Necromancer
Fort Aspenwood
…that ANET devs beat Tequatl in testing.
Another one of these threads? Cool.
Actually, I believe it was stated that they did not beat him in testing, and that they were leaving it up the players to beat him.
Actually, I believe it was stated that they did not beat him in testing, and that they were leaving it up the players to beat him.
if this is true, then all I have to say is; lol
The scaling is off, b/c the testing appears to be “Well, we tried it with some devs and a few others and couldn’t beat it, so it is good to go live.”
Maybe we are missing obvious mechanics, but with full overflowed zones and turrets up the whole time we aren’t even coming close. Not even to 75%.
Test scaling much?
In the dev video, they wouldn’t have gotten him down to the first phase if it wasn’t for the dev using the command that stripped about 4million of his health,
Good to see that Anet are doing updates, but I wont be back near teq, its the biggest waste of 15mins in the game for something that has what a 0.0000?% of dropping, id rather go cut down a few tree’s and make profit.
On the T1 server im on twice we’ve tried and twice his health dropped 5% in 15 mins, pointless event now.
Maybe it’s the goldsink we were promised?
More QQ guys. I know you can.
I do believe them when they said they didn’t beat it…
@Asmodeus lol, nice one
I can imagine testing this is a hell. In gw1 it was quality over quantity of content. gw2 gives a feel atm like everything is so rushed and untested it realy makes me think this is a different company then the one who made gw1. I do like alot of content, but i LOVE arenanet’s well tested and outbugged things, 2-weekly update is not good for quality of stuff we see.
“T1 server” also lol, nice one any challenge can be overcome with a big enough zerg right?
They didn’t have to deal with 100 randoms that don’t know how to press 2 on turrets probably hehe.
The people at Pax on stream would’ve beaten it but they asked them to wipe in order to not reveal the loot.
But that was a considerable smaller number and instant respawn timer which resulted in:
- Less scaling
- Less Skill lag
- Less randoms running around doing nothing or waiting for res
- Faster runs = Faster learning
I currently don’t appreciate the huge skill lag that occurs during the fight, and before the default answer (“I didn’t have the lags”) please consider different people have different internet providers across the world, internet is limited speed and traffic depending to where you live. I find it hard to believe that people in Oceania will enjoy any of this content until at least a few weeks have past.
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