Sad part? This event will die soon.

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Posted by: PokerTuna.6170

PokerTuna.6170

I really enjoy this fight, have 9/10 achievs and going for last one. Problem? When I get it I probably won’t do it again, maybe 1-2 times for fun later on, if enough ppl organize.

1. Rewards to be laughed at. Slightly boosted world boss rewards, with a tiny chance for a minipet ( which not everyone needs ) and ascendent weapons.

2. Rewards are daily. So in most cases 1 kill is enough for the whole server. Who would bother doing it again just for fun?

3. When people who are trying hard to get those Tequatl skins finally get them they won’t be needing to kill him again. Those I would call the experienced ones.

4. Experienced players stop doing Tequatl – new players come, fail and fail some more, finally leave with anger and a lot of frustration.

5. There is no accurate timer. People are already bored waiting few hours ( to not end in an overflow ). During this time you basically can’t leave main server map to gather nodes or do anything else. So you wait, then wait again and wait some more. Finally fight starts. Most of the time it’s a fail due to afkers and/or noobs using turrets.

ANET, do something about this. Like I and most people I talk to say- this fight is epic. But epicness is not enough. Rewards are not worth frustration and time. Overflow mechanics and turret mechanics are frustrating. Few blues and 1-2 rares are frustrating. Time wasted is frustrating. FINALLY having an epic fight frustrating in the end is well… FRUSTRATING.

Just a friendly tip from some1 who loves this game.

/btw. I’ve killed Taco 3 times, 5+ got him to under 5%. I don’t think that this fight is too hard, I really like it.

(edited by PokerTuna.6170)

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Posted by: Lucky.9421

Lucky.9421

Karka Queen has been dead for 4 months. I wouldn’t get your hopes up. They are already working on the next content update. No time to reflect and refine with this 2 week schedule.

Good points though. +1’ed

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Let it die. I have tried (honestly) many times and if you don’t have a good combination of both good turret runners and dps, co-ordination so as not to spawn many champs, you will fail. Once I see it getting done more frequently by, oh you know, normal non professional players on team speak, then I’ll pass. I am happy you a have done it many times, as for me once will be enough.

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Posted by: Melliarc.5870

Melliarc.5870

I’ve been looking around a bit yesterday evening during prime time and it was already dead on my server as well as at least two others I guested on to see how it was going.

I hope actually that it will be able to live once in a while a la Karka Queen. For the queen, if a good guild wants to do it, they can call on map chat and have a sizeable group organized to finish the events. I wish it’ll be possible in the future with Teq when the boss week stuff will be over… but I’m not sure.

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Posted by: Hermes.7014

Hermes.7014

On some servers it’s already dead.

Whether something is either wrong or right, someone will always complain about it.

Sad part? This event will die soon.

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Posted by: Healix.5819

Healix.5819

2. Rewards are daily. So in most cases 1 kill is enough for the whole server. Who would bother doing it again just for fun?

They were supposed to…

If 80 people are required, is Tequatl’s chest (not the bonus one) lootable more than once a day? If not, not enough people will show up after prime time, especially on the lower pop servers.

It is yes, Taco will have normal every time rewards (rewards for each 25% health interval you’re able to take him down) as well as a bonus daily reward roll you can also get for defeating him.

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Posted by: Bugabuga.9721

Bugabuga.9721


I hope actually that it will be able to live once in a while a la Karka Queen. For the queen, if a good guild wants to do it, they can call on map chat and have a sizeable group organized to finish the events. I wish it’ll be possible in the future with Teq when the boss week stuff will be over… but I’m not sure.

Well, the difference is that, while Karka Queen is harder than your average Shatterer, it doesn’t require super-synchronized execution and does give reasonable loot.

