Player requirements vs recommendations

Player requirements vs recommendations

in Tequatl Rising

Posted by: magic fly.2041

magic fly.2041

Honestly, the required number of players for this event is far too large. If you have less, then the event becomes simply impossible. I have no problems with an event made for lots of people, but adding lots of health and a time limit just to keep smaller groups from winning is a poor choice.

The population requirements should be recommendations instead.

In the proxemics lab guild puzzle for example, you only need 4 players to get through. It might be tough, but is still possible if you know what to do. It can go much smoother and with a smaller chance of failure if you have more players. It was made for whole guilds, but can be done with a small party despite much increased difficulty for doing so.

Tequatl’s minimum requirement of players is too large. It isn’t harder with less players, it is impossible with less players. Lots of health and a time limit on bosses does not make them better, it makes them abandoned except on the more populated servers.

Some other failure mechanic would probably be better. Defending some base from attack during the fight, or if the turrets get destroyed for example. Time limits and huge health bars is a number check, not a skill check.

Other than that, the changes to the fight were great, but I cannot experience it as designed unless I guest onto a higher population server.
Just my thoughts on the matter.

Player requirements vs recommendations

in Tequatl Rising

Posted by: Riot Inducer.8964

Riot Inducer.8964

Imo the population requirement for the fight is the main problem with it. The fight really needs to be able to scale down to a much lower minimum. The fight simply won’t be a sustainable piece of content otherwise. Once boss week ends, and new living story content sweeps away the hordes that are camping him now it’s going to be kitten near impossible to get enough people rounded up to even have a chance at fighting him.

I really do hope ANet has plans to make the fight more viable for smaller groups of people in the future. Although I don’t really expect any of them to comment on it since an ANet employee talking about any percieved “nerfs” to the fight atm would be about as smart as dumping a bag of ice into a deep fryer.