Raid system?

Raid system?

in Tequatl Rising

Posted by: hle.4562

hle.4562

Ok, I’ve seen a lot of people going "Oh Teq is ridiculously hard blah blah blah needs a nerf asap because people will give up and server mentality will cause people to cease any attempts of killing teq on their server and either never fight it again or guest on a populated server.

At the same time, I’ve seen people who argued “Oh, this is hard, but the other bosses were pansies, they were MUCH too easy and this is the challenge we wanted.”

However, the people who vent their frustrations are most likely angry because even though there are groups of people who know what they’re doing, there are many that don’t, and it’s those same people who believe that the masses will give up on Teq entirely, or he’s just not worth doing.

I can sympathize with both kinds of people; the bosses were definitely too easy before, and we needed a challenge that could satiate our needs for loot and fun. At the same time, I also agree that it is incredibly annoying that organization with pubs of 300 people is… difficult.

So why not scale it down to 20 people and turn it into an instance? It is much more fulfilling to know that 20 people that were properly managed took down a boss with skill, precision, and experience. A zerg of 300 people killing a boss just doesn’t provide the same thrill that a smaller group can provide since those 20 will know what went wrong, who did what, and where to position others. Those 20 will also be able to point out their own mistakes much easier than a mob can since they are organized, and I believe this will add to the enjoyment of the game overall. We already have a bunch of world bosses to kill, why not make one of them a challenge that people can organize with?

This is probably not the first time ANET has been asked about a raid system. I’m merely suggesting that staff think about adding a raid feature to the game. It’s this recent patch that caused some to realize how useful a raid feature may be.

You could even scale the loot rewards to raid size! Maybe add some 20, 50, 100 person modes with better loot with more people. So that guilds who get the 100-person mode could feel pride in finishing it!

Arena net has done a great job of bringing customer satisfaction, and I’m sure they will for years to come, and I know the community appreciates all the attention the staff gives us

(edited by hle.4562)

Raid system?

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Posted by: Knote.2904

Knote.2904

They could copy the event and make an instanced version for guild missions that scales from 10-80 people.

Then just boost the time limit on the open world version, so it’s a little more forgiving for the pug zerg.

Raid system?

in Tequatl Rising

Posted by: hle.4562

hle.4562

They could copy the event and make an instanced version for guild missions that scales from 10-80 people.

Then just boost the time limit on the open world version, so it’s a little more forgiving for the pug zerg.

That’s also a great idea! But the general idea is that a raid system would be awesome!

Raid system?

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Posted by: cyanidediamond.6873

cyanidediamond.6873

This sound like a great idea. Anet should consider this.

[LGG] Local Genius Gaming | Gate of Madness

Raid system?

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Posted by: Stooperdale.3560

Stooperdale.3560

Do we need another thread going through all the problems with raiding? GW2 is specifically designed to that anyone can turn up and join anything in the open world if they have the time and inclination to do so. Instanced raids that need a commander type to select 20 people to join and then get them to understand tactics and turn up at an arranged time … no thank you.