Risk vs Reward [Challenging Content.]

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Daecollo.9578

Daecollo.9578

Read this before Posting

You have a 25% – 50% -75% – 100% chance to get a Random Chest.
http://wiki.guildwars2.com/wiki/Ascended_chest

25% / 17 = 1.47% Chance to get the chest you want.
50% / 17 = 2.9% Chance to get the chest you want.
75% / 17 = 4.4% Chance to get the chest you want.
100% / 17 = 5.8% Chance to get the chest you want.

The numbers are actually quite low if you take into the account the RNG, CRAFTING WILL STILL BE THE BEST WAY… by a long shot.


I feel that currently, I like the hardness of the fight. However right now the fight is just not worth the risk. You heard me right, the fight is just pointless, soon nobody will do this unless its nerfed to the ground.

Why? It has the same horrible drop-rate as it did before, and its only 100 times harder. I will just do other easier world events.

What should you do about it?
First of all, make the kill REWARDING…

75% Health
25% Chance to drop a random Ascended Weapon Chest. (of any stats.)
8% Chance to drop the special new Tequatl Weapon skins.

50% Health
50% Chance to drop a random Ascended Weapon Chest. (of any stats.)
16% Chance to drop the special new Tequatl Weapon skins.

25% Health
75% Chance to drop a random Ascended Weapon Chest. (of any stats.)
25% Chance to drop the special new Tequatl Weapon skins.

0%, You successfully downed him.
100% Chance to drop a random Ascended Weapon Chest. (of any stats.)
33% Chance to drop the special new Tequatl Weapon skins.

This would make the fight MUCH more rewarding, you still have a chance to get a Random Box however since the box is random you still have incentive to keep killing him, it is just not such a LOW chance that its not worth doing.

Currently..
I have no incentive to do this, I have the scales/ore from the last update and I would rather make my legendary or craft one then do this, its simply NOT WORTH MY TIME.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

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Posted by: Malediktus.9250

Malediktus.9250

Those rewards chances are way too good. 25% for an ascended weapon would be too good even for successfully downing him.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Daecollo.9578

Daecollo.9578

Those rewards chances are way too good. 25% for an ascended weapon would be too good even for successfully downing him.

its a RANDOM ascended weapon chest. Meaning you have a random chance to not get the box you want. Or get the same box twice.

You could get the condition version 10 times and never get the berserker set.

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Posted by: Kuruptz.4782

Kuruptz.4782

75% heallth shouldnt have a chance of ascended that is to high

50% maybe 20% chance of ascended 25 50%

when killed it should be 100% thats what i think IF they dont nerf him alot

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Posted by: Vol.5241

Vol.5241

It takes 15 minutes to do it. If you win, you get massive rewards. If you lose, well tough luck, you lost 15 minutes.

What’s the problem?

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Posted by: Daecollo.9578

Daecollo.9578

75% heallth shouldnt have a chance of ascended that is to high

50% maybe 20% chance of ascended 25 50%

when killed it should be 100% thats what i think IF they dont nerf him alot

Dude, your thinking to much.

25% Chance to get an ascended weapon for example… but only a 2.5% chance to get the box you want.

Its much lower when you think about it that way.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Those rewards are a bit too high, but I do agree with the idea in general of giving him better rewards. My reward schedule would look more like:

75% Health
1 guaranteed rare
2 exotic boxes
15% chance at an exotic weapon

50% Health
1 guaranteed rare
2 exotic boxes
25% chance at an exotic weapon

25% Health
2 guaranteed rares
35% chance at an exotic weapon
4 exotic boxes

0%, You successfully downed him.
6 rares and 2 guaranteed exotic weapons
6 exotic boxes
50% chance for an additional exotic weapon
15% chance for an ascended weapon
7.5% chance for a Tequatl ascended weapon

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: Daecollo.9578

Daecollo.9578

Those rewards are a bit too high, but I do agree with the idea in general of giving him better rewards. My reward schedule would look more like:

75% Health
1 guaranteed rare
2 exotic boxes
15% chance at an exotic weapon

50% Health
1 guaranteed rare
2 exotic boxes
25% chance at an exotic weapon

25% Health
2 guaranteed rares
35% chance at an exotic weapon
4 exotic boxes

0%, You successfully downed him.
6 rares and 2 guaranteed exotic weapons
6 exotic boxes
50% chance for an additional exotic weapon
15% chance for an ascended weapon
7.5% chance for a Tequatl ascended weapon

You don’t understand

Its not that high, its like 2.5% to get what you want.

