Slight nerf to Tequatl?

Slight nerf to Tequatl?

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Posted by: Butter.3024

Butter.3024

Yes no maybe?

15 char

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Posted by: Charming Rogue.8071

Charming Rogue.8071

I think he’s fine. He can be killed if you have an organised group, and it’s fun to do as a guild event or something.
I think they should do something about the overflow issue though, but maybe when they revamp other world bosses then the problem might fix itself.

Desolation – EU – [KING] – Immortal Kingdom

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Posted by: Raine.1394

Raine.1394

No, Teq doesn’t need to be nerfed. It is simply a misconception of how you deliver challenge in a game in or near the MMO genre. It’s not that it is too hard, simply that it is mis-conceived. Crushing challenge should not describe open world PvE in or near the MMO genre. It will only serve to empty the open world. This becomes especially significant when your stated goal is to create a living world. This, like the SAB, would seem to be the opposite of what would help to create a vibrant, living world.

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Posted by: Zosk.5609

Zosk.5609

I can say with 99.9% certainty that the encounter will be adjusted based on feedback and observation, like almost everything else is in an MMO.

Any adjustments whose purpose is to make it easier, or just as a side effect makes it easier, will be called “nerfs” and the people who feel they deserve a cookie because they have done it now will complain.

But it doesn’t change anything… I don’t think anybody is doing it with less than over the soft cap in the zone, right? So at the very least, scaling adjustments will have to eventually come, whether it is days, weeks, or months from now? If they do not, the content will become not doable by most servers on off-hours or in overflows (it may already be that…)

If everybody does the encounter in the ‘one way’ which seems to be popular (stack a zerg and exploit multiple hit boxes)…. I wouldn’t be surprised if they make other changes to the encounter. (Or at least, the next boss they upgrade they’ll be even more careful in their attempt to make it not about stacking…)

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Posted by: Charming Rogue.8071

Charming Rogue.8071

I can say with 99.9% certainty that the encounter will be adjusted based on feedback and observation, like almost everything else is in an MMO.

Any adjustments whose purpose is to make it easier, or just as a side effect makes it easier, will be called “nerfs” and the people who feel they deserve a cookie because they have done it now will complain.

But it doesn’t change anything… I don’t think anybody is doing it with less than over the soft cap in the zone, right? So at the very least, scaling adjustments will have to eventually come, whether it is days, weeks, or months from now? If they do not, the content will become not doable by most servers on off-hours or in overflows (it may already be that…)

If everybody does the encounter in the ‘one way’ which seems to be popular (stack a zerg and exploit multiple hit boxes)…. I wouldn’t be surprised if they make other changes to the encounter. (Or at least, the next boss they upgrade they’ll be even more careful in their attempt to make it not about stacking…)

I agree with the fact that he needs better scaling so that 30-40 people can still take him down.

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Posted by: Charak.9761

Charak.9761

I can say with 99.9% certainty that the encounter will be adjusted based on feedback and observation, like almost everything else is in an MMO.

Any adjustments whose purpose is to make it easier, or just as a side effect makes it easier, will be called “nerfs” and the people who feel they deserve a cookie because they have done it now will complain.

But it doesn’t change anything… I don’t think anybody is doing it with less than over the soft cap in the zone, right? So at the very least, scaling adjustments will have to eventually come, whether it is days, weeks, or months from now? If they do not, the content will become not doable by most servers on off-hours or in overflows (it may already be that…)

If everybody does the encounter in the ‘one way’ which seems to be popular (stack a zerg and exploit multiple hit boxes)…. I wouldn’t be surprised if they make other changes to the encounter. (Or at least, the next boss they upgrade they’ll be even more careful in their attempt to make it not about stacking…)

I agree with the fact that he needs better scaling so that 30-40 people can still take him down.

He was suppose to be beatable with 80 people, not 150

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Posted by: Mastruq.2463

Mastruq.2463

From the way he was previewed, the content niche he was designed into is large-scale open world content that requires 80 people minimum … I doubt that scaling him down to killable with a fraction of that is part of the balancing that they might do.

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Posted by: Zosk.5609

Zosk.5609

If that is the case they are being pretty shortsighted, then. (But I think you’re wrong) He isn’t going to attract 80 people forever. Other bosses will come along and people will develop other priorities once they’ve seen him die a few times.

(Also, are people beating him with 80? No idea what the soft and hard caps on zones actually are, myself…)

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Posted by: Charming Rogue.8071

Charming Rogue.8071

Main server = 200 people
Overflow = 150 people

And I’ve beaten him multiple times with ~100 people (all on TS, organised, etc).

