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Posted by: Ashabhi.1365

Ashabhi.1365

I don’t know which server all the complainers are on, but I did the TQ event last night on mine. Funny thing is, that nobody was complaining. I think there was around 100 people there, give or take.

The main force was hitting TQ itself, but the rest of us were running around doing all the support things necessary. There was a group holding off the adds, another repairing the turrets, yet another running champs, still another rezzing people so they didn’t have to run back from kitten knows where. The commanders who were there were shouting instructions (good ones, too,) as opposed to yelling insults, and turning on NPC chat let us know what TQ was going to do next.We had a blast.

And…we failed.

When it was over, I hung out for a bit and watched map chat to see what the overall impression was. Most of the chatter was talking about “next time we’ll try _______” or “Did you see that _________ that spawned?” Nobody was complaining much about anything. There was more of a sense of “wow…we survived” than anything else, and only after zoning back to LA did I stop to see what loot, if any I got.

For a long time, I avoided Bossfights because they were a joke. It usually took all of 30 seconds to a minute for the target to go down, and many times, even targeting the boss was impossible because of all the people. Tagging for enough damage to get rewards made it so that I usually got a pittance anyways, and the overall feeling after the fact was more of a WTF feeling than a “Yay, we won!” thing.

The level of coordination needed to bring TQ down is a feat that may be extremely difficult right now, but in the coming days and months, I do hope ANet doesn’t change the need for a cohesive effort. Simply spamming 531111111111511111114111111 for a few moments isn’t fun. This was fun, even if all I got was a drop of karma and a box.

Thanks, ANet…this is the most fun I have had in quite a while.

Level 80 Elementalist

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Posted by: xephire.8324

xephire.8324

Same , thank you Anet.

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Posted by: Berelious.3290

Berelious.3290

You said it all, and you said it most eloquently. Thank you and thank you ANet!

Corwin Grimjaw: Guardian (80)
Yak’s Bend Server
Crimethink [ct]

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Posted by: cesmode.4257

cesmode.4257

How was your lag?
My computer could probably handle it all pretty well, but Id imagine the average joe would have issues with 100 people.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Ashabhi.1365

Ashabhi.1365

How was your lag?
My computer could probably handle it all pretty well, but Id imagine the average joe would have issues with 100 people.

For info’s sake, I have an Asus off-the-shelf desktop from Best Buy from a few years ago. I have 9GB RAM, 1TB HD, and 2GB dedicated video RAM. Quad processors @ 2.5gHz… In other words, nothing really special. I am still running Vista (embarrassed.)

I had very little lag at all. The only time I noticed it was when everyone first rushed TQ and were all grouped in the same spot. Once we spread out a bit, it disappeared. I was surprised, actually. Thanks for asking!

Level 80 Elementalist

(edited by Ashabhi.1365)

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Posted by: stale.9785

stale.9785

You know, I can see where it could be enjoyable, with some minor changes. The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker. Matter of fact, 15 minutes is kind of short, and really the biggest difficulty to it – stretch it to 20 or 30 minutes.

If they fix the bug with the blue wave of death (the actual death/knockback isn’t synced with the blue wave), and did the above two, it’d be an entirely enjoyable experience. As it is, it’s far, far too much work for the lack of reward offered.

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Posted by: xephire.8324

xephire.8324

You know, I can see where it could be enjoyable, with some minor changes. The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker. Matter of fact, 15 minutes is kind of short, and really the biggest difficulty to it – stretch it to 20 or 30 minutes.

If they fix the bug with the blue wave of death (the actual death/knockback isn’t synced with the blue wave), and did the above two, it’d be an entirely enjoyable experience. As it is, it’s far, far too much work for the lack of reward offered.

I wonder if you fight tequatl for the sake of having a fun experience or you’re just completely on loot. So yeh they gone through all the hard work to make it hard and you say meh loot not good enough so i don’t care if its hard or not.

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Posted by: dandamanno.4136

dandamanno.4136

I wonder if you fight tequatl for the sake of having a fun experience or you’re just completely on loot. So yeh they gone through all the hard work to make it hard and you say meh loot not good enough so i don’t care if its hard or not.

