If you were to design a 3 stage world boss

If you were to design a 3 stage world boss

in Tequatl Rising

Posted by: Stooperdale.3560

Stooperdale.3560

If you were to design a 3 stage world boss, wouldn’t you

- make the first stage at the same difficulty as other world bosses
- open up the second stage once the first is complete, make it more difficult
- open up the hardest game content once the second stage is complete
- give progressively better loot rewards for each stage

This gives something to casual players and those in overflows, low pop servers, multi-language servers, etc. It provides a stepwise progression that will keep players returning to the fight. It gives time for players to organize. It keeps the challenge for ambitious players and guilds. So why has Tequatl been designed with all the problems front loaded, creating open access world event that is impossible with open participation?

If you were to design a 3 stage world boss

in Tequatl Rising

Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

Fix the back end (note do not remove guesting!) , so as not to condemn thousands of players to hundreds of hours waiting to join their friends.

Unless that’s done every world boss will end up like this one, no matter the mechanics in play.

Guild Leader of DVDF www.dvdf.org.uk since 2005