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Posted by: LameFox.6349

LameFox.6349

It’s not worth the time. The risk is at most a few silver.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Those rewards are a bit too high, but I do agree with the idea in general of giving him better rewards. My reward schedule would look more like:

75% Health
1 guaranteed rare
2 exotic boxes
15% chance at an exotic weapon

50% Health
1 guaranteed rare
2 exotic boxes
25% chance at an exotic weapon

25% Health
2 guaranteed rares
35% chance at an exotic weapon
4 exotic boxes

0%, You successfully downed him.
6 rares and 2 guaranteed exotic weapons
6 exotic boxes
50% chance for an additional exotic weapon
15% chance for an ascended weapon
7.5% chance for a Tequatl ascended weapon

You don’t understand

Its not that high, its like 2.5% to get what you want.

In time, people will be downing him regularly. You don’t want to make ascended crafting invalidated.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: Daecollo.9578

Daecollo.9578

Those rewards are a bit too high, but I do agree with the idea in general of giving him better rewards. My reward schedule would look more like:

75% Health
1 guaranteed rare
2 exotic boxes
15% chance at an exotic weapon

50% Health
1 guaranteed rare
2 exotic boxes
25% chance at an exotic weapon

25% Health
2 guaranteed rares
35% chance at an exotic weapon
4 exotic boxes

0%, You successfully downed him.
6 rares and 2 guaranteed exotic weapons
6 exotic boxes
50% chance for an additional exotic weapon
15% chance for an ascended weapon
7.5% chance for a Tequatl ascended weapon

You don’t understand

Its not that high, its like 2.5% to get what you want.

In time, people will be downing him regularly. You don’t want to make ascended crafting invalidated.

No, he will be nerfed instead. Currently hes a waste of time.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Those rewards are a bit too high, but I do agree with the idea in general of giving him better rewards. My reward schedule would look more like:

75% Health
1 guaranteed rare
2 exotic boxes
15% chance at an exotic weapon

50% Health
1 guaranteed rare
2 exotic boxes
25% chance at an exotic weapon

25% Health
2 guaranteed rares
35% chance at an exotic weapon
4 exotic boxes

0%, You successfully downed him.
6 rares and 2 guaranteed exotic weapons
6 exotic boxes
50% chance for an additional exotic weapon
15% chance for an ascended weapon
7.5% chance for a Tequatl ascended weapon

You don’t understand

Its not that high, its like 2.5% to get what you want.

In time, people will be downing him regularly. You don’t want to make ascended crafting invalidated.

No, he will be nerfed instead. Currently hes a waste of time.

Have you ever played a game like Lineage 2 with big open world bosses (Antharas, Baium, Lilith)? Those required alliances of guilds to take down, aka hundreds of organized players. Tequatl is like these bosses. He’s not content designed to be facerolled.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

(edited by TheKillerAngel.3596)

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Posted by: haviz.1340

haviz.1340

In time, people will be downing him regularly. You don’t want to make ascended crafting invalidated.

Why not? It’s kittening horrible.

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Posted by: Daecollo.9578

Daecollo.9578

Those rewards are a bit too high, but I do agree with the idea in general of giving him better rewards. My reward schedule would look more like:

75% Health
1 guaranteed rare
2 exotic boxes
15% chance at an exotic weapon

50% Health
1 guaranteed rare
2 exotic boxes
25% chance at an exotic weapon

25% Health
2 guaranteed rares
35% chance at an exotic weapon
4 exotic boxes

0%, You successfully downed him.
6 rares and 2 guaranteed exotic weapons
6 exotic boxes
50% chance for an additional exotic weapon
15% chance for an ascended weapon
7.5% chance for a Tequatl ascended weapon

You don’t understand

Its not that high, its like 2.5% to get what you want.

In time, people will be downing him regularly. You don’t want to make ascended crafting invalidated.

No, he will be nerfed instead. Currently hes a waste of time.

Have you ever played a game like Lineage 2 with big open world bosses (Antharas, Baium, Lilith)?

Don’t care about other games. I know the path the game will take if the reward isn’t worth the effort.

People will avoid the encounter.

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Posted by: DarkWasp.7291

DarkWasp.7291

It takes 15 minutes to do it. If you win, you get massive rewards. If you lose, well tough luck, you lost 15 minutes.

What’s the problem?