No reason it can’t be both, make both sides happy.

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Posted by: Ashabhi.1365

Ashabhi.1365

You know, I can see where it could be enjoyable, with some minor changes. The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker. Matter of fact, 15 minutes is kind of short, and really the biggest difficulty to it – stretch it to 20 or 30 minutes.

If they fix the bug with the blue wave of death (the actual death/knockback isn’t synced with the blue wave), and did the above two, it’d be an entirely enjoyable experience. As it is, it’s far, far too much work for the lack of reward offered.

Actually, I think the contested waypoint is a good thing. I wouldn’t mind it being gone altogether. I think it encourages people to actually rez other people when necessary. I can’t tell you how many times I have been told “WP and run” when I’ve done other events. This one had folks rezzing you before you could even ask. I know, because I think I died 3 or 4 times during the event. (kittened squishiness.)

I do agree that the timer could be a wee bit longer… on the 20 minute mark would be ok, but if it goes too long, it’s just another case of beating it by outlasting it rather than a coordinated attack. I think as we get used to the event, the 15 minute timer won’t be an issue. I don’t want it to be a case of waiting out the timer.

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Posted by: xephire.8324

xephire.8324

I wonder if you fight tequatl for the sake of having a fun experience or you’re just completely on loot. So yeh they gone through all the hard work to make it hard and you say meh loot not good enough so i don’t care if its hard or not.

No reason it can’t be both, make both sides happy.

But i guess awesome loots often wins hard difficulty all the time look at all the zerg fest….

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Posted by: Yaki.9563

Yaki.9563

My server failed badly (after 15 mins, 90%) and complained about how it was impossible (lolbads).

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Posted by: Daywolf.2630

Daywolf.2630

How was your lag?

Max amount of people in the zone 200-300?? lag on 900kbs broadband. Event still failed. What was the original? 80 person but less can do it they said? uh-huh…
People were raging, not raving.

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Posted by: Solo.9027

Solo.9027

I actually really love the new Tequatl. Finally some non-dungeon hard content I can play without joining a formal “party”.

I only wish it had a more reliable way to initiate it(set of pre-events), the cooldown timer is so very punishing when people are still learning the encounter and it fails.

Hopefully the lazy people will eventually give up on it and the overflows die down and the player quality goes up.

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Posted by: Lostwingman.5034

Lostwingman.5034

Actually, I think the contested waypoint is a good thing. I wouldn’t mind it being gone altogether. I think it encourages people to actually rez other people when necessary. I can’t tell you how many times I have been told “WP and run” when I’ve done other events. This one had folks rezzing you before you could even ask.

See, now I know I was right to take your OP with a grain of salt. You didn’t have the experience most of us had. Maybe on your server people knew how to dodge, heal, or avoid red circles. But every overflow I got on half the zerg was down or dead. The last one I was on MOST of the people were dead and refusing to WP.
Keep in mind there is a difference between DOWNED and DEAD. These people were all DEAD.
You can’t do this event with virtually everyone ressing dead people.
And you can’t complete this event when the majority of the zerg your in couldn’t dodge a balloon.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Lostwingman.5034

Lostwingman.5034

Hopefully the lazy people will eventually give up on it and the overflows die down and the player quality goes up.

That won’t happen, simply the number of people doing it will drop and then you’ll never have enough to complete it.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Kite.2510

Kite.2510

Agree!
This was one of the most coordinated fights in GW2 History. Bosses needed to become a bit like this!

However I do believe that A-net overdid it a bit with the difficulty! This is an event on the outside world after all! You can’t expect 100% coordination among perfect strangers.
I’ve never see his life drop bellow 80% or change phases.
As I mentioned Here. Timers will only discourage non-DPS builds even more!

I believe that A-net should keep an easier (with less rewards) version of the fight on the world, and have a separate sadistic version (the current one) as an Instanced guild mission!
If you want 100% coordination, it has to be instanced.

Also:
Make the corrupted terrain being unable to spawn on the turrets.
Make the risen a bit more identifiable in the terrain.
Make the corrupted terrain a bit more identifiable when in the water.
Tweak the nearby Quagan Escort event so it no longer passes through the fish-heads bombs!

