Hylek Turret request
as i type this i have faith they are working on a turret patch
I had this same problem. Also, and maybe I’m just doing something wrong here, any time I had attack focus on Tequatl, but his selected hit box left the edges of my screen (like when I would try to get a better angle to lay down Hylek Elixr and Salve on my DPS zerg), I would lose focus and have to re-select him to use my 1 and 2 skills against him. This actually got to be such a problem that my server decided to split the turrets down the middle. Northwestern turrets hit Teq with 2, Southeastern turrets laid down skills 3, 4, and 5. It was impossible for one turret to effectively do both types of skills without losing precious seconds to refocusing and swinging the camera around.
x=Secret, Soul, Black, Mini, Quick, Coal, Spell, Wild, Blade, Mist
Fashion Collector
Yeah. The view from the turret is pretty bad. I wish I could see a bit more of my surrounding area as well, but when I’m fighting at Teq I really can’t see anything behind me.
(Also. Could you please despawn the turrets after the fight, and respawn them right before it begins? That would at least help stop AFK people controlling a turret.)
My turret bugged out, shooting nothing but going on cooldown as if I shot it. It only happens after I cleanse my turret from poison, and I have to leave at least 3 times before it works again.
My turret bugged out, shooting nothing but going on cooldown as if I shot it. It only happens after I cleanse my turret from poison, and I have to leave at least 3 times before it works again.
Seconded this. It happens if I spam the skills, heck trying to keep everyone alive and last thing you want is your turret jammed for the next 30 seconds.
Also agree with the above as you frequently lose your mark for no reason whatsoever.
making turrets more convenient and less cumbersome to use is the best way to improve the odds of the average player succeeding in the battle without actually nerfing it.
i agree, better view of the field of battle from a turret would really help.
I had this same problem. Also, and maybe I’m just doing something wrong here, any time I had attack focus on Tequatl, but his selected hit box left the edges of my screen (like when I would try to get a better angle to lay down Hylek Elixr and Salve on my DPS zerg), I would lose focus and have to re-select him to use my 1 and 2 skills against him. This actually got to be such a problem that my server decided to split the turrets down the middle. Northwestern turrets hit Teq with 2, Southeastern turrets laid down skills 3, 4, and 5. It was impossible for one turret to effectively do both types of skills without losing precious seconds to refocusing and swinging the camera around.
good idea splitting the turrets for specific jobs. i wonder what the minimum number of turrets needed to keep the harden scales buff down is? so the rest can focus on poison removal and buffing dps
edit: i just noticed that 4 turrets have red liquid in the jars and 2 have blue. maybe have the red turrets shoot tequatl and the blue ones heal, buff and remove poison??? might be an easy way to keep track of who does what
(edited by shambo.3842)