Since this forum is being archived, we are moving the discussion to the main forums: https://forum-en.gw2archive.eu/forum/game/gw2/Condition-Catastrophe/
With the implementation of genuinely difficult content, the neglect of condition builds has hit a breaking point. The Tequatl fight perfectly signifies this in two major ways:
1. Bleed cap is hit almost instantly. I am lucky if I can sustain one or two bleeds throughout the fight.
2. The fingers are completely immune to conditions.
Even against the adds, bleeds are usually close to capped or capped. Admittedly, condition builds do perform better on adds than they do on Tequatl and fingers, but the problem is the same discrimination doesn’t apply to power builds in reverse (i.e., power builds aren’t strong against Tequatl and fingers but weak against other adds).
This just can’t stand anymore. An entire build archetype is effectively useless on world bosses. There is simply no way the bleed cap and content that’s designed for 80 players can coexist.
(edited by Lopez.7369)