…and don’t be toxic!

(edited by Kite.2510)

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Posted by: Hearte.6852

Hearte.6852

Extend the timer or remove it. With overflows being what they are, there’s no chance to do this for a lot of people, unless you camp Sparkfly. I believe the damage and difficulty of Teq’s abilities are fine; people just need to invest in something other than Berserker gear or learn to dodge and jump. In the event’s present state, I already have no remaining interest.

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Posted by: bluestocking.6148

bluestocking.6148

I don’t usually like the giant boss fights; there’s too many people screaming contradictory directions and not enough actual … teamwork. But this one wasn’t like that (except for one really angry dude the first time I tried it). There was a lot of helpful explanations and although we didn’t take him out either time I tried, I had a lot of fun doing it.

Then I said the above in LA and some guy screamed at me for trolling so …uh … I guess it’s not all good.

I am destruction itself. I also bake cookies.

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Posted by: RoseHawka.9143

RoseHawka.9143

Well, not sure if this has been addressed yet, but server sizes vary drastically server to server. Ruins of Sumaria i’ve been led to believe is on the small side, even at our peak times tonight, when we had pretty much our maximum amount of players that ever get on to do one thing, if Scarlett’s events were any indication. We had no where near enough power to ever hope to take Teq down. No, it really doesn’t help with commanders and players both yelling "Coordinate you n00bs!’ constantly, and a lot of blaming going on, lots of overall grumpiness. But in our 15 minutes, in 3 runs that i participated in, we never got it lower than 95%. I mean, i might just be misinformed and ignorant, but is it possible that, as a smaller server, we will probably never get the amount of people playing ‘properly’ at any one time to have even the slightest chance of bringing this overgrown lizard down?

(edited by RoseHawka.9143)

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Posted by: Ashabhi.1365

Ashabhi.1365

Actually, I think the contested waypoint is a good thing. I wouldn’t mind it being gone altogether. I think it encourages people to actually rez other people when necessary. I can’t tell you how many times I have been told “WP and run” when I’ve done other events. This one had folks rezzing you before you could even ask.

See, now I know I was right to take your OP with a grain of salt. You didn’t have the experience most of us had. Maybe on your server people knew how to dodge, heal, or avoid red circles. But every overflow I got on half the zerg was down or dead. The last one I was on MOST of the people were dead and refusing to WP.
Keep in mind there is a difference between DOWNED and DEAD. These people were all DEAD.
You can’t do this event with virtually everyone ressing dead people.
And you can’t complete this event when the majority of the zerg your in couldn’t dodge a balloon.

I may not have had the experience that “most” (according to you) had. Nor did I say that virtually everyone was rezzing dead people. Read it again. All I said is that in the event that I participated in, there were people rezzing.

In other events, I see where is it faster and easier to WP and run back, and I agree that it is better to do so in those events. With this event, there were so many people, that some took it upon their selves to heal downed players and to rez dead ones. In this experience, there were maybe 5 or 6 dead players, and maybe another 6 or 7 downed at any given time.

With 2 or 3 people healing one player, it took all of 10 seconds, where running from the nearest available WP would have taken another 2 or 3 minutes, by the time you avoided all the CCs of the regular mobs along the way. If everyone had thought that running back from a WP was better, we would have had many more little blue icons, because nobody would have been in the fight. Everyone would have been busy coming back from the WP on the other side of the spider tunnels.

Whether you (personally) believe that WP and running is best, I thought it was great that in this particular event, at this particular time, people were using their rez skills along with everything else. The lack of a close, available WP didn’t matter.

TL;DR:
If there’s an available WP and it’s more efficient, then warping and running would be better, but, if there’s not, then rezzing is the way to go. Surely, one can see the efficiency difference.

Level 80 Elementalist

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Posted by: Im Mudbone.1437

Im Mudbone.1437

You know, I can see where it could be enjoyable, with some minor changes. The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker. Matter of fact, 15 minutes is kind of short, and really the biggest difficulty to it – stretch it to 20 or 30 minutes.

