Summery:
This build is designed around guardians playing support for the zerg, it focuses heavily on Healing and Finger defense support. It also maximises on survivability allowing you to take considerable damage before being downed. In addition to this you help maintain the DPS on the field while protecting your allies from ALL threats on the field.
Link:
Build Editor
Role:
Priority is on healing and protecting the zerg, in regards to protecting you should block Creepers. Healing should be used whenever it’s up, if all skills on CD use #1 on staff for abit extra damage.
Traits:
0/0/30/30/10
Overall Startergy:
- When you see that sunless is rising his left claw pop shield, this is a sign of him summoning his fingers and the only disadvantage shield has over wall is the casting time. Once the zerg has destoryed the fingers if shield is still up Pop it to restart the cooldown and help deal extra damage to sunless.
- When Sunless slams his right down roll into the wave, if you don’t have any Endurance switch to GS to avoid damage. If you attempt to jump make sure you do it a good second before it hits you. The hitbox is infront of the wave not the wave itself.
- When he roars and people are feared pop whichever shout you have on cooldown immidately (preferably “Stand your Ground”).
- Use Staff skills immidately after they hit cooldown, try and time Empower when the turrets are cleansing or no longer providing buffs. This is done in order to sustain 25 stacks of might in addition to healing. Orb of Light should be detonated in the centre of the zerg or immidately.
- Awareness is Essential, if you see a Creeper approaching the zerg block it immidately with a Line of Warding. They are deadly, more so than the poison fields.
If poison fields do begin to stack up use Healing Breeze to give the zerg more time.
General Tips:
- Using the jump pads puts you out of combat, you can use this time to change skills as nessesary.
- If people go down, revive them as quickly as possible. If they are dead ignore, similiarly if you die immidately go to one of the two nearby waypoints. The one placed in the lake is best as it has no mobs on the route and very close to a battery in the defense phase.
- If you get low on HP do not panic move back to the small bit of land behind the zerg which should be safe and heal yourself. You spend less time healing yourself than getting downed in a poison field, not to mention no one needs to waste dps reviving you.
- Listen to your commander! Communication is key, when your commander is asking for cleanses pop every heal you have. This is an indication that people are low on hp and require assistance any and all the time you can buy is important.
Any suggestions or input is welcome, I am looking to improve the build and best way to do that is to have other people’s ideas. I hope Guardians find this useful in some way or fashion.