Get players OFF the Turrets (Suggestion)
I was suggesting in another thread to have portable rocket launchers like in Jormag fight that remove the scales.
Could take some pressure off the backline, and give some additional roles for the turret defenders between risen waves.
I’ll tell you what it adds: Communication between various groups of players.
If anything, the game needs less npc’s controlling things for you. Destiny’s Edge firing the giant laser at Zhaitan has always been one of my personal biggest frustrations with the game, for that reason.
I’d say, add more turrets. I think the fact that players on the turrets can mess up, is what makes it interesting. But maybe we need more turrets, or we need the stuff that turrets have to deal with slightly toned down. Last time I tried Tequatl there were poison puddles everywhere, and the turrets were having a very hard time cleansing them all, while also focusing on keeping Tequatl’s scales down. Maybe some players were inexperienced, or maybe they were simply out of their league. But I don’t think players should get kicked from turrets because they are inexperienced. And I certainly don’t think removing this strategic element from the battle is a good idea.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
My issue isn’t that players can mess up and fail the event, and I certainly wouldn’t advocate allowing people to kick them!
My issue is that so few can ruin the event for so many.
I’m perfectly fine with leaving the turrets in as long as there is a way those not on the turrets can still handle the event if those 6 people are not utilizing them effectively.
(even if it’s harder)
I would be fine with an idea like MrIllusion’s of adding boxes that players can get individual weapons from that cause the same effects as the skills on the turrets.