If they fix the bug with the blue wave of death (the actual death/knockback isn’t synced with the blue wave), and did the above two, it’d be an entirely enjoyable experience. As it is, it’s far, far too much work for the lack of reward offered.

I wonder if you fight tequatl for the sake of having a fun experience or you’re just completely on loot. So yeh they gone through all the hard work to make it hard and you say meh loot not good enough so i don’t care if its hard or not.

I too think the fight was epic, fun and challenging, BUT, the reward for such a demanding cooperative effort was a bit on the “MEH” end of the scale of rewards for such effort given and now that the achievements have been made, MOST, will probably never do it again.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: xephire.8324

xephire.8324

You know, I can see where it could be enjoyable, with some minor changes. The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker. Matter of fact, 15 minutes is kind of short, and really the biggest difficulty to it – stretch it to 20 or 30 minutes.

If they fix the bug with the blue wave of death (the actual death/knockback isn’t synced with the blue wave), and did the above two, it’d be an entirely enjoyable experience. As it is, it’s far, far too much work for the lack of reward offered.

I wonder if you fight tequatl for the sake of having a fun experience or you’re just completely on loot. So yeh they gone through all the hard work to make it hard and you say meh loot not good enough so i don’t care if its hard or not.

I too think the fight was epic, fun and challenging, BUT, the reward for such a demanding cooperative effort was a bit on the “MEH” end of the scale of rewards for such effort given and now that the achievements have been made, MOST, will probably never do it again.

So experience is only a one time thing. Loot makes you come back for moar am i right

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Posted by: Im Mudbone.1437

Im Mudbone.1437

You know, I can see where it could be enjoyable, with some minor changes. The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker. Matter of fact, 15 minutes is kind of short, and really the biggest difficulty to it – stretch it to 20 or 30 minutes.

If they fix the bug with the blue wave of death (the actual death/knockback isn’t synced with the blue wave), and did the above two, it’d be an entirely enjoyable experience. As it is, it’s far, far too much work for the lack of reward offered.

I wonder if you fight tequatl for the sake of having a fun experience or you’re just completely on loot. So yeh they gone through all the hard work to make it hard and you say meh loot not good enough so i don’t care if its hard or not.

I too think the fight was epic, fun and challenging, BUT, the reward for such a demanding cooperative effort was a bit on the “MEH” end of the scale of rewards for such effort given and now that the achievements have been made, MOST, will probably never do it again.

So experience is only a one time thing. Loot makes you come back for moar am i right

It was fun, but, if I put the same effort in my usual gathering/mining escapades I’m rewarded twice the loot then my answer would be yes. Make the reward at least equal to the effort given and people will return, it’s human nature.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: xephire.8324

xephire.8324

You know, I can see where it could be enjoyable, with some minor changes. The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker. Matter of fact, 15 minutes is kind of short, and really the biggest difficulty to it – stretch it to 20 or 30 minutes.

If they fix the bug with the blue wave of death (the actual death/knockback isn’t synced with the blue wave), and did the above two, it’d be an entirely enjoyable experience. As it is, it’s far, far too much work for the lack of reward offered.

I wonder if you fight tequatl for the sake of having a fun experience or you’re just completely on loot. So yeh they gone through all the hard work to make it hard and you say meh loot not good enough so i don’t care if its hard or not.

I too think the fight was epic, fun and challenging, BUT, the reward for such a demanding cooperative effort was a bit on the “MEH” end of the scale of rewards for such effort given and now that the achievements have been made, MOST, will probably never do it again.

So experience is only a one time thing. Loot makes you come back for moar am i right

It was fun, but, if I put the same effort in my usual gathering/mining escapades I’m rewarded twice the loot then my answer would be yes. Make the reward at least equal to the effort given and people will return, it’s human nature.

So game play is not important getting loots and rewards is fun.

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Posted by: Im Mudbone.1437

Im Mudbone.1437

You know, I can see where it could be enjoyable, with some minor changes. The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker. Matter of fact, 15 minutes is kind of short, and really the biggest difficulty to it – stretch it to 20 or 30 minutes.

If they fix the bug with the blue wave of death (the actual death/knockback isn’t synced with the blue wave), and did the above two, it’d be an entirely enjoyable experience. As it is, it’s far, far too much work for the lack of reward offered.

