Shatterer

Shatterer

in Tequatl Rising

Posted by: Randulf.7614

Randulf.7614

Doesn’t seem to have changed much – the extra hp is noticeable but there’s still a safe spot you can stand and avoid damage. It just looks odd when he’s breathing and attacking his front and everyone is actually safe to his flank.

The Jormag phase 1 improvements were better though

Shatterer

in Tequatl Rising

Posted by: Lucky.9421

Lucky.9421

Would be cool if he suddenly stomped that safe spot and one-hit KO’ed everybody there….and stole their shoes.

Shatterer

in Tequatl Rising

Posted by: Tristam Green.9178

Tristam Green.9178

Would be cool if he suddenly stomped that safe spot and one-hit KO’ed everybody there….and stole their shoes.

One swift sideways kick, BAM, dead people everywhere.

Reminds me of FFXI dragons. They would kick no matter where you stood, and they’d flail their tails around you too.

Treant Reznor (GRD) | Phizixx (ELE) | Peter J Quill (THF) | Ninnymonger (ENG) | Carduus Nox (NEC)

[CERN] When Zergs Collide – Tarnished Coast born n’ bred

Shatterer

in Tequatl Rising

Posted by: Rabe.2456

Rabe.2456

I think the decision to target random spots on the battlefield for the AoE damage is bad. Why would a dragon attack empty fields? It should attack the zerg of 200 people standing on one spot. :P

Shatterer

in Tequatl Rising

Posted by: Trixie.7614

Trixie.7614

Would be cool if he suddenly stomped that safe spot and one-hit KO’ed everybody there….and stole their shoes.

Noo! Not my Mad King’s slippers!

Glorious Human Master Race