Correction:

It takes about 45 minutes to get in a server capable of getting him down to 75% : 30 minutes to reserve your place in the spawn window and 15 minutes to do the fight

2+ hours to get in a server that is even capable of going beyond 75%.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Manu.6078

Manu.6078

Is this a SF novel? Say thanks for a brand new Teq mini and no more than that.

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Posted by: Daecollo.9578

Daecollo.9578

It takes 15 minutes to do it. If you win, you get massive rewards. If you lose, well tough luck, you lost 15 minutes.

What’s the problem?

Correction:

It takes about 45 minutes to get in a server capable of getting him down to 75% : 30 minutes to reserve your place in the spawn window and 15 minutes to do the fight

2+ hours to get in a server that is even capable of going beyond 75%.

And in that 25% chance, you have a 2.5%ish percent chance to get the ascended weapon you actually want.

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Posted by: Pifil.5193

Pifil.5193

People will avoid the encounter.

Then ArenaNet will nerf the encounter and lure people back. They’ve put a lot of work into this, it’s their first revamped boss I think they’ll want to see it succeed and adjust it accordingly.

They should just give an ascended loot bag that contains a rare chance at an actual weapon or a number of Tequatl tokens if you don’t get one. You can trade in a certain number of the tokens for Tequatl weapons.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

In time, people will be downing him regularly. You don’t want to make ascended crafting invalidated.

Why not? It’s kittening horrible.

Perhaps I should reword my statement to “ArenaNet would not make Ascended drops so frequent from their world bosses as to make ascended crafting invalid, so suggestions to the contrary are meaningless.”

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: haviz.1340

haviz.1340

Perhaps I should reword my statement to “ArenaNet would not make Ascended drops so frequent from their world bosses as to make ascended crafting invalid, so suggestions to the contrary are meaningless.”

Nevermind anyway, he drops only rapid stats.

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Posted by: Daecollo.9578

Daecollo.9578

His current weapons are pretty much appearance gear. Due to stats.

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Posted by: dorin.4618

dorin.4618

No, he will be nerfed instead. Currently hes a waste of time.

This.

If not it’s just gonna be Karka Queen 2.

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Posted by: Rollara.8493

Rollara.8493

You know what it needs? Good rewards for sticking with the darn fight for 15 minutes! My server was way worse than yesterday this morning, and I can’t blame them. I stuck with it for 15 minutes (many people DID NOT so our turrets kept going down) although I could see we weren’t even going to get to 75% and what did I get for my troubles? ALL my armor damaged and absolutely NO REWARD. This is terrible as designed.

Put rewards (even just a good amount of karma would help) in for just DOING the darn event to completion, and THEN we’ll see people not giving up out of frustration. I’ve done this event 6 times now, and I’m close to giving up myself. Very frustrated.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

No, he will be nerfed instead. Currently hes a waste of time.

This.

If not it’s just gonna be Karka Queen 2.

The problem with the Karka Queen was that it just wasn’t rewarding enough. People do Karka Queen regularly now.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: Kuruptz.4782

Kuruptz.4782

just killed him in desolation finally after several times trying

the loot was insanly crap got nothing but a rare item 1ecto

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Posted by: Daecollo.9578

Daecollo.9578

What would you rather have…

Him staying as he currently is with reasonable loot.
25%-50%-75%-100% chance to have a 10% chance to get what you want. (since there are so many ascended types

Him being nerfed to the ground because nobody will do him.
His health/powers/everything will be lowered to casual level, nobody will want to due him because crafting your own guarenteed ascended weapon is much easier and less time consuming. Even crafting a legendary is the same!

I’d rather he stay challenging, but have reasonable loot, BUT that is just me. I KNOW for a fact that one of these things will happen…

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Posted by: LameFox.6349

LameFox.6349

Are you sure it drops more than one stat?

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Posted by: Daecollo.9578

Daecollo.9578

Are you sure it drops more than one stat?

It drops…
Carrion…
Berserker…
Cleric…
Knight…
Celestial…
Rabid…
Assassins…
Apothecary…

There are many more, it would have a 25%-100% chance to drop one of these weapons, it would have a very little chance to drop the one you actually want.

Currently the chance to get something you actually want is like… 0.005%.

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Posted by: Kuruptz.4782

Kuruptz.4782

Seriously rewards is insanly horrible its exactly like any other

well only reason is actully right now for me achivment title

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

LOL! So for 15 minutes of content, you want four (4) chances at getting a random Ascended weapon? I don’t know if this is Entitlement, or just a troll post.

In GW2, Trading Post plays you!