I wonder if you fight tequatl for the sake of having a fun experience or you’re just completely on loot. So yeh they gone through all the hard work to make it hard and you say meh loot not good enough so i don’t care if its hard or not.

I too think the fight was epic, fun and challenging, BUT, the reward for such a demanding cooperative effort was a bit on the “MEH” end of the scale of rewards for such effort given and now that the achievements have been made, MOST, will probably never do it again.

So experience is only a one time thing. Loot makes you come back for moar am i right

It was fun, but, if I put the same effort in my usual gathering/mining escapades I’m rewarded twice the loot then my answer would be yes. Make the reward at least equal to the effort given and people will return, it’s human nature.

So game play is not important getting loots and rewards is fun.

No, game-play is fun and the rewards ARE or at least should be important. I play for the fun and reward for accomplishing things.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: xephire.8324

xephire.8324

You know, I can see where it could be enjoyable, with some minor changes. The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker. Matter of fact, 15 minutes is kind of short, and really the biggest difficulty to it – stretch it to 20 or 30 minutes.

If they fix the bug with the blue wave of death (the actual death/knockback isn’t synced with the blue wave), and did the above two, it’d be an entirely enjoyable experience. As it is, it’s far, far too much work for the lack of reward offered.

I wonder if you fight tequatl for the sake of having a fun experience or you’re just completely on loot. So yeh they gone through all the hard work to make it hard and you say meh loot not good enough so i don’t care if its hard or not.

I too think the fight was epic, fun and challenging, BUT, the reward for such a demanding cooperative effort was a bit on the “MEH” end of the scale of rewards for such effort given and now that the achievements have been made, MOST, will probably never do it again.

So experience is only a one time thing. Loot makes you come back for moar am i right

It was fun, but, if I put the same effort in my usual gathering/mining escapades I’m rewarded twice the loot then my answer would be yes. Make the reward at least equal to the effort given and people will return, it’s human nature.

So game play is not important getting loots and rewards is fun.

No, game-play is fun and the rewards ARE or at least should be important. I play for the fun and reward for accomplishing things.

So you still insist having better loot matters more.

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Posted by: Im Mudbone.1437

Im Mudbone.1437

Not necessarily more but is equally as important.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: stale.9785

stale.9785

You know, I can see where it could be enjoyable, with some minor changes. The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker. Matter of fact, 15 minutes is kind of short, and really the biggest difficulty to it – stretch it to 20 or 30 minutes.

If they fix the bug with the blue wave of death (the actual death/knockback isn’t synced with the blue wave), and did the above two, it’d be an entirely enjoyable experience. As it is, it’s far, far too much work for the lack of reward offered.

I wonder if you fight tequatl for the sake of having a fun experience or you’re just completely on loot. So yeh they gone through all the hard work to make it hard and you say meh loot not good enough so i don’t care if its hard or not.

My issue is, as it stands, on my server, it’s NOT fun. We just had a teq event, and there were less than 40 people there. I was one of TWO people actually using the turrets. Essentially, we were doomed to failure at the outset.

Now, as it is, the difficulty is high enough that people are already abandoning it outside of peak playtimes. Were the loot significant I could see people doing it for the reward. Instead of a RNG chance at a unique weapon, maybe get a token that can be traded for 1 weapon (account bound on aquire, soulbound on use) like the GW1 final mission gave.

I like the general idea of what they’ve done, but the way they’ve done it leaves it as something I’ve already accepted I won’t be completing.

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Posted by: Manoa.5897

Manoa.5897

The closest WP shouldn’t be contested – a 1 minute run during a 15 minute fight is a ball breaker.

If Splintered Coast was uncontested, WPing to rez would be a no-brainer. They’re forcing you into a cost/benefit analysis to determine if/when WPing is more beneficial than rezzing on the spot.

It’s the same reason the dungeons were changed so that dead players can’t rez at the WP until the entire party is out of combat. ANet want people to use tactics and strategy, not to rely on WP zerging. And they’re trying to break people of the habit of forcing ALL dead players to WP with this event revamp.

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