In game information lacking again

In game information lacking again

in Tequatl Rising

Posted by: Daroon.1736

Daroon.1736

Why isn’t providing sufficient in-game information part of every developers brief? Seems that players always have to rely on external guides to fully understand and participate usefully in some events.

Unless I’m missing something crucial, no where and at no time during the revamped tequatl encounter is any npc explaining the significance of the jump pads or how the big laser is charged/operated.

I am of course assuming that these elements do play some part in the encounter and are have not merely been placed there for no reason.

Come on Anet – if you are going down the route of requiring ‘teamwork’ in these major events, at least provide all players with some clues as to what elements are required for success.

In game information lacking again

in Tequatl Rising

Posted by: Telekinesis.8312

Telekinesis.8312

tbh, not top priority atm.. wow got such a thing after 5-6 years of thier game.. not that anet should follow suit, but figuring out what does what just takes a fight or 2 is what i meant

In game information lacking again

in Tequatl Rising

Posted by: Tobbygnome.6793

Tobbygnome.6793

In game information would be ‘the community’. It is a multiplayer game after all, i don’t even remember anything close to guides in WoW until Cataclysm which i never read anyway because fights were easily learned after 1-2 tries with a good leader.

Most guides go above and beyond detailing what devs intended for the fight anyway, that’s the beauty of a community, we are the best source of information.