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Posted by: Monsoon.2589

Monsoon.2589

Make her harder

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Posted by: Gaffo.2415

Gaffo.2415

I love the new Teq, I’m really hoping all the other world bosses will become harder.

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Posted by: Zaxares.5419

Zaxares.5419

I enjoy the Teq fight mechanics, but I think his time limit should be made a bit more generous. Perhaps 20 mins. This allows overflows or servers with less people a bit more breathing room and a better opportunity to take him down, even with smaller numbers.

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Posted by: Hoser.8361

Hoser.8361

I think she’s fun, it’s the whole overflow system that’s frustrating.

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Posted by: TheZeus.8617

TheZeus.8617

Main server = 200 people
Overflow = 150 people

And I’ve beaten him multiple times with ~100 people (all on TS, organised, etc).

That is the problem.. YOU should not have to be in TS organized to do this… thats just asinine on Anets part. What if people don’t have vent or TS… I should not in any ANY fashion take pugs that much coordination to kill him.. you are just going to drive more people away doing that.

Athena War Goddess
[TWIN] Anvil Rock

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Posted by: Captain Australia.9617

Captain Australia.9617

Main server = 200 people
Overflow = 150 people

And I’ve beaten him multiple times with ~100 people (all on TS, organised, etc).

THIS!!! While yes you need 100 people, THE NUMBER ONE THING IS TO BE ORGANIZED.

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Posted by: Charming Rogue.8071

Charming Rogue.8071

Main server = 200 people
Overflow = 150 people

And I’ve beaten him multiple times with ~100 people (all on TS, organised, etc).

That is the problem.. YOU should not have to be in TS organized to do this… thats just asinine on Anets part. What if people don’t have vent or TS… I should not in any ANY fashion take pugs that much coordination to kill him.. you are just going to drive more people away doing that.

I agree and disagree with this. I’ll agree because for open world content he is way too hard. Open world should be about a place where everyone can just join and fight and stand a chance.

I disagree however because this game seriously lacked hard and challenging content, this tequatl revamp is amazing in that it attracts the hardcore players like me who enjoy a good challenge. I’ve stated in other threads though that he should be an instance and not part of the open world, this would also fix all other problems problems atm like overflows, leechers, afk’s, and clueless people on turrets.

A boss like this requires too much planning for random players to be able to mess it up so easily.

Desolation – EU – [KING] – Immortal Kingdom

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Posted by: RvLeshrac.2673

RvLeshrac.2673

Main server = 200 people
Overflow = 150 people

And I’ve beaten him multiple times with ~100 people (all on TS, organised, etc).

That is the problem.. YOU should not have to be in TS organized to do this… thats just asinine on Anets part. What if people don’t have vent or TS… I should not in any ANY fashion take pugs that much coordination to kill him.. you are just going to drive more people away doing that.

I agree and disagree with this. I’ll agree because for open world content he is way too hard. Open world should be about a place where everyone can just join and fight and stand a chance.

I disagree however because this game seriously lacked hard and challenging content, this tequatl revamp is amazing in that it attracts the hardcore players like me who enjoy a good challenge. I’ve stated in other threads though that he should be an instance and not part of the open world, this would also fix all other problems problems atm like overflows, leechers, afk’s, and clueless people on turrets.

A boss like this requires too much planning for random players to be able to mess it up so easily.

No content should require the use of ANY resources outside the game. Period. End of story. No further discussion required.

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Posted by: Charming Rogue.8071

Charming Rogue.8071

No content should require the use of ANY resources outside the game. Period. End of story. No further discussion required.

Desolation – EU – [KING] – Immortal Kingdom

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Posted by: RvLeshrac.2673

RvLeshrac.2673

No content should require the use of ANY resources outside the game. Period. End of story. No further discussion required.

“You may not use any third-party program in order to automate gameplay functions, including playing, chatting, […]”

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Posted by: Reanne.5462

Reanne.5462

:P teamspeak and vent give an unfair advantage to those of us who do not use it.

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Posted by: Stx.4857

Stx.4857

I think the number of players required to down him is extreme.

Once this boss week is over and the craze dies down, it will be increasinly difficult to find a group for him. Oceanic and late night players may be screwed altogether.

Its pointless to say this probably, but Teq should have been a raid instance. 30-50 players… that way it wouldnt be so hard to make a group for him, and we wouldnt have this guesting problem and overflow nonesense. You could even make him more difficult in a raid.

Also, if they are going to make changes to him currently, I would rather they increase the rewards instead of nerfing him.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: Aerin Dark Water.6283

Aerin Dark Water.6283

Main server = 200 people
Overflow = 150 people

And I’ve beaten him multiple times with ~100 people (all on TS, organised, etc).