So large enough (100+ people) guilds will probably have Teq Saturday Event where they will be in control and be able to kill it Which will be good enough to have Teq declared a “success” (“we managed to reduce inflow of yellows from easy-to-kill dragon, yay!”). Regular players will ignore it and move to some other less frustrating content

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Posted by: Lucky.9421

Lucky.9421

So large enough (100+ people) guilds will probably have Teq Saturday Event where they will be in control and be able to kill it Which will be good enough to have Teq declared a “success” (“we managed to reduce inflow of yellows from easy-to-kill dragon, yay!”). Regular players will ignore it and move to some other less frustrating content

Yeah but 100+ guilds existed before TQ and they didn’t rally to kill the Karka Queen(which really only takes 20-30). Guilds like that could easily kill KQ in less than 10 minutes, you would think.

It doesn’t go that way though. The reality is that it is very difficult to herd that many cats, even for super-guilds. TQ has hype now because it is brand new. Hype always dies down. After that, the event’s scalability is in question.

(edited by Lucky.9421)

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Posted by: LameFox.6349

LameFox.6349

I’ve gone to numerous overflows, all failed. I’ve taken various support roles, starting with a guardian, and settled on a warrior for the huge AOE res from battle standard, and some other banners for finishers/buffs. At that point, I didn’t really care about it one way or another. It always failed, but I didn’t want anything it offered anyway.

Today I figured I’d finally get into the main server and give it a shot. Got in immediately after an attempt in overflow. I waited for like an hour and a half in the main zone… first time I’ve seen it since this was introduced, by the way… just milling around, ressing people and chatting in /map because I’m sure if I AFK it would arrive and I’d miss it.

Right when we’re expecting it to start any minute… the game dc’s. Won’t let me back in (yes, even with a party). I checked my router’s history: my connexion never cut out. Just to A-net’s servers, apparently.

Maybe the event will flounder, maybe it won’t, but I for one am done with it. The fight mechanics don’t bother me – in fact I think the timer is the only thing that even makes it remotely difficult – and it was fun the first few tries, but I’m not going to endure such a colossal waste of time for something with little enough chance of succeeding on its own, and risk being shafted by their overloaded servers for the bother. This is the first time I’ve disconnected without a crash in months of normal gameplay, and the timing was just a bit too perfect for me to blame it on coincidence.

I guess I should just consider myself lucky that it kicked me out before the fight, unlike the people who show up in LA each day having been kicked out mid-way through.

Sad part? This event will die soon.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I hope not, it’s a very fun event.

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Posted by: danielrjones.8759

danielrjones.8759

imho, people will stop for the most part. Yes there are some nice items one can get. But since they are very rare and hard to get, most people will go back to what is consistenly profitable. And that is the champ farm trains. As long as there is money in them, people will go to what they know they can get money from consistenly. Not dissen the champ trains, I have done my share. But why should someone deal with the frustration (overflow) (lack of organization) for a “chance” at something. When they can go easymode champ farm in frostgorge.

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Posted by: Lucky.9421

Lucky.9421

Rewards aren’t everything.

30 people can kill Karka Queen much faster than they can kill the Claw of Jormag, and she gives double the rewards. For the time invested, KQ is much more profitable.

And yet people do Claw all the time with 50+ people while KQ rarely gets touched. Why is that? Would it not be smarter to spend your time doing the more rewarding and faster run if your server can bring enough people?

The fact is Claw scales well and can be done with like 10-15 people. It used to be doable with 5ish, before the timer was introduced. Nobody shows up for KQ because they figure there will never be the other 30 or so required people.

And now TQ requires 200 people. -.-

Sad part? This event will die soon.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

It already is dying now that a lot of people have gotten their titles. The rewards just aren’t worth the effort and the encounter itself is rather boring using standard tactics unless you’re on a turret. Standing in one spot spamming DPS just isn’t fun. Something needs to be done to fight the stacking tactic.

Sad part? This event will die soon.

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Posted by: jcgreig.3620

jcgreig.3620

Come to Crystal Desert! Our main isn’t full yet! ;-)

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Posted by: Bugabuga.9721

Bugabuga.9721

Rewards aren’t everything.

30 people can kill Karka Queen much faster than they can kill the Claw of Jormag, and she gives double the rewards. For the time invested, KQ is much more profitable.

