Need for instanced large group content

Need for instanced large group content

in Tequatl Rising

Posted by: coehl.2948

coehl.2948

I don’t know if ArenaNet intends for this to be sort of an answer to the many requests by players to have content equivalent to either raiding as you find in other MMO’s, or elite missions like Urgoz’ Warren that you might find in GW1. But I suspect this is the case, so I’m providing feedback to that end since I am one that wants content like this.

Tequatl’s overhaul is not unwanted on my behalf. I find this interesting and worthwhile to do. However, guilds like mine are groups of friends. Friends that want to get on VOIP, hang out, and endeavor to achieve a thing that is a challenge with coordination.

Tequatl is placed in the open world wherein you can get something similar to that raid or elite mission feel, but the challenges that come with performing this challenge in an open world do compromise the enjoyability in ways that instanced content do not.

In instanced content, you can work with your team to refine your strategy, eventually get it down to an art, take on roles, and take a bit of pride in that. But with this, you are somewhat at the mercy of passersby and their understanding. More to the point, you’re at the mercy of their willingness to learn or cooperate.

So to sum it up, in the event that this was the answer to this request from the playerbase, it does not satisfy and I implore you to reconsider what appears to be a unwillingness to instance more difficult large group content. On the same token, without the issue of the game’s need for content like this, Tequatl is very interesting and I am still enjoying this change.

Thank you.

Need for instanced large group content

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Posted by: Aenye.2390

Aenye.2390

I like harder content – it’s thing I’m missing since WoW heroic ICC or whatever the mode was called. But it was instanced so i had my own team and i could control everything, it was fun and stuff…
Here I dont feel so optimistic, because it is yet another open world location – another larder for farmers who have forgotten how to play or can’t do that at all. Also if we fail – nothing’s lost I’ll just go farm something EASIER instead. Many people don’t like it hard way so make open world easy for them, just give them their precious loot. Moreover, after 2 tries it is obvious that turrets are IMPORTANT – and there are guys who in normal fights just spam 1 with bunch of minions to do their job -well, apparently minions won’t think for them, nor they will use turret correctly.

Hard content? Hell yes!
Hard content in open world when anyone can destroy your tactic? Hell no!

Powerpuff Alex
Yeah I don’t really play the game any longer – whaddya think I am doing on forums?

Need for instanced large group content

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

It’s been stated that they don’t want to do a lot of instanced content. This was part of the reasoning given for not implementing a ‘hard mode’ for dungeons. They feel if they add too much instancing, it splits the player base up too much, resulting in the inability to find people to play with. They want people out in the open world… from my understanding of what has been said.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Need for instanced large group content

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Posted by: coehl.2948

coehl.2948

And just to reiterate, if this is not intended to be a resolution toward the need for large group content much like raids etc., and it’s just another side development (and this can be proven with an Anet statement or a source to one), then I for one will gladly forget this issue and go about enjoying the new content.

Need for instanced large group content

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Mike Z stated in an interview months ago that they were working on ‘raid like content’ but with the ‘guild wars touch.’ Nothing was really elaborated on. This could be that, it might not be. It was not stated whether that content would or would not be instanced.

“I then asked if they had add PvE content which may include more than 5 players , such as raids in other MMOs. Mike confirmed that they are currently working on this content, but it will be different from what we know about other games approach “Guild Wars 2 touch” on this facet of the game They take their time to this experience is innovative, creative and really fun for the players."

http://gw2.game-guide.fr/interview-exclusive-de-mike-zadorojny/

There is the further ‘raiding’ discussion in this thread which references a QA session in LA with Chris Whiteside, where he says essentially that they are working on it, and it will be unique. Again, could be referring to the world boss revamp, but I’m not thinking so. Again, nothing is mentioned as to whether or not any of this is instanced.

We have known since the blog post for the 2nd half of the year (before really) that they were revamping the world bosses to make them more challenging. We’ve known since the PAX preview that it would require teamwork and strategy.

I believe this is part of the resolution towards large group content. (Although nothing has been said definitively) At least a step in that direction, but I don’t think it’s the only thing they have up their sleeve based on the information we have (and don’t have).

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Need for instanced large group content

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Posted by: coehl.2948

coehl.2948

Thank you for a very informative post Lanfear. Haven’t had the time to keep up on all of those discussions so it’s much appreciated.

Need for instanced large group content

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Not a problem coehl.

Colin also touches on ‘large group content’ in his PAX interview . Right around 10:30. About how they want to put more guild support in. How they want to build events to ‘play as a community’ and to bring ‘your world together.’ To me, this seems very much like at least partly the answer to our desire for raid like content, while still keeping people in the open world, something Colin also touches on in this interview. He states is a really long path, and that Tequatl is just the first step on that path.

Edit: From my previous post, where I mentioned them not wanting to do a lot of instanced content, comes from this interview…Colin’s responses around 16:20 mark, when asked about HM for dungeons…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Need for instanced large group content

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Posted by: SirMoogie.9263

SirMoogie.9263

I hope Arena Net sticks to their guns on keeping the focus on the open world and not on instances. However, given their history on sticking to their artistic vision, I’m not holding out much hope.

Need for instanced large group content

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Posted by: TurtleofPower.5641

TurtleofPower.5641

Maybe they should just pop a portal that takes you to the event only when it’s time or something. And the portal should reject under-80s and blue gears and things like that. Instantly weed out all the AFKs and unprepared. This is not casual content or trolly troll fun times and they do need to handle that in some way.

Need for instanced large group content

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Posted by: Kimyrielle.3826

Kimyrielle.3826

They should add a portal named “Want raids? Enter here!” that teleports everyone who enters directly to World of Warcraft.

Tarnished Coast