Make Teq a guild mission

Make Teq a guild mission

in Tequatl Rising

Posted by: Ursan.7846

Ursan.7846

Make Teq a guild mission. In addition to the normal rewards, it should reward people repping the guild who triggered it something like 6 commendations. Players who don’t rep the guild and participates, still can get the normal rewards, but not the commendations.

1. It puts control of when the event starts in the hands of players. This way, people will no longer akitten order to participate in the fight.

2. It still allows the encounter to be open-world, and allows for random people to join in after the guild has set everything up. This allows players without large servers to participate, while still giving the guild control over most of the fight.

3. Since it is triggered by guilds instead of being random, players will have less of a reason to camp Sparkfly, and will allow for the participating guild to enter the server a lot more easily.

4. Since this is a guild content, it allows for a certain degree of accountability in some key positions (turrets, etc.)

5. Since guilds can share credit (similar to bounties/rushes, etc.) smaller guilds can potentially “team up” with other smaller guilds or larger guilds, even.

In the future, if Jormag/Shatterer gets remakes, these 2 + Teq can easily form their own guild mission category, with a guild getting assigned on randomly when they trigger the guild mission.

Make Teq a guild mission

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Guild Missions can be fun when you have 100 people from multiple guilds running around, trying to organize by Map Chat. One of the drawback to this would be that your server couldn’t guest over to help different servers with the event. You have some selfless people starting Teq killing guilds to help across servers. Not often will I see community cooperation like this.

In GW2, Trading Post plays you!

Make Teq a guild mission

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Posted by: Kimyrielle.3826

Kimyrielle.3826

That’s actually one of the more reasonable ideas how to keep that fight in spirit with the content some people want to do, but still acknowledge that unleashing this fight on the general public was a bad idea. They’d still have to tone the boss down a notch, for most (even large) guilds aren’t able to field 100 players at once, but I think this is otherwise a very good solution for this mess. I support this idea. However, I still think they should bring ‘casual’ dragon fights back, in addition to keep the harder version as guild missions. Us casuals like to slay dragons, too.

Tarnished Coast

Make Teq a guild mission

in Tequatl Rising

Posted by: Ursan.7846

Ursan.7846

That’s actually one of the more reasonable ideas how to keep that fight in spirit with the content some people want to do, but still acknowledge that unleashing this fight on the general public was a bad idea. They’d still have to tone the boss down a notch, for most (even large) guilds aren’t able to field 100 players at once, but I think this is otherwise a very good solution for this mess. I support this idea. However, I still think they should bring ‘casual’ dragon fights back, in addition to keep the harder version as guild missions. Us casuals like to slay dragons, too.

I don’t expect guilds to be able to field 100+ people by themselves. The high bar requires them to recruit and to instruct randoms. But this leads to more community building, which is always good.

The biggest difference is giving control of starting the boss fight to the players. This allows for guilds to organize, instruct, and set-up everything without worrying about the hordes of afkers/guesters clogging up the server (why would anyone wait there, if Teq’s never going to trigger on its own?). Guilds can even communicate. Guild A does it at 5 pm, Guild B does it at 6, and this further spreads apart population (whereas previously, both A and B are jockeying to do it at 5 and 6.).