And yet people do Claw all the time with 50+ people while KQ rarely gets touched. Why is that? Would it not be smarter to spend your time doing the more rewarding and faster run if your server can bring enough people?

Wait, I thought KQ requires “clearing” of all the areas to trigger with huge zergs of karka critters? I presume that is the reason why people don’t do it. You have to kill a ton of enemies before it spawns, areas get re-invaded by critters, very annoying.

Claw is pretty much there. You waypoint, you hit the crystals, then dragon, rezz other players, done. No holding of any areas anywhere, no additional organization required?

The more synchronization needed, the less chance some random people will want to do it, that’s pretty much expected.

Sad part? This event will die soon.

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Posted by: LameFox.6349

LameFox.6349

It already is dying now that a lot of people have gotten their titles. The rewards just aren’t worth the effort and the encounter itself is rather boring using standard tactics unless you’re on a turret. Standing in one spot spamming DPS just isn’t fun. Something needs to be done to fight the stacking tactic.

AOE support skills in this game have pretty much ensured stacking will never go away.

Sad part? This event will die soon.

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Posted by: marnick.4305

marnick.4305

Karka Queen has 3 other problems though:
1/ Drops are worthless. Settlers gear isn’t worth it and karka shells can be farmed easier
2/ The pre-event is extremely annoying. You need more coordination to make KQ spawn, than to kill Tequatl. The pre can’t be soloed either. Changing this would make all the difference in the world.
3/ There are no achievements tied to KQ. Not even one. That makes Karka Queen even worse than the Hydra Queen which no one does either.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Astralporing.1957

Astralporing.1957

You need more coordination to make KQ spawn, than to kill Tequatl.

That is actually completely untrue. The only “coordination” you need is to have a full 5-man goup for each camp. If i could coordinate a Teq kill as easily, it would be done with success rate close to 100% every time he appears.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Nokaru.7831

Nokaru.7831

For the longevity of the content, I believe the daily reward should be redesigned into a weekly reward similar to Guild Missions. That way, players get a bigger burst of loot and won’t have to organize every day for victory.

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Posted by: Treeline.3865

Treeline.3865

Karka Queen has been dead for 4 months. I wouldn’t get your hopes up. They are already working on the next content update. No time to reflect and refine with this 2 week schedule.

Good points though. +1’ed

Karka Queen is done at least twice a day on Seafarer’s Rest. Get your server in gear!

Leader of Heroes [Hero] – Seafarers Rest

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Posted by: yarpen.1364

yarpen.1364

Karka Queen has been dead for 4 months. I wouldn’t get your hopes up. They are already working on the next content update. No time to reflect and refine with this 2 week schedule.

Good points though. +1’ed

Karka Queen is done at least twice a day on Seafarer’s Rest. Get your server in gear!

It does not matter at all. It’s still dead event on unfriendly map with annoying as hell pre events.

If anet change other bosses and make hard like tequatl it just kill all of them and ppl just get back to champion farming. Open world pve content was always made for casual players. IMO it should stay that way. Tequatl event instead of fun content made ppl hate each other. Impact on community is just bad.

Sad part? This event will die soon.

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Posted by: MrIllusion.5304

MrIllusion.5304

I think there will be a period where participation for this event dips to all-time low, before picking up again and stabilizing.

Teq is not a gear check fight. The hardest part is coordination. But with an experienced enough group we can minimise the coordination needed. Once we get to the part where a majority knows instinctively where to go and what to do, the likelihood of Teq going down increases. Then participation picks up again because people feel encouraged.

Think about the Jormag fight. There are two phases to Jormag, but does anyone need any reminder about where to stand and what to hit?

Sad part? This event will die soon.

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Posted by: Raine.1394

Raine.1394

Sadly, it will die soon, or be nerfed into oblivion. It should never be nerfed, but rather live on as a testament to what you don’t do in encounter design in the MMO. It could actually be helpful to survive as a case study. And, it would be worth sacrificing an area of the map if it meant that no other areas would be emptied as this one will.

