Make Teq a guild mission
Guild Missions can be fun when you have 100 people from multiple guilds running around, trying to organize by Map Chat. One of the drawback to this would be that your server couldn’t guest over to help different servers with the event. You have some selfless people starting Teq killing guilds to help across servers. Not often will I see community cooperation like this.
That’s actually one of the more reasonable ideas how to keep that fight in spirit with the content some people want to do, but still acknowledge that unleashing this fight on the general public was a bad idea. They’d still have to tone the boss down a notch, for most (even large) guilds aren’t able to field 100 players at once, but I think this is otherwise a very good solution for this mess. I support this idea. However, I still think they should bring ‘casual’ dragon fights back, in addition to keep the harder version as guild missions. Us casuals like to slay dragons, too.
That’s actually one of the more reasonable ideas how to keep that fight in spirit with the content some people want to do, but still acknowledge that unleashing this fight on the general public was a bad idea. They’d still have to tone the boss down a notch, for most (even large) guilds aren’t able to field 100 players at once, but I think this is otherwise a very good solution for this mess. I support this idea. However, I still think they should bring ‘casual’ dragon fights back, in addition to keep the harder version as guild missions. Us casuals like to slay dragons, too.
I don’t expect guilds to be able to field 100+ people by themselves. The high bar requires them to recruit and to instruct randoms. But this leads to more community building, which is always good.
The biggest difference is giving control of starting the boss fight to the players. This allows for guilds to organize, instruct, and set-up everything without worrying about the hordes of afkers/guesters clogging up the server (why would anyone wait there, if Teq’s never going to trigger on its own?). Guilds can even communicate. Guild A does it at 5 pm, Guild B does it at 6, and this further spreads apart population (whereas previously, both A and B are jockeying to do it at 5 and 6.).