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Posted by: Daecollo.9578

Daecollo.9578

LOL! So for 15 minutes of content, you want four (4) chances at getting a random Ascended weapon? I don’t know if this is Entitlement, or just a troll post.

45 minutes for all 4 actually.

If it was 15 minutes, it would be 1 chance and a very small one at that.
25% divided by how many sets there are. It would be around 2.5%.

2.5% sounds VERY REASONABLE to me.

The chances sound high, however when you actually randomize that chance again, the chance of getting the stats you actually want are very low.

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(edited by Daecollo.9578)

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Posted by: LameFox.6349

LameFox.6349

Are you sure it drops more than one stat?

It drops…
Carrion…
Berserker…
Cleric…
Knight…
Celestial…
Rabid…
Assassins…
Apothecary…

There are many more, it would have a 25%-100% chance to drop one of these weapons, it would have a very little chance to drop the one you actually want.

Currently the chance to get something you actually want is like… 0.005%.

Source? The in-game links to them (via dulfy) come up as Rabid.

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Posted by: Rollara.8493

Rollara.8493

Well for me for getting all my armor damaged and not quitting like many others, I’d like some karma please. Or SOMETHING to make it worth my while to try knocking my head against the very annoying wall that is now Teq again and again.

Without this, I fear most of my extremely wonderful but not hardcore server will just give up and I’ll never have a chance to kill him.

And yes, I DO think the OP’s original loot increase idea is over the top, but I understand the frustration that makes the suggestion. However for me since I’ve tried Teq 6 times without my server getting him to 75% (although we were really close once) any increase in even 75% loot is hypothetical and not really going to encourage peeps on my server to keep trying when its so expensive and there are so many more rewarding things to do for PVE folk.

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Posted by: mcarswell.3768

mcarswell.3768

It’s not worth the time. The risk is at most a few silver.

exactly. there’s really no “risk” in anything in this game. it’s just time. and teq is no longer worth the time.

Berner | Nitzerebb | Suna | Shivayanama
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Posted by: Daecollo.9578

Daecollo.9578

My numbers are reasonable if you look at statistics.
http://wiki.guildwars2.com/wiki/Ascended_chest

THERE ARE 17 DIFFERENT SETS…
25% chance = 1.7% chance of getting the chest you actually want.

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(edited by Daecollo.9578)

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Posted by: Relshdan.6854

Relshdan.6854

agree with the OP’s sentiment…..but his/her suggestions are way too high and would destroy the crafting system and economy of many mats.

i’d go with more like TheKillerAngel suggests, but change killing Teq to:

4 rares and 1 exotic guaranteed
6 exotic boxes
25% chance for an ascended weapon (of which you have a higher proportional chance for a Tequatl ascended weapon versus other stats)

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: Daecollo.9578

Daecollo.9578

agree with the OP’s sentiment…..but his/her suggestions are way too high and would destroy the crafting system and economy of many mats.

i’d go with more like TheKillerAngel suggests, but change killing Teq to:

4 rares and 1 exotic guaranteed
6 exotic boxes
25% chance for an ascended weapon (of which you have a higher proportional chance for a Tequatl ascended weapon versus other stats)

OM…

NO IT WOULD NOT.

CRAFTING ISN’T RANDOM, YOU GET EXACTLY WHAT YOU WANT.

http://wiki.guildwars2.com/wiki/Ascended_chest
http://wiki.guildwars2.com/wiki/Ascended_chest
http://wiki.guildwars2.com/wiki/Ascended_chest

25%-100% Chance to get ANY ONE OF THESE CHESTS.

DO YOU KNOW HOW LOW THAT IS?

It would make it REASONABLE.

Crafting Allows you to get exactly the item you want to craft. This would be a…
25% / 17. 1% Chance…
50% / 17. 3% Chance…
75% / 17. 4% Chance…
100% / 17. 5% Chance…

You don’t get to pick which chests you get.

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(edited by Daecollo.9578)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

This argument is basically another “easy mode” plea. To get four (4) shots at a random Ascended weapon, regardless of completing the event, is basically like asking Anet to provide free Legendaries for each character you own.

Here’s a tip for you: If you feel Tequatl isn’t worth your time, go kill the Shadow Behemoth. He has a new 15 minute timer too, but you can still kill him in under 3 minutes.

In GW2, Trading Post plays you!

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Posted by: Daecollo.9578

Daecollo.9578

This argument is basically another “easy mode” plea. To get four (4) shots at a random Ascended weapon, regardless of completing the event, is basically like asking Anet to provide free Legendaries for each character you own.