(edited by Raine.1394)

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Posted by: Astralporing.1957

Astralporing.1957

Think about the Jormag fight. There are two phases to Jormag, but does anyone need any reminder about where to stand and what to hit?

Yes. I still see lot of people dying in the second phase due to zerging Claw when he’s not stunned.

Actions, not words.
Remember, remember, 15th of November

Sad part? This event will die soon.

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Posted by: AuroraW.7149

AuroraW.7149

I would love to do Tequatl, not only once but many times … if I just would succeed to enter my home server map and/or a decent TS group during the event … Have tried the whole weekend, without success. Overflow only. Asked in the overflow after a TS group to join, in different languages, no answer. Tried to join my home server TS Tequatl slayer channel – full, too. The fifth or sixth time on an overflow without the chancd to join a group on TS (would have been nice if there would’ve been at least small groups gettkng together for turret deffing, etc …), I started trolling around a little (dancing around and below Tequatl, tickling his belly), as well as farming veterans … I dont think that this was intended by Arenanet. Killing Tequatl needs a group of about 50 to 100 peeps organised on TS, let it be on overflow or home server. Or at least small assigned squads on TS. But our overflows have been hopelessly unorganised. No big fun, indeed.

Booga: I took the bullets out of their guns. That was smart, huh?
Tank Girl: Booga, that was very smart.
Gath Gealaich | R̩mi Heltzer [GN] РElona [D]

Sad part? This event will die soon.

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Posted by: Alerno.1425

Alerno.1425

There is too much riding on turrets and their ability to remove poison, buff zerg and keep the bone wall away. This needs to be fixed for the more casual players to have chance in this.

Simple solution is lower the amount of poison pools and allow players to use potions to clear the waters. If Quaggans can make a turret that shoots potions to clear them why not give those potions to zerg fighters.

With the lessening of poison pools this would be much simpler fight.

Sad part? This event will die soon.

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Posted by: Lucky.9421

Lucky.9421

So last night a guildie went to sparkfly when TQ spawned and reported that there was nobody around but him. Not a single person in the home shard. And this was on a server that has killed TQ before.

We are not even one week in.

Sad part? This event will die soon.

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Posted by: Julie Yann.5379

Julie Yann.5379

For puggers yes, they will completely abandon this event but there are several multiserver guilds being assembled to do this content people will still be doing this.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Sad part? This event will die soon.

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Posted by: Lucky.9421

Lucky.9421

For puggers yes, they will completely abandon this event but there are several multiserver guilds being assembled to do this content people will still be doing this.

Countdown until deadness of said guilds? Anet can not turn out events like this fast enough too satiate such players.

These guilds will be stuck with only TQ for a looooong time.

Sad part? This event will die soon.

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Posted by: ricky markham.8173

ricky markham.8173

teq dead to me already not worth the time to do him really. i dont have the achievement and never will unless i lose both jobs and live off the state

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Posted by: Ayrilana.1396

Ayrilana.1396

This was precisely why I rushed to get all of the achievements for it after the first time I fought the revamped Teq. I knew this was just going to be another Karka Queen. Actually, it’s going to be worse since it takes more than a guild to do and has a very high fail rate.

Sad part? This event will die soon.

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Posted by: Lucky.9421

Lucky.9421

Wait, I thought KQ requires “clearing” of all the areas to trigger with huge zergs of karka critters? I presume that is the reason why people don’t do it. You have to kill a ton of enemies before it spawns, areas get re-invaded by critters, very annoying.

OK, but my point is that +100 guilds can do that easily. Even +30 guilds can handle it. But they don’t(mostly).

Why do you suppose?

(edited by Lucky.9421)

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Posted by: Julie Yann.5379

Julie Yann.5379

For puggers yes, they will completely abandon this event but there are several multiserver guilds being assembled to do this content people will still be doing this.

Countdown until deadness of said guilds? Anet can not turn out events like this fast enough too satiate such players.

These guilds will be stuck with only TQ for a looooong time.

Our guild has decided that we will be doing Teq at least once a week. There will always be new people looking looking to get a kill or achievements.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Sad part? This event will die soon.

