Do defeated players scale up the event?

Do defeated players scale up the event?

in Tequatl Rising

Posted by: Clark Skinner.4902

Clark Skinner.4902

Lots of people say dead players (who don’t waypoint) scale the event up and make it harder for the living to defeat. Some say that’s a bunch of fooey.

It’s kind of important that we get an official response on this if we want to succeed against Tequatl.

Do defeated players scale up the event?

in Tequatl Rising

Posted by: Mirta.5029

Mirta.5029

That’s how all events work so far. The more people are in the area the more the event upscales. So technically both dead and AFK people upscale it.

Do defeated players scale up the event?

in Tequatl Rising

Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

More importantly, they are not contributing by means of being dead

in my mind, it’s like the move to small calibre weapons in war. Kill one guy and you stop 1 soldier, wound him and you stop more from helping as they come to help. Same for this.

It sounds really heartless and I hate that it’s this way and would love to have the mechanic changed but dead players who don’t WP back as soon as they are defeated really hinder the event even if it doesn’t scale as they are bait for kind souls to come help(who then also get killed) and aren’t actually guarding/helping etc

Guild Leader of DVDF www.dvdf.org.uk since 2005

(edited by Shanaeri Rynale.6897)