I figured out what's the problem with Teq

I figured out what's the problem with Teq

in Tequatl Rising

Posted by: Xehanort.4589

Xehanort.4589

It’s that dumb timer they put there to reward speed play rather than skill play. If only that timer wouldn’t put the chilli pepper in our A**, we would all be happier with this update.

I figured out what's the problem with Teq

in Tequatl Rising

Posted by: Wanze.8410

Wanze.8410

If there was no timer, everybody could just go and spam 1 again.

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I figured out what's the problem with Teq

in Tequatl Rising

Posted by: Xehanort.4589

Xehanort.4589

No, since if they were doing that they would all die and lose due to turrets being taken.
I’m not saying the timer is bad, but the current time for each phase is too little. Take about 3 minutes since the start of the event that people take to get to the boss (realizing the event has started, loading times and walking) Then you have just 12 minutes to do that 25% damage, most of the times in an overflow server with about 20-30 people there that can’t do much in such a short time.
In my opinion 20-25 minutes should be better, maybe start with 25 and the other phases 20 minutes.

I figured out what's the problem with Teq

in Tequatl Rising

Posted by: spritefire.5234

spritefire.5234

Timers are in place on all world bosses, so maybe they will get removed on all (including Teq) once boss week finishes?

I figured out what's the problem with Teq

in Tequatl Rising

Posted by: Xehanort.4589

Xehanort.4589

I’d just like the timer to be adjusted so it wouldn’t make this event so frustrating and against the fun.

I figured out what's the problem with Teq

in Tequatl Rising

Posted by: guardian.6489

guardian.6489

I’m kinda annoyed that they already have a better system in the game then timers yet use a timer for the new Teq.

Temples are infinitely repeatable as long as you do pre-events until they succeed and unlock the temple, then they loop back again after a while. They also have clear indicators of this on the map. Tequatl should have one or two more pre-events before the encounter that you must repeat if he failed and only a timer if he succeeds.

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I figured out what's the problem with Teq

in Tequatl Rising

Posted by: Coulter.2315

Coulter.2315

Timer is required because its in open world with no caps on resing. Can you imagine another fail condition? Losing too many turrets, too many deaths? <- These would cause epic snarling hatred directed at players and are a bad idea.

Timer is needed cause res run back can be done infinite times.

I figured out what's the problem with Teq

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Posted by: Dawdler.8521

Dawdler.8521

If there was no timer, everybody could just go and spam 1 again.

That would imply you dont spam 1 to win Tequila as it is now.

In order to win within the time required you need to do overpowering WvW zerg tactics, ignoring all boss mechanics and just smash random buttons on cooldown.

Not sure how that is improved by a fake failure condition after 15 minutes when they could have done something that actually has meaning in the physical world (Tequila destroys the cannon, you fail. Tequila destroys the turrets, you fail. Tequilas minions swamp the valley route, you fail. Tequila have the walls up for a certain amount of time, you fail. Etc and so on)

I figured out what's the problem with Teq

in Tequatl Rising

Posted by: Tommyknocker.6089

Tommyknocker.6089

I fail to understand why Jormag grants you a full half an hour to complete whereas this much tougher content IMO, requiring extreme co-ordination only gives 15 minutes to complete.

I figured out what's the problem with Teq

in Tequatl Rising

Posted by: Destroyer Bravo.5391

Destroyer Bravo.5391

Crap wrong thing.

I figured out what's the problem with Teq

in Tequatl Rising

Posted by: Crysto.7089

Crysto.7089

Timer is required because its in open world with no caps on resing. Can you imagine another fail condition? Losing too many turrets, too many deaths? <- These would cause epic snarling hatred directed at players and are a bad idea.

Timer is needed cause res run back can be done infinite times.

Uh… there already basically is another fail condition. If you let the laser/batteries die a massive instakill wave wipes everything.

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