Open-world Raids and it's problems

Open-world Raids and it's problems

in Tequatl Rising

Posted by: nexxe.7081

nexxe.7081

As we’ve seen from Tequatl..

-lack of coordination
-griefers
-inability to kick griefers
-veterans berating newbies

anything else missing?

Open-world Raids and it's problems

in Tequatl Rising

Posted by: Mirta.5029

Mirta.5029

Nope. Open world should not have bosses that require so much coordination. Why not make Tequatl an instance? You know, you get your 80 man party, you all get on teamspeak, you all waypoint to Sparkfly Fen and enter the instance. No timers for how often he goes up, no change in difficulty, but you require to bring an 80 person group. Would be far far better.

Open-world Raids and it's problems

in Tequatl Rising

Posted by: Hastur.6231

Hastur.6231

- skill lag
- AFKers/PPL waiting for res

Open-world Raids and it's problems

in Tequatl Rising

Posted by: Ivonbeton.6814

Ivonbeton.6814

Fair point. Something I’ve wondered aswell. I love to do difficult content with a selected group of people who are atleast as motivated as me to progress. It feels a bit random to try and do difficult content with a few hundred randoms who die at every turn and will continue to do so no matter how many times they do the event.

Open-world Raids and it's problems

in Tequatl Rising

Posted by: nexxe.7081

nexxe.7081

Fair point. Something I’ve wondered aswell. I love to do difficult content with a selected group of people who are atleast as motivated as me to progress. It feels a bit random to try and do difficult content with a few hundred randoms who die at every turn and will continue to do so no matter how many times they do the event.

Open-world content is fun, but it’s not fun when the content is too hard for a lot of random players.