Should have been a Raid

Should have been a Raid

in Tequatl Rising

Posted by: George Steel.1804

George Steel.1804

Tequatl is awesome. As many others have stated the community is coming together, having fun, working hard and (in the case of bigger servers) experiencing success against this boss. Server pride is at an all time high (good thing)

And I realize what Colin has recently stated.. But let’s face it- should have been a raid.

You have people waiting hours in overflows, afkers being a problem, smaller servers just not able to pull together a sufficient amount of individuals.. Etc.

In the future you’re going to have to deal with lack of population again because inevitably those who were successful will return to the boss less and less, and scaling will not accommodate accurately.

If this was created in the equivalent of a dungeon raid boss, the current and future experience would be much better, IMO.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

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Posted by: Sorin.4310

Sorin.4310

Agreed. When a server like Blackgate has to guest to another server, to play with people from its own server, there’s a serious design flaw. It has nothing to do with the mechanics of Tequatl. For some this event has been no fun at all because they can’t afford to be on for 6 hours a day just to get a fight in a non-overflow.

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Posted by: Barfoi.9537

Barfoi.9537

They should also add support for gear-checks and dps-meters, to, you know, guarantee that “better” experience. If it’s limited to, say, 40 players, then you don’t want anyone that can’t afford the time or money to equip the very best gear, or run their profession’s most “efficient” build. You’re lucky magic-find is gone from gear, or that would be an instant kick.

Of course, most of those runs would involve guilds. If you’re in a fairly large guild, then you’ll have to assign certain days and times where you can try for a few hours (to accommodate everyone’s real-life schedules). Well, that’s if you do qualify for that day (or days).

If you’re for in a small guild, or no guild at all, then you’re… in an unfortunate situation. Fortunately, they will have LFG available in the future, where you’ll have pugs that aren’t geared or specced properly, won’t go into a voice-chat, and might be wearing all greens — that is, if they don’t go afk after the fight begins. That would be fun…

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Posted by: Fungalfoot.7213

Fungalfoot.7213

Yep, it should have been a 40-man instanced raid. We need more instanced content in general. The open world is neat and all but what made Guild Wars so good was getting a great party together and fighting your way through extremely hard instances and then getting great rewards at the end. I miss that experience here.

Hopefully we’ll see more instanced stuff when the LFG finder comes out.

They should also add support for gear-checks and dps-meters, to, you know, guarantee that “better” experience. If it’s limited to, say, 40 players, then you don’t want anyone that can’t afford the time or money to equip the very best gear, or run their profession’s most “efficient” build. You’re lucky magic-find is gone from gear, or that would be an instant kick.

I disagree with a DPS meter since it puts too much emphasis on… well, DPS. A lot of the people who enable us to do this encounter are support oriented characters and they should get some credit too.

I would however love to see a contribution board like in Warhammer Online in which players are given a rating based on healing done, damage done and so on. The higher you are on the board, the greater your chances to score better loot.

(edited by Fungalfoot.7213)

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Posted by: Deimos.9285

Deimos.9285

This would have been the perfect opportunity to introduce Guild Encounters into the guild mission system. For example Guild Encounter: Tequatl would allow you to spend merits to unlock the encounter and then influence to activate it. Guild Encounters could be balanced around a reasonable number, say 20 people and it would scale up from there along with better rewards for higher tiers due to difficulty (20 people, 40 people, 60 people).

With this in mind the open world tequatl could be made slightly easier than the guild encounter tequatl but also have slightly worse rewards than the guild encounter tequatl.

I am Death incarnate.

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Posted by: timidobserver.7925

timidobserver.7925

I know that Anet strives to be different, but sometimes they need to make sure that they are being better than what they are striving to be different from. The typical raid system is very efficient and smooth as far as access goes. You can get in with your friends and do the raid when you have all planned to do it. You don’t have to spend hours waiting in order to avoid getting booted out of the main server, and then spend hours afk if you want to retry a failed attempt.

The current Teq system is not better than a raid system. It has great potential, but right now it is very flawed. Hopefully they realize this and work on it, because honestly, the Teq fight itself has great potential. The fight itself is pretty good. It is the other pitfalls like queues, crashing, being forced to afk, buggy achievements, ect that cause the problem.

Fortunately for me I am a good spammer. I can typically get into a home map in 10 minutes if I can find someone that is in there to party with me.

(edited by timidobserver.7925)

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Posted by: Stx.4857

Stx.4857

It very obviously should have been a raid. Too bad A-net either doesn’t have the intelligence to figure that out, or the resources to make it happen.

Current Teq is a cluster kitten.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: Stormcrow.7513

Stormcrow.7513

I am on Blackgate. I have just stopped playing.

One more spot open for guesters.

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

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Posted by: Barfoi.9537

Barfoi.9537

I disagree with a DPS meter

My post was mostly sarcasm. ;P

They are trying to bring “life” into the zones, and not just shove everything into an instance within an instance — especially for a WORLD event. If it wasn’t a world-event, then an instanced “raid” style could have more pros than cons, but that simple isn’t the case.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

They are trying to bring “life” into the zones, and not just shove everything into an instance within an instance — especially for a WORLD event. If it wasn’t a world-event, then an instanced “raid” style could have more pros than cons, but that simple isn’t the case.

And yet that’s exactly what they’re doing with overflows. Once the world can actually house all the players wanting to participate I’ll go ahead and concede that it might be a good idea. But given the technological limitations of the game instancing this kind of content is the only reasonable choice.

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Posted by: Heinel.6548

Heinel.6548

They are trying to bring “life” into the zones, and not just shove everything into an instance within an instance — especially for a WORLD event. If it wasn’t a world-event, then an instanced “raid” style could have more pros than cons, but that simple isn’t the case.

And yet that’s exactly what they’re doing with overflows. Once the world can actually house all the players wanting to participate I’ll go ahead and concede that it might be a good idea. But given the technological limitations of the game instancing this kind of content is the only reasonable choice.

It is almost certain that the current overflow situation will not persist after a couple weeks. Why fix something that will correct itself if you leave it alone for a bit?

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

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Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

There are a few and I think compelling reasons why this should have been instanced.
1. It removes the variables beyond a players ability to control.. Afk’s, leachers and griefers
2. It allows me to play with my friends/guildies and helps develop that social stickiness the game desperatley needs
3. it removes the waiting for hours, hoping to not to get overflow issues
4. It helps keep morale and willingness to keep trying up. For sure overflow issues will have been solved but by that time people will cba to do it.

None of these have anything to do with the difficulty of the encounter or LTP which is what a boss should be about. Open worlding the boss just highlights the game mechanics and technical limitations of GW2 wheres instancing it would allow those same mechanics to shine.

Guild Leader of DVDF www.dvdf.org.uk since 2005

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Posted by: Charak.9761

Charak.9761

this is a mechanic where a random can ruin it for everyone, and there’s no way to control said random in open world.