First impressions on Tequatl

First impressions on Tequatl

in Tequatl Rising

Posted by: Sinifair.1026

Sinifair.1026

So, I just battled Tequatl along with a lot of other players, and guess what?
- Within the 15 mins. that were given, we got maybe 20% of his health beaten out of him. That leaves 80% more health within the beast.

- Despite this absolute failure I am not going to say that this was a bad game design and it needs to be nerfed RIGHT NOW!!! Rather, I’m going to applaud it.

I noticed many players attacking Tequatl as the Bone Wall was up, despite the fact that he is invulnerable during that period of time until the Bone Wall is destroyed.
- I noticed a lot of poison AoE’s all around the place despite all turrets being occupied, and I noticed that only a handful of people were defending the turrets.

My conclusion?
- It takes more than a zerg to defeat him. It’s no longer a joke. It’s a boss fight.
No people in the turrets to remove the poison fields? People on the front lines die.
No one to defend turrets? It can be felt on the entire battlefield.
Turrets can buff allies and deal damage as well, and if they do it is noticable. Stuff goes down faster.

My only suggestion to ANet is that they start teaching players the value of vehicles, combo fields and knowing that the boss isn’t always the target you want to hit, but rather that there are more layers in the battlefield, which can be used to turn the battle in your favor, especially when the boss hits harder than what your character is capable of dealing with.
- I hope to see ANet making more use of this, and rewarding people for their time and skill against such an encounter.