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Posted by: Lucky.9421

Lucky.9421

Sadly, it will die soon, or be nerfed into oblivion. It should never be nerfed, but rather live on as a testament to what you don’t do in encounter design in the MMO. It could actually be helpful to survive as a case study. And, it would be worth sacrificing an area of the map if it meant that no other areas would be emptied as this one will.

Southsun called…

Sad part? This event will die soon.

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Posted by: Lucky.9421

Lucky.9421

Our guild has decided that we will be doing Teq at least once a week. There will always be new people looking looking to get a kill or achievements.

If you say so. I am certainly not going to wish failure on you. Just trying to be realistic. I would actually be interested to hear how that goes for you in the long run.

Sad part? This event will die soon.

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Posted by: Zanshin.5379

Zanshin.5379

This was precisely why I rushed to get all of the achievements for it after the first time I fought the revamped Teq. I knew this was just going to be another Karka Queen. Actually, it’s going to be worse since it takes more than a guild to do and has a very high fail rate.

It’s like the devs don’t learn from their past mistakes. It’s really sad (for us players).

Sad part? This event will die soon.

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Posted by: Julie Yann.5379

Julie Yann.5379

Our guild has decided that we will be doing Teq at least once a week. There will always be new people looking looking to get a kill or achievements.

If you say so. I am certainly not going to wish failure on you. Just trying to be realistic. I would actually be interested to hear how that goes for you in the long run.

It could go either way, in the long run who knows what will happen. I prefer the optimistic outlook on things. Out of 400+ members, I am sure we can rally 100 once a week to kill him.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Sad part? This event will die soon.

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Posted by: SirMoogie.9263

SirMoogie.9263

If Tequatl is to remain an encounter that 80 players are required to accomplish they really need to add a mechanic like the breakout events in WvW, where the encounter will not even start until 80 players show up. However, I’d just prefer they resolve the issues with the fight through other means. Some of the problems I see with the encounter are:

  • Lots of people are required for the fight, which can place a heavy burden on smaller population servers
  • People aren’t prepared before the fight starts as waiting around on the shore is pretty boring.
  • Unlike traditional instanced raid content, which I do not support adding to Guild Wars 2, Tequatl lacks a means of practicing him in a timely manner. If you fail, that’s it for potentially 1.5 hours. Few people are willing to put up with this.
  • Overflows magnify the first two problems by dropping players into the middle of a fight with a population that may be incapable of handling the event

To improve the event I would work on scaling, event initiation, reattempts, and post-event zone ramifications.

To address scaling I think events like these should scale based on server success and account for smaller populations (perhaps as few as 20 players). The more successful a server is, the harder and more rewarding Tequatl will become. If they fail, the easier and less rewarding he will become. An easier/smaller group Tequatl would generate scales much less frequently (to allow for a smaller number of turrets to be used), spawn kitten ne fingers and other minions, have less health. In turn, NPC allies would gain more health/attack power/skills, turrets and megalaser batteries would be more durable. Reverse this for a harder Tequatl.

The cons of this approach are servers that have a higher rewarding Tequatl will see much more guesting. However, I see this as a problem not unique to this solution, but with guesting in general. I think many people are interested in roping in guesting somehow. I have no solutions to offer on this point, unfortunately.

To improve event initiation, reattempts at a failed encounter, and post-fight zone ramifications I would add pre- and post- dynamic events related to (re-)starting the encounter, which places control of starting the encounter into the player’s hands. A flow chart would be helpful here, but I’ll do my best in text. If Tequatl was previously beaten (the default state), then the Vigil controls the shores. During this time they are actively preparing for Tequatl’s return. Events spawn related to rebuilding the shores forces, establishing power to the pact megalaser, and arming the Hylek turrets by making potions with the Hylek. After all events are completed, Tequatl attacks after a few minutes break to prepare. These events would start about an hour after a successful Tequatl kill.

