Guild Dungeons for bosses like Tequatl

Guild Dungeons for bosses like Tequatl

in Tequatl Rising

Posted by: GLaDOS.3705

GLaDOS.3705

Please, make this kind of bosses that required high-lvl coordination and tactic like Tequatl in guild dungeons, because it’s impossible to cooperate with people who cannot use food and waypoints! And even worse, they don’t allow knowledgeable people get together at one server to defeat this boss.

Let it be the same, oriented on minimum 80 players or so, but it’d bring more exclusivity to this exclusive ascended weapons and won’t annoy guys who have to be dependable on random people.

It can be like an additional guild mission once a week, but it’d be really fascinating.

(edited by GLaDOS.3705)

Guild Dungeons for bosses like Tequatl

in Tequatl Rising

Posted by: MrPhazon.1370

MrPhazon.1370

give people some time to learn the boss?

Guild Dungeons for bosses like Tequatl

in Tequatl Rising

Posted by: Knote.2904

Knote.2904

I know people will hate it (for some reason), but imagine if Anet made these sort of fights but for 10-40 people and it required coordination/teamwork. Would be fantastic.

Could basically be raiding except have dynamic scaling so you could bring as many or little as you want.

Guild Dungeons for bosses like Tequatl

in Tequatl Rising

Posted by: tenkanu.2354

tenkanu.2354

Fully support this! I really like this new battle, but lets be honest – people are dumb. They think that red circles are magical buff, health is bad and it is a good idea to stand near bloater. 6 people like this on turrets – event failed.

Guild Dungeons for bosses like Tequatl

in Tequatl Rising

Posted by: GLaDOS.3705

GLaDOS.3705

give people some time to learn the boss?

I remember when Jormag was slightly changed to force people kill ice pillars (as it was conceived) and randoms keep staying on the old spot with charrzookas for over a month!!! With absolutely NO DMG! I don’t want it again in even worse way.

Guild Dungeons for bosses like Tequatl

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Posted by: Mirta.5029

Mirta.5029

I can’t believe that I’m saying this, because I never like the exclusion of raids and how painstakingly hard it was to get groups for it, but if Tequatl was an 80 man raid that you could only enter with an 80 man party, it would exclude less people, because at least someone could beat him.

Guild Dungeons for bosses like Tequatl

in Tequatl Rising

Posted by: GLaDOS.3705

GLaDOS.3705

It can be like an additional guild mission once a week, but it’d be really fascinating.

Guild Dungeons for bosses like Tequatl

in Tequatl Rising

Posted by: Hastur.6231

Hastur.6231

GLaDOS speaks the truth. All hail the artificial intelligence.

Guild Dungeons for bosses like Tequatl

in Tequatl Rising

Posted by: silvermember.8941

silvermember.8941

I know people will hate it (for some reason), but imagine if Anet made these sort of fights but for 10-40 people and it required coordination/teamwork. Would be fantastic.

Could basically be raiding except have dynamic scaling so you could bring as many or little as you want.

I agree except for the 10 part. It should be 40-80 where it can scale.

Moving on:
I do think that an open instance system would be better to minimize lag and clutter. So once that instance is filled a new one is created, but it isn’t exclusive to guilds and groups.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Guild Dungeons for bosses like Tequatl

in Tequatl Rising

Posted by: GLaDOS.3705

GLaDOS.3705

GLaDOS speaks the truth. All hail the artificial intelligence.

Here, you deserved one piece.

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