Give these people a manual for the fight

Give these people a manual for the fight

in Tequatl Rising

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

It seems that the GW2 community needs to learn how to beat Tequatl now because of the new mechanics.

I am pretty sure Dulfy will come up with a guide but I really think Anet should come up with a small tutorial on how to defeat Tequatl.

(edited by Moderator)

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Posted by: Venirto.4208

Venirto.4208

I really think Anet should come up with a small tutorial on how to defeat Tequatl.

That’s all we really need. People who haven’t watched the live stream have no idea on what to do.

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Posted by: NoxInfernus.2361

NoxInfernus.2361

OR, they can figure it out for themselves, over time and by trial & error.
Anet ran out of Silver platters to hand out.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Anyone who doesn’t already know the basics of this fight isn’t going to take the effort to look them up.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Posted by: Recalibar.6482

Recalibar.6482

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Posted by: Delryn.7235

Delryn.7235

What Anet needs to do is start actually passing along information to their playerbase within the game itself. Unless you look for info on what’s going on outside the game you can’t complete most of the “challenges” they give us.

It’s become simply annoying how little amounts of information is actually well distributed in the game. Or how well they explain new things they add within the actual game.

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Posted by: Stormcrow.7513

Stormcrow.7513

Ok sooo lets put 100’s of people that have to perform specific tasks together on a giant map so they can defeat the baddie.
Lets not give them good hints and make sure that they die a lot so they get the point of it being a boss.
Also make sure that if the 6 turrets are not removing a buff that they will fail…..miserably!
Awesome people are going to love it!!!

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Posted by: cpg.7140

cpg.7140

What Anet needs to do is start actually passing along information to their playerbase within the game itself. Unless you look for info on what’s going on outside the game you can’t complete most of the “challenges” they give us.

It’s become simply annoying how little amounts of information is actually well distributed in the game. Or how well they explain new things they add within the actual game.

Right. If you need coordination among a large group, give us NPCs that will take command and direct people with separate sub-events or something.

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest

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Posted by: Delryn.7235

Delryn.7235

Dulfy exists, but this complete dependency on dulfy/wiki etc to be able to play the game is ridiculous.

A lot of players, including myself often times don’t want to be spoiled. So I don’t wanna watch a guide on how to beat him, I wanna experience that thrill myself but it’s not possible if none of the tools are given to the players within the game itself.

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Posted by: Fox Soul.4809

Fox Soul.4809

Or ppl could read the patch notes, see streamings, read the chat…

Pls anet, dont touch tequalt. Its fine and i love it ^^

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Posted by: Astralporing.1957

Astralporing.1957

Most players that participate in those events do not read any guides anyway. And as it is they are going to fail the event for all others.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Dakan.9463

Dakan.9463

Wait you need a manual to get the mechanics? O.O

Come on whats hard about that? Jump over waves, don’t stand in poison fields, read the tooltips on the turret skills… Figuring out what to do is incredibly easy. Doing it and coordinating a huge zerg of players that seemingly lack the ability to read is not…

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Posted by: Delryn.7235

Delryn.7235

What Anet needs to do is start actually passing along information to their playerbase within the game itself. Unless you look for info on what’s going on outside the game you can’t complete most of the “challenges” they give us.

It’s become simply annoying how little amounts of information is actually well distributed in the game. Or how well they explain new things they add within the actual game.

Right. If you need coordination among a large group, give us NPCs that will take command and direct people with separate sub-events or something.

Exactly. Something as simple as before the event starting NPCs start telling you how to use the cannons would be great.

Then during the events they explain to watch for the poison clouds, the waves (which is the only thing I actually heard an NPC mention), etc. Info on how to beat the boss to help you along.

