No longer just a "boss"
BANZAI!!! I throw my hands in the air for challenging content! If only I had the time!
I love you
Right now the “fight” with this boss consists mainly from waiting in countless overflows and through hours of respawn timers. I’ve wasted around 6 hours on this boss today. Around 10 hours total. And there are people with 20h+ already during those 2 days. When it took me some time to learn Liadri, I had at least some sense of progressing my skill. In case of new Tequatl I am just beating my head over and over into the wall of overflows and AFK-ers.
There is not much I can improve on it anymore, I learned everything the hard way yesterday. Individual skill level required from a player is not that high, its quite low actually. I believe players need more individual skill in high level fractals or SAB. But then there is this required handicap which needs to grow together with amount of people involved. With 150 players the handicap must be huge. WoW which you refer to, learned that already back in Vanilla. World bosses like Kazzak or Azuregos were much easier than instanced counterparts when you consider the mechanics. The main goal was to deal with your zerg, not with the boss himself. Ever since then world bosses in WoW were just zergfests. All encounters tuned for specific performance were instanced.
I dont think Tequatl himself is overtuned. He is not. He is fine. But given the nature of world events, overflows and such, he is just placed incorrectly. Either nerf him or move him into an instanced cage where guild alliances can attempt him. At that point it will be 100% fine.
WoW still has open world raids. But I do agree I like it, but it needs some tuning.
I think every open world boss should be this hard. Especially the dragons. It only hastens the inevitable.
I dont think Tequatl himself is overtuned. He is not. He is fine. But given the nature of world events, overflows and such, he is just placed incorrectly. Either nerf him or move him into an instanced cage where guild alliances can attempt him. At that point it will be 100% fine.
Slippery Slope! That would basically mean end game raids!
have faith, my fellow nsp’er. soon our time shall come as well.
[FNCY], [TG], [DRV], [FURY]
WoW still has open world raids. But I do agree I like it, but it needs some tuning.
Which spawned randomly and whichever guild “scouted” him 1st, took the kill. It was just a matter of bringing your raid first and if you were at least decent, it was a kill. Also, those bosses did not scale with amount of people you bring. They required 40 for example, but if you would bring 80, they would just die x2 times faster. In GW2 bosses scales with AFK corpses.
(edited by Awe.1096)
Which spawned randomly and whichever guild “scouted” him 1st, took the kill. It was just a matter of bringing your raid first and if you were at least decent, it was a kill.
I believe the world bosses now are faction tagged. So if your faction tags it anyone in your faction can join in. So it isn’t just guild groups. But everything else, agreed.
Which spawned randomly and whichever guild “scouted” him 1st, took the kill. It was just a matter of bringing your raid first and if you were at least decent, it was a kill.
I believe the world bosses now are faction tagged. So if your faction tags it anyone in your faction can join in. So it isn’t just guild groups. But everything else, agreed.
Yeah, I was speaking about old Vanilla bosses. Current world bosses in MoP are loot pinatas. They wipe people sometimes but more often than not they are a guaranteed kill.
I was referencing way back in the day when raids like Naxxramas (the first version) were still a thing.
But still. The whole overflows thing? That won’t be a big issue once the people that don’t like this type of content stop coming. When it boils down to 80 or so people. THEN it will really be able to be played as (hopefully) intended.
What about Hogger runs?