Teq and conditions
I agree, being useless in group bosses we’re used to (WE ARE USED TO BEING USELESS COME ON ANET) but then they also throw in the fingers and the wall. I am surprised they didn’t also throw in condition removing Karkas.
Doing insignificant damage during world events as a condition spec before sucked but it wasn’t that big of a deal. The bosses still died and we still got our chests. However now, with the timers for all world bosses, you’ve made it so that condition classes are actually a detriment to event completion.
I was fighting Teq yesterday and, as normal, couldn’t do any decent damage against the dragon due to condi caps. I could barely tickle the fingers. Same with the bone wall. That’s when I realized that, due to server overflow and the event timer, my presence in the event was actually hurting my server. I doubt that was your intention, but it’s not debatable that this is the effect.
I understand you have technical limitations regarding condition caps. The problem here is that you designed a new event without regard for your own, known, limitations. There is simply no excuse for such terrible design.
I agree, being useless in group bosses we’re used to (WE ARE USED TO BEING USELESS COME ON ANET) but then they also throw in the fingers and the wall. I am surprised they didn’t also throw in condition removing Karkas.
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