Or was this a test of the ingame community?
Silly bookah.
The entire game is a test.
Thought everyone knew that.
Excelsior!
Guardians of the Vault [GotV] and Guíld of Dívíne Soldíers [GoDS]
Gate of Madness server
Silly bookah.
The entire game is a test.
Thought everyone knew that.
Excelsior!
You, my friend, just made my day!!! This.answer.is.epic! ^^ Thanks alot sir!
http://www.reddit.com/r/txs
Not a “sir”, but you’re welcome.
However, all kidding aside, I often wonder if the Anet team sits around observing player reaction to content and comparing notes. There’s always a dev or two on my server any time new content drops, so I just wonder how it looks through their eyes.
Guardians of the Vault [GotV] and Guíld of Dívíne Soldíers [GoDS]
Gate of Madness server
I’m pretty sure this is experimental content.
Honestly I haven’t even bothered with the new Teq fight. Just like Clockwork Chaos, I’m constantly getting sent to an overflow where the event isn’t happening, so all I end up doing is waisting money on a wp there and back.
The only way I can make it in is if I show up nearly an half hour early just to sit around and wait for the event to start and even then I may just end up getting disconnected from all the effects slowing my pc, only to wind up in an overflow when I log back in.
Have to test every day. For science!
Amazing all these people who cannot get in due to overflows. On SoS, we can barely scrape together 20 people :P
What were they testing, how to drive players away to other MMO’s ?
Of course it’s a test. Rather than revamp every dragon at once, they do one the way they think it should be and see how it goes. I’m sure all this feedback is important to them, and hopefully they can take it into consideration and tweak the implementation of Tequatl and also future events.
What were they testing, how to drive players away to other MMO’s ?
Pfff.
Nah, I think it’s a test of how the community reacts to open-world “raid” content and boss difficulty so they can plan how to revamp the other world bosses and see what doesn’t work.
Forever known as “that slow guardian who can’t jump worth crap”.
It was actually and obviously a test of the development staff, i.e., how well can they design open world PvE content. It was not a test of, or commentary on, the player base of GW2 in any way.
The difficulty is not the complaint here. Personally I think its a great thing to make Teq difficult its challenging. but the overflows have a 99% failrate which means beating Teq requires luck. You have to be lucky enough to join the main server = RNG = Gasoline’s point.
I prefer that Teq is even more difficult, wayyyy more but requires less people to beat him like an instance.
Amazing all these people who cannot get in due to overflows. On SoS, we can barely scrape together 20 people :P
I feel for you that sux dude :/
(edited by BLANE.8346)
I don’t like all the overflow problems which is why I haven’t bothered with Tequatl much… However, any overflow created within 10 minutes of the start of an event will have said event. I don’t know if there is a limit to the maximum number or rate of new overflows created but as long as I am present when the bell tolls his arrival you can get into an instance pretty reliably in my experience.
However, it is entirely different story to get into an overflow where beating it is more than a mere pipe dream.
The main problem that creates the fact that you feel like you have to be ready an hour and a half before is because of the dynamic spawn window system… most event notification apps or the sort will ping the event when this spawn window starts and then do so again when the event actually starts. The problem is you can’t reliably wait for the second notification, because people want to reserve a spot on the main server for best chance of success.
I get that ANet doesn’t like “static” spawn timers but for an event such as this, it would be a godsend… allow people to set up and plan their attempt in advance and have it guaranteed to happen, not have to wait for the duration of the spawn window. A static timer on an event this crowded might make some of the other overflow issues more prominent (ie. being moved from queue to queue etc.) and increase the total number of overflows, but it is better because then we’d have more people (ie. those that don’t want to wait for ages).
Just a side note, improve the squad/commander system, this will get two camps happier at the same time… giving more tools to WvW people and making squads practical in PvE information distribution and co-ordination, where more precision is needed than in WvW currently.
This is a test of whether you can get lucky and have 6 people who know what they’re doing on the turrets. Beyond that, its the same inane dps fest that we’ve always had.
How can we organize events that requrie huge amounts of players with these non-existent tools the game has, you know, parties of five, whisper from player to player… what else? Overflows and inability to control which one you end up in,
Forgive me if I missed something, but does the party interface not allow you to remain in the same overflow, providing at least one other member remains there, too?
The only way that would be useful is if a member of a guild were an anchor in the correct overflow, and he let other guild members join up with him in order to hop into the correct overflow. And even then, he could only bring it 4 at a time before kicking them to help more people join. That one little trick is ill equipped to handle anything over a handful of people staying in the same overflow.
The only way that would be useful is if a member of a guild were an anchor in the correct overflow, and he let other guild members join up with him in order to hop into the correct overflow. And even then, he could only bring it 4 at a time before kicking them to help more people join. That one little trick is ill equipped to handle anything over a handful of people staying in the same overflow.
I don’t know, the TTS (Tequatl Terror Squad) guilds have been able to do it quite efficiently so far by having several people act as “taxis”.
One person can bring 4 at a time… but when those 5 person could bring 20 more… those 20 could bring 80 more and so on.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
I don’t care about Overflotl anymore even though I only miss one achievment for the title Just make it doable for us, who have lives and no time waiting in overflows.
I have to admit I’m getting disenchanted with the game after the latest patches and fumbles in difficulty. When I’m spending more time on the forums than in the game, it’s a telling point to me.
Also, another MMO from years back, it getting my attention more than this one.
That’s also not a good thing for ANet. Honestly, Guild Wars 2 has held my attention longer than any other MMO since WoW. But, if this trend continues, I’ll be done.
Hope Mad King is as good as it was last year.
The only way that would be useful is if a member of a guild were an anchor in the correct overflow, and he let other guild members join up with him in order to hop into the correct overflow. And even then, he could only bring it 4 at a time before kicking them to help more people join. That one little trick is ill equipped to handle anything over a handful of people staying in the same overflow.
I don’t know, the TTS (Tequatl Terror Squad) guilds have been able to do it quite efficiently so far by having several people act as “taxis”.
One person can bring 4 at a time… but when those 5 person could bring 20 more… those 20 could bring 80 more and so on.
Only until the servers hits a cap – then, if we still don’t have enough, it’s a matter of hoping someone not there to fight Teq crashes or leaves.
But yes, the taxi trick works quite well.
Forever known as “that slow guardian who can’t jump worth crap”.
What were they testing, how to drive players away to other MMO’s ?
Well, you’re still playing GW2, aren’t you?