(edited by terminustechnicus.9617)
Quit testing Tequatle-Meta on mainserver?
cough cough
Sorry I’m allergic to BS
cough cough
Sorry I’m allergic to BS
: )
Live life to express, not to impress.
Don’t strive to make your presence noticed, just make your absence felt. ~ unknown
very constructive posts indeed… tell me more
very constructive posts indeed… tell me more
What else would you want people to say.
Sorry that you think you are being affected by something that doesn’t’ happen?
Does that make you feel better? Last i checked Anet doesn’t have a live test server that has anything to do with our really servers.
Live life to express, not to impress.
Don’t strive to make your presence noticed, just make your absence felt. ~ unknown
Test servers are completely separate from the live game. What the OP is experiencing is probably poor IP connection, thus why he keeps dropping.
Before someone asks: I traced that ServerIP and the Problem is located at ANets.
What did you trace exactly and how did you determine that the problem is Anet’s just from their server IP?
Before someone asks: I traced that ServerIP and the Problem is located at ANets.
What did you trace exactly and how did you determine that the problem is Anet’s just from their server IP?
I imagine he used this:
Before someone asks: I traced that ServerIP and the Problem is located at ANets.
What did you trace exactly and how did you determine that the problem is Anet’s just from their server IP?
You got a ping, in this case swapping from 1,5 sec up to 10+ but only on ANet servers. I also know that the game terminate the connection for good reason, somewhere else better known as “dupe attempt prevention” or less worse “timeout”, but it’s nearly impossible atm to get the last hardmode achievement for the box in my case, only because of these lag-spikes. Tequatle testing was only an assumption true, but a few days before the scarlet invasion release the same stuff happens. So it’s likely they test this stuff on main.
(edited by terminustechnicus.9617)
Tequatle testing was only an assumption true, but a few days before the scarlet invasion release the same stuff happens. So it’s likely they test this stuff on main.
Even if the 2 examples of disconnections constituted a pattern of some sort, I don’t see how that leads to your conclusions. Why does testing on a live server result in disconnections? Since there aren’t reports of every player being disconnected, why does it disconnect you specifically? You say only Anet’s servers give you bad ping times, but what were your ping times to the other servers you tried? What geographical area are you in? Who is your ISP and what is your service level?
Have you, Mr. OP, tried opening ports 80, 443, 6112, and 6600? Those ports are all related to connection with GW2’s servers. After I’d opened all these ports, I’ve no longer had issues of a dropped connection from the game (it’s a weird black screen with a “unable to connect to server” error you’re getting, right?)
See, this is what’s called “constructive feedback”. It’s giving precise details to the problem to find a solution to. My solution maybe helpful, but your spontaneous ranting about a very vague disconnect is not so helpful. Just a ‘for-your-information’ for future use. Thank you!