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Posted by: Delryn.7235

Delryn.7235

Wait you need a manual to get the mechanics? O.O

Come on whats hard about that? Jump over waves, don’t stand in poison fields, read the tooltips on the turret skills… Figuring out what to do is incredibly easy. Doing it and coordinating a huge zerg of players that seemingly lack the ability to read is not…

You’re being bombarded by risen and attacks the whole fight, on top of that you have a ridiculously short time frame to beat him in. If you take too long actually learning what the cannon skills do during the event you might die, or waste too much time.

With the clusterkitten of stuff going on quickly learning everything on the spot becomes an unforgiving task.

Not to mention if you’re near shallow water the red AoE circles don’t appear and by the time you realize you’re standing in one it’s too late.

Most of the “challenges” introduced in GW2 either require tireless mindless trial and error or require you to read up on what to do outside of the game.

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Posted by: TheGuy.3568

TheGuy.3568

I am sorry to say this but when the kitten did gamers get so lazy that failing a couple of times equals I need a manual? It is like if you don’t get a trophy it doesn’t matter. I do not know if you guys know this but their was time where you did a boss dungeon puzzle and you literally had to figure it out and that was half the challenge. Want your loots? Work for it.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Delryn.7235

Delryn.7235

I am sorry to say this but when the kitten did gamers get so lazy that failing a couple of times equals I need a manual? It is like if you don’t get a trophy it doesn’t matter. I do not know if you guys know this but their was time where you did a boss dungeon puzzle and you literally had to figure it out and that was half the challenge. Want your loots? Work for it.

Yeah there was also a time that games gave you information within the game itself.

The main complaint here isn’t “too hard, need nerf”, it’s how badly the information is given to players within the game.

I would love to learn and work hard towards whatever goal in game but that’s kind of tough when you’re thrown in the middle of the fight with little to no information on what to do.

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Posted by: Pandabro.8743

Pandabro.8743

I am sorry to say this but when the kitten did gamers get so lazy that failing a couple of times equals I need a manual? It is like if you don’t get a trophy it doesn’t matter. I do not know if you guys know this but their was time where you did a boss dungeon puzzle and you literally had to figure it out and that was half the challenge. Want your loots? Work for it.

They’ve been conditioned to think of meta events as loot pinatas and are upset that one of them is now extremely difficult.

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Posted by: Dakan.9463

Dakan.9463

As a recent example: Remember the information you get in the souls games? Now tell me you need a manual for that too xD

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Posted by: TheGuy.3568

TheGuy.3568

I am sorry to say this but when the kitten did gamers get so lazy that failing a couple of times equals I need a manual? It is like if you don’t get a trophy it doesn’t matter. I do not know if you guys know this but their was time where you did a boss dungeon puzzle and you literally had to figure it out and that was half the challenge. Want your loots? Work for it.

Yeah there was also a time that games gave you information within the game itself.

The main complaint here isn’t “too hard, need nerf”, it’s how badly the information is given to players within the game.

I would love to learn and work hard towards whatever goal in game but that’s kind of tough when you’re thrown in the middle of the fight with little to no information on what to do.

Decent guide to player damging him.

If you take time to read the meta achievements you’ll see what you need to protect. From my first run where I got there with 5 minutes left we learned to protect the turrets and that whoever is on the turrets needs to be on their A game. They can get rid of the poison and keep his stacks of skales off. Range DPS is smarter AoE is the best. CC is best reserved for the adds and as I learned do enough DPS and you can kite them off the turret. The ‘waves" he has in the water that knock down can be dodged forward to not get hit or you can jump and not get hit. Eventually with some good commanders and guilds this kitten will be cake walk. So while you spam 1 realize some players are actually working to figure this out. In the long run you’ll get your guide…from them.

You additionally have this.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: TriggerSad.2597

TriggerSad.2597

What Anet needs to do is start actually passing along information to their playerbase within the game itself. Unless you look for info on what’s going on outside the game you can’t complete most of the “challenges” they give us.

It’s become simply annoying how little amounts of information is actually well distributed in the game. Or how well they explain new things they add within the actual game.

Fun fact; there’s an NPC that give warnings during the fight, and there are a few that explain things if you talk to them.

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