If Tequatl was successful, he takes to the skies above Sparkfly Fen with his fully hardened skin and initiates an invasion. At first the invasion events are concentrated to the shores, they include help the pact clear the corruption, rebuild the Hylek turrets, and rebuild the megalaser. If all are successful, the megalaser shoots Tequatl out of the sky and the fight resumes. If these events fail, the Vigil retreats further back to various outposts in the zone, which Tequatl now invades with his minions. Players must successfully push these events back to the shores, to restart the cleansing the shores/rebuilding the megalaser events.

The benefits of this approach are it gives a sense of consequence to success/failure of the event, encourages players to stick around and practice even if they fail, and allows for adequate time to prepare for the fight. The negatives are it introduces multiple avenues where people could potentially game the system (i.e., they find combinations of failing events that result in not fighting Tequatl, or failing him that become more rewarding than beating him). To prevent a system of diminishing returns needs to be in place at every step of the encounter. Beating Tequatl should always remain the most lucrative option.

As an aside, I would really love for them to remove the timers from these events. I think challenging events can be made where there are actual in game objectives rather than beating an external timer. For example, Tequatl could be failed if he builds X number of bone walls successfully, making himself too durable to defeat at this time; destroys X number of turrets, damages the megalaser beyond repair, gains X number of enraged stacks, which can be removed with Hylek tranquilizer potions.

(edited by SirMoogie.9263)

Sad part? This event will die soon.

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Posted by: Doggie.3184

Doggie.3184

The Tequatl fight it cool. After killing him once and getting all the achievements and useless loot from chests , it seemed like too much effort to fight him anymore times. Maybe later when more people get good at it. ;/

I think only 1 person got an ascended box outa 100+ when we killed it, and no other drops. No one even linked an exotic.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Sad part? This event will die soon.

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Posted by: RvLeshrac.2673

RvLeshrac.2673

Come to Crystal Desert! Our main isn’t full yet! ;-)

What are you smoking? Every single attempt on CD is full.

Sad part? This event will die soon.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Once October rolls around, the masses will move on to the new content.

Sad part? This event will die soon.

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Posted by: simplesimon.2084

simplesimon.2084

looks like they have already. Not even on an overflow.

Attachments:

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Posted by: tigree.9123

tigree.9123

Lost interest after one week of doing this event. Very frustrating, lots of time wasted on waiting, server overflows, very high rate of failures, rewards not enough to compensate for damaged armors etc.

Sad part? This event will die soon.

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Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

It’s not the fight that needs to change. But the whole backend mechanics of servers and overflows. Until that’s done we’ll get this fiasco every single time they do a new large scale world event regardless of the fight mechanics

Guild Leader of DVDF www.dvdf.org.uk since 2005

Sad part? This event will die soon.

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Posted by: Nicolo.4716

Nicolo.4716

I will get the teq wings, and stop never retry that event, is impossible, no people doing it and reward is too small to compense my frustation… I’m a casual I have no lot of time for games, I love that game but, Teq the funless isn’t very funny

Sad part? This event will die soon.

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Posted by: Sourde Noire.5286

Sourde Noire.5286

Think about the Jormag fight. There are two phases to Jormag, but does anyone need any reminder about where to stand and what to hit?

Yes. I still see lot of people dying in the second phase due to zerging Claw when he’s not stunned.

Yes, this. People are sometimes incredibly slow when it comes to understanding and processing onscreen information (I don’t get it, personally, it’s not quantum physics) and you see people dying at the Claw all the time because they don’t pay attention or don’t get the massive DoT debuff when it isn’t stunned.

Tequatl requires a lot more coordination and the ability to understand what is happening onscreen, this somehow disqualifies a lot of people from ever doing it, even if you actively tell them what to do.

As jaded as I may sound, it’s fine. I will never beat Tequatl because the required coordination, coupled with the overflow mechanics make it impossible for me. You have to rely too much on ‘those guys’, that can make a whole event fail for everyone because they refuse to learn from mistakes and clog the map / the turrets; and that’s not worth it for me.
But it’s okay, I don’t need to do everything in the game.
I still think the Tequatl boss fight is out of line with all the other world bosses, which can be done with a much higher error margin (even with the addition of the questionable timers).
And if only organized huge guilds with TS can take him down anyway, might as well make it instanced. That would reduce the failure rate immensely. PuGs will probably never beat him that way, but that’s not really a change to now, I guess.