Here’s a tip for you: If you feel Tequatl isn’t worth your time, go kill the Shadow Behemoth. He has a new 15 minute timer too, but you can still kill him in under 3 minutes.

You don’t know what your talking about and have no idea what your saying. It is kind of rude to skim over posts without reading them.

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Posted by: TheReturning.8251

TheReturning.8251

What is it with this obsession for rewards of people play it if its fun leave it if it isn’t it doesn’t matter at all what it drops.

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Posted by: Florgknight.1589

Florgknight.1589

Tequatl isn’t challanging.

.

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Posted by: rizzo.1079

rizzo.1079

Here’s a tip for you: If you feel Tequatl isn’t worth your time, go kill the Shadow Behemoth. He has a new 15 minute timer too, but you can still kill him in under 3 minutes.

Yeah that’s probably what I’m going to do if whatever overflow I get into tonight can only get him down to 90% or whatever again. Lord knows I’m not just going to stand around dodging rotting fish carcasses for an hour just to have a shot at losing on my home server…

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

This argument is basically another “easy mode” plea. To get four (4) shots at a random Ascended weapon, regardless of completing the event, is basically like asking Anet to provide free Legendaries for each character you own.

Here’s a tip for you: If you feel Tequatl isn’t worth your time, go kill the Shadow Behemoth. He has a new 15 minute timer too, but you can still kill him in under 3 minutes.

You don’t know what your talking about and have no idea what your saying. It is kind of rude to skim over posts without reading them.

What don’t I get? You stated you wanted a chance to get an Ascended drop for each quarter of life you take from Teq. But the part I missed was that you also wanted four (4) chances to get exclusive Tequatl weapon skins too. So basically, that’s eight (8) chances to get an Ascended type weapon for 15 minutes of work.

8…

In GW2, Trading Post plays you!

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Posted by: Relshdan.6854

Relshdan.6854

agree with the OP’s sentiment…..but his/her suggestions are way too high and would destroy the crafting system and economy of many mats.

i’d go with more like TheKillerAngel suggests, but change killing Teq to:

4 rares and 1 exotic guaranteed
6 exotic boxes
25% chance for an ascended weapon (of which you have a higher proportional chance for a Tequatl ascended weapon versus other stats)

OM…

NO IT WOULD NOT.

CRAFTING ISN’T RANDOM, YOU GET EXACTLY WHAT YOU WANT.

http://wiki.guildwars2.com/wiki/Ascended_chest
http://wiki.guildwars2.com/wiki/Ascended_chest
http://wiki.guildwars2.com/wiki/Ascended_chest

25%-100% Chance to get ANY ONE OF THESE CHESTS.

DO YOU KNOW HOW LOW THAT IS?

It would make it REASONABLE.

Crafting Allows you to get exactly the item you want to craft. This would be a…
25% / 17.
50% / 17.
75% / 17.
100% / 17.

have always understood this………we’re just disagreeing on the semantics of “reasonable”.

if in the next two weeks, the event proves impossible for all but the largest servers (only two have done it once), then i may lean more to what you call “reasonable” for a 15-45 minute investment of time/money (versus the significantly more expensive and time-consuming, but certain, task of crafting ascended).

we will see.
the important thing is that the rewards are terrible currently, and the event will become a ghost-town after the achievements are earned if that isn’t fixed. nerfing the difficulty will not change that fact…..only an increase in rewards.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: Daecollo.9578

Daecollo.9578

agree with the OP’s sentiment…..but his/her suggestions are way too high and would destroy the crafting system and economy of many mats.

i’d go with more like TheKillerAngel suggests, but change killing Teq to:

4 rares and 1 exotic guaranteed
6 exotic boxes
25% chance for an ascended weapon (of which you have a higher proportional chance for a Tequatl ascended weapon versus other stats)

OM…

NO IT WOULD NOT.

CRAFTING ISN’T RANDOM, YOU GET EXACTLY WHAT YOU WANT.

http://wiki.guildwars2.com/wiki/Ascended_chest
http://wiki.guildwars2.com/wiki/Ascended_chest
http://wiki.guildwars2.com/wiki/Ascended_chest

25%-100% Chance to get ANY ONE OF THESE CHESTS.

DO YOU KNOW HOW LOW THAT IS?

It would make it REASONABLE.

