better things to do with their time.
- This kind of content will generate irrationality, bickering, and a generally negative social climate in your game.
- You did not understand this.