Once again, challenges are challenging.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: HellsPriest.6745

HellsPriest.6745

These negative posts about the hate for Tequatl are exhausted. Get over it, many servers and even OVERFLOWS have beaten it, multiple times. That means the content isn’t that hard, you just dislike hard content and people wouldn’t have made their negative posts if they were in one of the successful runs of killing Tequatl. I’m over reading these negative posts, if you don’t like hard content go play Pac Man. Welcome to MMO’s. I’m not gonna respond to this or feed into the trolls of this post, or any of these kinds of posts any longer. If you want to beat this, do what I’m doing start an organized group, etc. Whining about it doesn’t change anything. If it gets nerfed all the qq kids are gonna be the blame for making a fun challenging event into another daycare event where you just whine to get what you want.

You have to realize something as a whole. Smaller communites are only getting larger by the day. This is the fastest selling MMO of all time, meaning your “low population server” is only getting bigger. So instead of qq’ing about your low pop server, start making friends and band up with people and organize to kill this beast. Or better yet, get into an Overflow and beat it.

It is annoying yes, it is frustrating yes. That is the point of a true MMO, it’s to provide emotion and make you feel like you ARE a part of this “living world”. If it’s all smiles and dulfy.net easy guides(sorry dulfy I do like your guides sometimes), then what is the point of playing? It is all said and done for you. Get over it, band up and beat this beast!

Again, I will not respond to any troll remarks, etc.

Ahlou – 80 Sylvari Mesmer
Founder of TTS [TTS] gamers
“How do you feel about killing?” …I don’t.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: fellyn.5083

fellyn.5083

Fighting Tequatl is not challenging though. The “challenging” part is dealing with a lot of know it alls and fighting the Overflow Monster.

Here is something that will blow your mind. I see people praising the Tequatl fight as a negative. Why? Because the games technical issue make the fight about as fun as getting kicked in the junk by someone wearing pointy shoes. Until all the tech issues are fixed we don’t need any more fights like Tequatl.

And also, because we disagree with you we’re trolling?

I’m so glad you’re over reading negative posts.

(edited by fellyn.5083)

Once again, challenges are challenging.

in Tequatl Rising

Posted by: HellsPriest.6745

HellsPriest.6745

I agree there is alot of “know it alls” but that isn’t a content problem, that is a community issue. Can’t blame anet for how the community reacts.

Disagreement isn’t trolling lol, which is why I’m responding to you I just meant people who are saying negative things in a trollful manner.

Ahlou – 80 Sylvari Mesmer
Founder of TTS [TTS] gamers
“How do you feel about killing?” …I don’t.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: Crysto.7089

Crysto.7089

We can blame them for designing an encounter in such a way that makes it impossible or at least very difficult to avoid that community.

I don’t play this game to hear nerds yelling at other nerds.

#1 Commander/Player NA: Promotions

Once again, challenges are challenging.

in Tequatl Rising

Posted by: Victory.2879

Victory.2879

Sorry Op, the negative posts aren’t exhausted- they just get moved to other sections on the slightest pretext.

Most people do know that 99.99% of the time nothing posted on a forum makes a blind bit of difference to the game.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Once again, challenges are challenging.

in Tequatl Rising

Posted by: HellsPriest.6745

HellsPriest.6745

It is far from impossible lol. Many servers and overflows have beaten it so how can you call it impossible or even remotely very difficult? Organization is the key.

I’m not yelling at anyone, and I don’t think anyone plays to hear nerds yelling at other nerds, that would be nerdy.

Ahlou – 80 Sylvari Mesmer
Founder of TTS [TTS] gamers
“How do you feel about killing?” …I don’t.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: Crysto.7089

Crysto.7089

It is far from impossible lol. Many servers and overflows have beaten it so how can you call it impossible or even remotely very difficult? Organization is the key.

I’m not yelling at anyone, and I don’t think anyone plays to hear nerds yelling at other nerds, that would be nerdy.

Please re-read my post and try again.

