Maybe a solution to solve AFK people problem?

Maybe a solution to solve AFK people problem?

in Tequatl Rising

Posted by: JeffGK.9043

JeffGK.9043

We all know that if want to get Teq, we must have enough people and all fight as one. And those AFK people not only can’t do any help, but also occupy the available server slot and make those active users move to overflow.

So I wondering if anet can let Teq have a skill that will send people who is in this map to another map at the beginning of sunless event up? Like you can send people to South of Bloodtide Coast, or even a new map that call Mystery Field or something. After that skill, all the Teq fighters need to get back to Sparkfly Fen. And this will let all the AFK people stay in the other map but not in Sparkfly Fen.

I think that will make this living story much better, isn’kitten

I missed the Ancient Karka event. This is my STORY.

Maybe a solution to solve AFK people problem?

in Tequatl Rising

Posted by: Boysenberry.1869

Boysenberry.1869

Would be simpler to have a dialog box pop at the beginning of the fight. If the player ignores the box (afk) they get kicked after 1 minute.

Maybe a solution to solve AFK people problem?

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

One change that is probably easier and quicker would be to make the fish heads after a loss overlap completely and cover the whole area that affects scaling in the turret area and all jump pads. People will quickly learn to not stand there because it kills them. It’s a band-aid but a really easy one that they could actually implement quickly. For future encounters they can then figure out a more elegant solution.

Maybe a solution to solve AFK people problem?

in Tequatl Rising

Posted by: Bweaty.9187

Bweaty.9187

Won’t fix Turret Trolls that, take over turrets & don’t press buttons cept cleans them self.