Risk vs Reward [Challenging Content.]

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: haviz.1340

haviz.1340

Those are players who aren’t used to non-hack&slash MMOs. When Anet got rid of the Trinity, that threw people off. Even I was so programmed to standing behind a tank while I cast AOE, that I wasn’t ready to combat low level mobs when Beta came out. Over time, either you learn mechanics, or you suffer by constantly dying to simple enemies.

How’s that even remotely relevant to what I said?

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Mor The Thief.9135

Mor The Thief.9135

Really i already killed taco twice and i only saw 1 person get an ascended drop(and it wasn’t the unique skin one).

It must have been already said here but ANET should realy put a token option for this.
However to get the npc that you can trade the tokens to should spawn only if taco is defeated at that server(or overflow) much like the temple events. And also the tokens should be a daily reward(kinda like the pristine fractal relics) BUT unlike the relics you can get only 1 token as a daily reward for beating taco that day(unlike relics which can get more then 1 a day depanding on fractals lvl).

That way the event will be consistent with other similar events such as the temples(only a lot more fun XD) and will give people the incentive to keep doing it after all its hype is over.

The only problem about this is figuring out how many tokens you need for a weapon

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: omerben.5368

omerben.5368

I just beat Tequatl for my first time. The fight itself was epic and i really enjoyed it, but the rewards where really bad. I only got one rare. That doesn’t seem like it was worth the 60 min I put into it. A guaranteed exotic for beating him seems like a great improvement.
Even though the fight was amazing, I’m not sure if people will keep coming back after the event is over if the rewards aren’t revamped

Risk vs Reward [Challenging Content.]

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

How’s that even remotely relevant to what I said?

You said:

There are people who don’t understand simple concepts of this world. We call them differently but most often it starts with ‘c’.

I explained why there are people who don’t understand the concepts. It’s because there are those who are new and need to learn new things.

In GW2, Trading Post plays you!

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Doon.2364

Doon.2364

I agree with OP that the rewards need to warrant such a difficult challenge or else players will not attempt it again, much like other difficult content. I think a worthy reward for killing him is 3 gold, a guaranteed exotic item, several t6 mats, and 3 bonus chest, and 1% chance at Ascended gear and 5% chance at Teq skins drop.

Risk vs Reward [Challenging Content.]

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Posted by: Astralporing.1957

Astralporing.1957

I dont know why people hate ascended crafting. If you dont like it you can play with exotic, wait for a drop or build a legendary.

There are some people who don’t want to earn things with effort. They’d rather it just be given to them. We call this “Entitlement”. That’s not necessarily a bad thing, as it’s human nature to want stuff. But in religious circles, Greed is one of the Seven Deadly Sins.

And there are some people that do not understand that for lot of people game is not a sport competition, but a pasttime entertainment. And that most people do not expect to pay for the “privilege” to work. Which is what a tiny minority of players apparently expect from all others.

Actions, not words.
Remember, remember, 15th of November

Risk vs Reward [Challenging Content.]

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Posted by: Daecollo.9578

Daecollo.9578

I dont know why people hate ascended crafting. If you dont like it you can play with exotic, wait for a drop or build a legendary.

There are some people who don’t want to earn things with effort. They’d rather it just be given to them. We call this “Entitlement”. That’s not necessarily a bad thing, as it’s human nature to want stuff. But in religious circles, Greed is one of the Seven Deadly Sins.

And there are some people that do not understand that for lot of people game is not a sport competition, but a pasttime entertainment. And that most people do not expect to pay for the “privilege” to work. Which is what a tiny minority of players apparently expect from all others.

I want the bang for my buck. If there isn’t a carrot at the end of a hard road. Why bother?

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Risk vs Reward [Challenging Content.]

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Posted by: Daecollo.9578

Daecollo.9578

Nobody will do this after the update is over less they go to black-gate or something.

They will have to nerf it by at-least 50-75%.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Nobody will do this after the update is over less they go to black-gate or something.

They will have to nerf it by at-least 50-75%.

ANet will not nerf this event, nor will they buff the rewards. It will still be in game for the guilds/servers that will do it — however many that may or may not be.