#1 Commander/Player NA: Promotions

Once again, challenges are challenging.

in Tequatl Rising

Posted by: Boysenberry.1869

Boysenberry.1869

The Overflows that beat it are the ones with people who drag in their 50 friends to help them out. Regular Overflows are still the following:

6 people with the #2 key missing from their keyboards
20 people perma-dead who refuse to waypoint out of there
40 people standing by the turrets because they aren’t able to jump the waves
14 people actually DPSing Tequatl

I do find Overflows improving however, although slowly. Day one they failed at 98%, days 2-3 at 90-95%. Lately they’ve been getting down to 85% fairly consistently. Eventually they will get it. Eventually…

Once again, challenges are challenging.

in Tequatl Rising

Posted by: FrozenStarRo.7240

FrozenStarRo.7240

While I agree with you in some parts, I disagree with you on others. Manpower is not the issue with this encounter, otherwise overflows wouldn’t exist. Clearly a lot of people are motivated and want to embrace the challenge. But we don’t get to choose the people we land on a server with and we usually end up failing but not for lack of trying. I’ve been on turrets spamming 2 and 3 only to die twice to gangs of 5-6 risen pounding on me. Trying to support those front and center, but no one had my back to do my part in it. Tried fighting in front, dodging poison, fingers and bloaters but the back row wasn’t as efficient as the encounter makes it mandatory. Bone walls and time lost. Failed again.

It is an MMO and why really hard PvE content is ill-advised. All players have access to it, regardless of their nature (hardcore or casual gamer), of their spec, race, profession, gear level and contribution they bring to the team. While I absolutely hate carrying others in any sort encounter, this relies too much on community effort and you can’t account for a full 100+ group, when only 2/3 are actively participating (and that’s being generous). It needs to be taken down a bit in terms of difficulty or given more time (30 min like Jormag seems more reasonable) to give a smaller (active) group a fighting chance.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: Swamurabi.7890

Swamurabi.7890

It’s not “servers” or “overflows” that are beating Teq. It’s a very organized group of people on a server or overflow. A small subset of the total population.

I’m curious about the ratio of people on a server that beat Teq to the total population of that server. Anet should have that data and compare it to other events from the past year. I bet the Teq event has the lowest achievement percentage to date.

As for the “wait a week and then everyone will know what to do” argument… I can see quickly as the commander organizes the players if it’s going to fail or not. Usually there’s over twice as many people at the south turrets than the commander wants which spawns tougher mobs for the non-AFK players to defend. South turrets eventually fail which causes complete mission fail. 95-105 organized players hour long prep to face Teq ruined by 10-20 non players.

If the only instance on your server is the main, how do you limit the AFK population?
1) Get on an overflow and keep it, moving the players that want to be there through join party. A min of 90 minutes prep just to do this, all for a 15 minute event.
2) Find a “low pop” server and take their main instance and guest all your players there.
Nothing like kitten ing off the entire home server as your Teq killing group invades their home instance while they’re stuck in instafail hotjoin overflow.

80-120 man Open World content like Teq does not create a better community and it never will. At least Scarlet could be completed in an overflow without any prep. For Teq, you have to be in position, know your role, have your skills, armor, consumables and know what to do BEFORE the Hylek says “There’s something in the water.”

Once again, challenges are challenging.

in Tequatl Rising

Posted by: BBMouse.6510

BBMouse.6510

I am a pug, and I don’t see I’d ever beat it unless I happen to enter a map that there is an organized group doing it (have not had the luck yet). But atm I don’t even bother going to that map anyway. For me old Tequatl was a place to get a rare as a daily thing. Now it’s just off my list, which is ok since I really don’t want to do so many daily things anyway.

Though I would hope Anet implements the challange things in the live story, which they can create them anytime whenever they want. Not change old/permanent contents to make them super difficult. The reason is because they will kill solo players who only play the game as a game but not as a mmo game. If every event in the game required coordinated effort, there is no room for them.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: Blade Syphon.4325

Blade Syphon.4325

These negative posts about the hate for Tequatl are exhausted. Get over it, many servers and even OVERFLOWS have beaten it, multiple times. That means the content isn’t that hard, you just dislike hard content and people wouldn’t have made their negative posts if they were in one of the successful runs of killing Tequatl. I’m over reading these negative posts, if you don’t like hard content go play Pac Man. Welcome to MMO’s. I’m not gonna respond to this or feed into the trolls of this post, or any of these kinds of posts any longer. If you want to beat this, do what I’m doing start an organized group, etc. Whining about it doesn’t change anything. If it gets nerfed all the qq kids are gonna be the blame for making a fun challenging event into another daycare event where you just whine to get what you want.

Here’s the thing: Games don’t get better without feedback, both positive and negative. Something you don’t seem to fully understand. Yes, there are some aspects of Teqautl that are good. But there are also a large number of them that are not good, and should not have been implemented. If we all simply praised what Anet was doing without giving them any criticism, we’d still be getting updates like the first Southsun Cove. Also: Making childish insults towards other players for saying they don’t like the encounter does not help your point. In fact, it makes you sound a lot more like the trolls you don’t want to respond to.

You have to realize something as a whole. Smaller communites are only getting larger by the day. This is the fastest selling MMO of all time, meaning your “low population server” is only getting bigger. So instead of qq’ing about your low pop server, start making friends and band up with people and organize to kill this beast. Or better yet, get into an Overflow and beat it.