That is the problem.. YOU should not have to be in TS organized to do this… thats just asinine on Anets part. What if people don’t have vent or TS… I should not in any ANY fashion take pugs that much coordination to kill him.. you are just going to drive more people away doing that.

Amen! I can’t stand TS or Vent. I find way too many wantabe commanders (which most of the time are kids) and peole tend to fight out the mics and I can’t hear a lick of anything important like “It’s about the breath, get out of it’s way!” You know.. the GAME audio. Just saying. If TS or Vent is required, will that’s a large fraction of player you just lost. Map chat is fine enough for me.

On a different note. OMG PLEASE DO SOMETHING ABOUT AFK!!!! Had a run with only 30 active player running around and 20 afks by the left side turret and made it hell to know who was actually supporting us in the front lines. (yea I know 30 people have no chance, but is was a brave attempt all the same.)

Want an art commission of your character? PM me to find out how! In-game gold art commissions!

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Posted by: Curse Drew.8679

Curse Drew.8679

I don’t think he needs a nerf, however he does need a change. It’s unbealivibly hard to get onto a good server without hitting overflow. Overflows never have enough organized ppl to complete it either.

Teq only spawns like every hour and a half, so even if you manage to get on the main server, you have to wait forever for him to spawn, which is hardly fun and a waist of my time. I know the machanics and what needs to be done, & I rarely die fighting him it’s not that hard. What makes it stupid is the amount of life teq has for the time limit given, and ANET’s broken overflow problem.

After waiting for hours to get him spawned, then watching that bone wall come up because stupid noobs are on the turrets is frustrating. I’ve already given up, I refuse to spend my entire day waiting around for the stars to align to complete this bs. With how ANET has Teq currently set you just have to be in the right place at the right time, to have good & coodinated ppl there to get the job done. My skill is meaningless, it’s too dependent on the random people there with you.

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

They’ll probably nerf him slightly after the LS, IMHO. Especially if you’re in smaller servers or, it’s really, really hard to pull him down. Aside from that, he’s not too difficult.

I ? Karkas.

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Posted by: Player Character.9467

Player Character.9467

I think he’s fine. He can be killed if you have an organised group, and it’s fun to do as a guild event or something.

Sure, after you all wait around for 8 hours to get everybody into the same map.

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Posted by: Alerno.1425

Alerno.1425

He don’t need to be nerfed, but the mechanics of getting your guild on the same server need to be addressed.

One solution could be to allow commanders an ability to make an overflow for himself and allow then people in. But of course that would be the same as making the whole fight instanced, which they have stated they do not want to make (actually it was said about the game and not only about this fight).

What is not fun is to wait several hours and then not get in to fight because the overflows fill up in ten seconds. Then waiting another couple of hours trying to get in and hoping someone will leave that overflow.

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Posted by: Charming Rogue.8071

Charming Rogue.8071

Main server = 200 people
Overflow = 150 people

And I’ve beaten him multiple times with ~100 people (all on TS, organised, etc).

That is the problem.. YOU should not have to be in TS organized to do this… thats just asinine on Anets part. What if people don’t have vent or TS… I should not in any ANY fashion take pugs that much coordination to kill him.. you are just going to drive more people away doing that.

Amen! I can’t stand TS or Vent. I find way too many wantabe commanders (which most of the time are kids) and peole tend to fight out the mics and I can’t hear a lick of anything important like “It’s about the breath, get out of it’s way!” You know.. the GAME audio. Just saying. If TS or Vent is required, will that’s a large fraction of player you just lost. Map chat is fine enough for me.

That’s the problem, for difficult content map chat is not fine. Any difficult content in other games (especially PvP) is played along side of Vent/TS for better communication. It’s almost necessary and I find that enjoyable, because if you didn’t need it, the content would be a cakewalk with people just zerging and spamming skill #1 without the need for communication.

And you obviously have bad experiences with TS if you only have wannabe leaders trying to communicate and everyone just shouting at eachother. I can understand that the experience would not be very fun. A successful gathering is when EXPERIENCED players take control and start organizing for players that are less experienced and assigns tasks for them.

This is the most fun I had in-game since I got my first character to level 80, and I’m sure others would agree with me. Challenging content is fun.

I think he’s fine. He can be killed if you have an organised group, and it’s fun to do as a guild event or something.

Sure, after you all wait around for 8 hours to get everybody into the same map.

We just all guested to a low populated server, I know it’s not ideal and there should be a fix for overflows (Tequatl instanced?). But it’s all we have atm.

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