Crafting Allows you to get exactly the item you want to craft. This would be a…
25% / 17.
50% / 17.
75% / 17.
100% / 17.

have always understood this………we’re just disagreeing on the semantics of “reasonable”.

if in the next two weeks, the event proves impossible for all but the largest servers (only two have done it once), then i may lean more to what you call “reasonable” for a 15-45 minute investment of time/money (versus the significantly more expensive and time-consuming, but certain, task of crafting ascended).

we will see.
the important thing is that the rewards are terrible currently, and the event will become a ghost-town after the achievements are earned if that isn’t fixed. nerfing the difficulty will not change that fact…..only an increase in rewards.

You also have to consider that many people have up to 5 level 80s. It will not invalidate crafting.

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Posted by: Relshdan.6854

Relshdan.6854

agree with the OP’s sentiment…..but his/her suggestions are way too high and would destroy the crafting system and economy of many mats.

i’d go with more like TheKillerAngel suggests, but change killing Teq to:

4 rares and 1 exotic guaranteed
6 exotic boxes
25% chance for an ascended weapon (of which you have a higher proportional chance for a Tequatl ascended weapon versus other stats)

OM…

NO IT WOULD NOT.

CRAFTING ISN’T RANDOM, YOU GET EXACTLY WHAT YOU WANT.

http://wiki.guildwars2.com/wiki/Ascended_chest
http://wiki.guildwars2.com/wiki/Ascended_chest
http://wiki.guildwars2.com/wiki/Ascended_chest

25%-100% Chance to get ANY ONE OF THESE CHESTS.

DO YOU KNOW HOW LOW THAT IS?

It would make it REASONABLE.

Crafting Allows you to get exactly the item you want to craft. This would be a…
25% / 17.
50% / 17.
75% / 17.
100% / 17.

have always understood this………we’re just disagreeing on the semantics of “reasonable”.

if in the next two weeks, the event proves impossible for all but the largest servers (only two have done it once), then i may lean more to what you call “reasonable” for a 15-45 minute investment of time/money (versus the significantly more expensive and time-consuming, but certain, task of crafting ascended).

we will see.
the important thing is that the rewards are terrible currently, and the event will become a ghost-town after the achievements are earned if that isn’t fixed. nerfing the difficulty will not change that fact…..only an increase in rewards.

You also have to consider that many people have up to 5 level 80s. It will not invalidate crafting.

….yet that also lessens the sting of not getting the exact ascended you wanted….since you have 5 different classes with probably 2-3 different builds you might run in different game-modes.

again….you might be right……………..but if this event gets “figured out” and becomes a regular daily completion (doubtful, but possible) then your suggestion for rewards will get you what you want fairly quickly.

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MARA (EU) Gunnar’s Hold

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

You also have to consider that many people have up to 5 level 80s. It will not invalidate crafting.

Also note that if your server isn’t up to par for Tequatl, crafting will still be your main source for Ascended gear. It’s a win/win scenario. Elites will have exclusive skins, and the rest will have crafted ones.

In GW2, Trading Post plays you!

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Posted by: Daecollo.9578

Daecollo.9578

You also have to consider that many people have up to 5 level 80s. It will not invalidate crafting.

Also note that if your server isn’t up to par for Tequatl, crafting will still be your main source for Ascended gear. It’s a win/win scenario. Elites will have exclusive skins, and the rest will have crafted ones.

I think 100% chance of getting a chest if you defeat him is very fair, because you have a random chance of that to get 17 different chests.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

You also have to consider that many people have up to 5 level 80s. It will not invalidate crafting.

Also note that if your server isn’t up to par for Tequatl, crafting will still be your main source for Ascended gear. It’s a win/win scenario. Elites will have exclusive skins, and the rest will have crafted ones.

I think 100% chance of getting a chest if you defeat him is very fair, because you have a random chance of that to get 17 different chests.

You mean eight (8) chances at an Ascended weapon, with no requirements of success being fair?

In GW2, Trading Post plays you!

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Daecollo.9578

Daecollo.9578

You also have to consider that many people have up to 5 level 80s. It will not invalidate crafting.

Also note that if your server isn’t up to par for Tequatl, crafting will still be your main source for Ascended gear. It’s a win/win scenario. Elites will have exclusive skins, and the rest will have crafted ones.

I think 100% chance of getting a chest if you defeat him is very fair, because you have a random chance of that to get 17 different chests.

You mean eight (8) chances at an Ascended weapon, with no requirements of success being fair?

http://wiki.guildwars2.com/wiki/Ascended_chest

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