You don’t seem to realize what’s going on yourself. GW2 was the fastest selling MMO when it launched, and it had some rather strict criteria to that title to earn it. It didn’t count expansions of other MMOs, nor did it count sales of games like Diablo 3, which are not considered MMOs. Right now we don’t know how much the servers are growing, and telling people to stop “qq’ing” about their low servers and try to get people who may not even be interested in doing this content to do it does not help. And as people have stated time and time again, people are getting into Overflows, but the vast majority of them are completely random PuGs, there is no control over which over flow you get into if you’re going there solo, which for a lot of people is their only option.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: Blade Syphon.4325

Blade Syphon.4325

It is annoying yes, it is frustrating yes. That is the point of a true MMO, it’s to provide emotion and make you feel like you ARE a part of this “living world”. If it’s all smiles and dulfy.net easy guides(sorry dulfy I do like your guides sometimes), then what is the point of playing? It is all said and done for you. Get over it, band up and beat this beast!

Again, I will not respond to any troll remarks, etc.

There’s a stark difference between progressing through wipes, and simply having frustrating wipes with no progress. Take a wild guess at what category Tequatl falls into. I’ve been in progression raid guilds in past MMOs before, and hell, I’ve LEAD them several times as well. Wiping was an inevitability, but we were able to pick up, rethink our strategy, and try again within 5 minutes with a STATIC GROUP OF FRIENDS. And if that still didn’t work, we’d farm easier bosses to gear up, and try again next week with more success. Regardless, every attempt generally brought us closer to the kill.

That’s not the case at all with Tequatl. You wipe on Teq, you don’t get to run back to the Instance, dust yourself off, and try again after a quick huddle. You sit on your hands for two hours waiting for him to come back and praying you have the same organized people you had prior to try again.

That is the biggest complaint most people have right now with Tequatl. You either spend your entire day praying you stay in your server’s zone and you have a Guild there that’s willing to organize to get some attempts in, or you simply face the facts that each attempt is going to be a gamble, with no real sense of progression being made.

Simply put, Teq in his current form just is not fun. Is he hard? Yes and no. His mechanics are far more simple than most raid encounters in other MMOs, with the only real difficulty being his 15 minute enrage timer. He would be perfectly balanced if he was a Raid Instance where you had control over who got the turrets each attempt, always had the same group of friends, and were able to try again consistently.

As a world boss, where anyone can zone in, he doesn’t work. Period. End of discussion. Anet needs to either move the entire fight into a Raid Instance, or re-work to acknowledge both Over Flows, and the fact that there are going to be random puggers running in with no idea what’s going on that may throw a kink into your best laid plans. If they don’t, I can guarantee that this encounter will become as deserted as the Temple of Lyssa was prior to the addition of Dragonite Ore.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: Matok.1836

Matok.1836

Oh the fight actually isn’t all that challenging. Do you know how to stack? Good. Do you know how to dodge roll or jump? Good. Do you know how to not stand in red circles? Good.

Unfortunately, there’s 40 other idiots that you can’t do anything about that don’t know how to do those things and lay there dead the entire fight, but they scale up the encounter. Not Good. You can’t pick who gets to be there because it is open world content, when it probably should have been instanced raid material (that’s pretty much how its getting done now as people rig the overflow system to get mostly the people they want on the map). Not Good. It is on an a timer that has no in game indication on when it will happen, so you get to just sit there and do NOTHING until it decides to spawn. Not Good.

Sorry, but this content sucks, and it has nothing to do with the ‘challenge’ of it.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Oh the fight actually isn’t all that challenging. Do you know how to stack? Good. Do you know how to dodge roll or jump? Good. Do you know how to not stand in red circles? Good.

Unfortunately, there’s 40 other idiots that you can’t do anything about that don’t know how to do those things and lay there dead the entire fight, but they scale up the encounter. Not Good. You can’t pick who gets to be there because it is open world content, when it probably should have been instanced raid material (that’s pretty much how its getting done now as people rig the overflow system to get mostly the people they want on the map). Not Good. It is on an a timer that has no in game indication on when it will happen, so you get to just sit there and do NOTHING until it decides to spawn. Not Good.

Sorry, but this content sucks, and it has nothing to do with the ‘challenge’ of it.

I guess we’re the “know it alls” that OP is deriding. We know what the problems are and tell people at the beginning of each fight, but they “don’t want to listen to the know-it-alls,” so they lose.

I’m not sure how we’re such terrible people when all we do is say “You need to do X to win this fight,” then complain as dozens of them adamantly REFUSE to do X.