Indepth Guide on using turrets vs Tequatl.
Written with input from various turreteers of the Far Shiverpeaks server.
You should be a guardian on a turret and nothing else. A warrior may take over your role if not enough guardians present. But by all means NEVER EVER get on a turret if you are medium or light armor!
Gear, skills and traits:
PVT armor, PVH trinkets (preferably)
2 monk, 2 water, 2 traveler runes.
Chocolate Omnomberry Cream consumable
Signet of Resolve
Signet of Judgment
Signet of Mercy
The passive effects of these signets stay in effect when you are on the turret.
Valor 20
Honor 30
Virtues 20
Must have traits: Strength in Numbers, Battle Presence, Absolute Resolution. These provide survival for yourself and your defenders, passively. The rest is as good as useless.
NOTE: IF YOU GET ON A TURRET YOU NEVER LEAVE IT DURING THE WHOLE EVENT.
Preparation:
Team up with the other 2 turreteers on your side and nobody else.
When the fight starts put a target on Tequatl and refresh it at the beginning of each phase. The important reason for this is that tilting your camera may cause you to loose focus on Tequatl and this prevents you from using your skill 1 and 2. you can focus up again by pressing ‘T’ as most will know.
Pop your food when the beast jumps from the water.
For all the turrets:
Main focus is skill 2! Spam it! On cooldown! Every single time! MAIN PRIORITY!
Now for a bit more coordination:
Outermost turret: do NOT cleanse yourself, only the zerg. use skill 4 on cooldown, go easy on skill 5. Focus order is skill 2, skill 3, skill 4, skill 1, skill 5.
Innermost turret: do NOT cleanse yourself, only the zerg. use skill 5 on cooldown, go easy on skill 4. Focus order is skill 2, skill 3, skill 5, skill 1, skill 4.
First phase:
Middle turret: do NOT cleanse the zerg (YES you read that accurate) only cleanse zerg if REQUESTED. Your main cleansing focus is yourself and your ally turreteers.
Neglect your buffing skills a bit only use them on the zerg if REQUESTED. go crazy on skill 1 and 2 to cover the loss of damage from the other turrets. Keep your eyes open for poison fields on the turrets. If you see your defenders in trouble close to the turrets, use skill 4 and 5 on them.
Laser phase:
Alternate between the zerg and the fingersquads to give them skill 4 and 5 buffs.
When the zerg is back at tequatl’s landing spot wait untill he actually lands.
This is the Stun phase
As start use skill 3,4 and 5 on the zerg. RE-TARGET Tequatl and spam skill 1 on him!!! Use ONLY skill 4 on the zerg during his stun phase.
This is all you need to know as a turreteer. Everything else around you is another persons job!
Someone else will repair your turret, someone else will defend you. Someone else will heal you. If not… then someone else is not doing his/her job!
It is however your job to warn your allies if scale stacks get too high and need to focus up. If enemies get too close to the turrets feel free to shout at them so they wake up!.