Sad part? This event will die soon.

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Karka Queen is done at least twice a day on Seafarer’s Rest. Get your server in gear!

It does not matter at all. It’s still dead event on unfriendly map with annoying as hell pre events.

It’s done on Piken Square too – not sure if twice a day I dont keep that kinda record on daily server activity. I do it like once or twice per week myself and its kinda unlikely it only happens when I do it.

I also like how you disregard that the content Karka queen is actually being used by players just because it doesnt suit your side of the argument.

Sad part? This event will die soon.

in Tequatl Rising

Posted by: Horiksson.3410

Horiksson.3410

Way to kill off Teq ANet! Guess you got what you wanted, no farming of Teq.

Taken just now on SBI server. One other person than me. At least I got to tag it for the daily.

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Sad part? This event will die soon.

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

If Tequatl is to remain an encounter that 80 players are required to accomplish they really need to add a mechanic like the breakout events in WvW, where the encounter will not even start until 80 players show up. However, I’d just prefer they resolve the issues with the fight through other means. Some of the problems I see with the encounter are:

  • Lots of people are required for the fight, which can place a heavy burden on smaller population servers
  • People aren’t prepared before the fight starts as waiting around on the shore is pretty boring.
  • Unlike traditional instanced raid content, which I do not support adding to Guild Wars 2, Tequatl lacks a means of practicing him in a timely manner. If you fail, that’s it for potentially 1.5 hours. Few people are willing to put up with this.
  • Overflows magnify the first two problems by dropping players into the middle of a fight with a population that may be incapable of handling the event

To improve the event I would work on scaling, event initiation, reattempts, and post-event zone ramifications.

To address scaling I think events like these should scale based on server success and account for smaller populations (perhaps as few as 20 players). The more successful a server is, the harder and more rewarding Tequatl will become. If they fail, the easier and less rewarding he will become. An easier/smaller group Tequatl would generate scales much less frequently (to allow for a smaller number of turrets to be used), spawn kitten ne fingers and other minions, have less health. In turn, NPC allies would gain more health/attack power/skills, turrets and megalaser batteries would be more durable. Reverse this for a harder Tequatl.

The cons of this approach are servers that have a higher rewarding Tequatl will see much more guesting. However, I see this as a problem not unique to this solution, but with guesting in general. I think many people are interested in roping in guesting somehow. I have no solutions to offer on this point, unfortunately.

To improve event initiation, reattempts at a failed encounter, and post-fight zone ramifications I would add pre- and post- dynamic events related to (re-)starting the encounter, which places control of starting the encounter into the player’s hands. A flow chart would be helpful here, but I’ll do my best in text. If Tequatl was previously beaten (the default state), then the Vigil controls the shores. During this time they are actively preparing for Tequatl’s return. Events spawn related to rebuilding the shores forces, establishing power to the pact megalaser, and arming the Hylek turrets by making potions with the Hylek. After all events are completed, Tequatl attacks after a few minutes break to prepare. These events would start about an hour after a successful Tequatl kill.

… cut for length…

Honestly I think your plans are too sophisticated. I believe all it takes is a pre-event chain that is triggered (transporting Mega-laser charges) and takes like ten minutes, then another event or a lull for 5 minutes, then start the Tequatl encounter. Similar to Shatterer, basically. That would give players time to organize or get more interested participants into the zone. Thanks to the API there wont be any hours-long waiting for him once the Overflows subside, a guild or coalition of players can see when he is due and go there at the right time.

Sad part? This event will die soon.

in Tequatl Rising

Posted by: Hule.8794

Hule.8794

Main reason why Teq will be dead is because new PvE content every 2 weeks.
So guilds and pug players will have something else to focus on and there wont be enough players to kill Teq.
Those who will try will be disgusted by several defeats and just stops comming there.
In the end(10/6) there will be no one killing Teq.