Hello guys,
Yesterday, Tarnished Coast players had defeated Tequatl a few times (some close attempts.) I was lucky to be there to observe the entire fight, and I learned a few things. I just want to share from what I learn, so others can use it to defeat this challenging boss.
The entire fight has 2 phrases (Rinse and repeat until the boss dies)
Phrase 1: Stacking and dps
1 Main Zerg (you only need one commander tag for this phrase to gather everyone on the boss)
2 Turret Groups: 3 people on each side of turrets (6 total). You also should assign two full parties to defend the turrets, one on each side.
The main zerg should stay near the front foot (right foot of boss, your left, and not too close in melee range) of the boss and stack tightly on the commander. The benefits of stacking on the commander is that you can get a lot of healing, boons and cleansing. If you go down, people around you can get you up quickly.
Guardians need to use Wall of Reflection (pop it anytime it’s up), Stand Your Grounds (to avoid the waves), Hallowed Ground,and Tome of Courage (to heal.) You can also use staff to empower (might) and heal the zerg.
I was on my guard so that was what I did during the fight. I notice that elementalists and engineers can drop a lot of healing and cleansing on the zerg to keep everyone alive. Warrior can use shouts and Battle Standard to rez down players (make sure you get the down players up as quick as possible.) Everyone need to keep buffing might to get 25 stacks. Also Food and Nourishment are a must if you want to do more dps during the fight.
During this phrase, Tequatl sometimes spawn Fingers around the zerg, everyone needs to kill the one closest to the zerg. Also if you are down in the water, you should look for the light above and swim back up, then return to the main zerg right away.
Turret Groups need to keep spamming skill #2 on those turrets. If you fail to do so, Tequatl will summon a wall bone. It will slow down the dps on the main zerg, because they will have to turn around and attack that bone wall. If you are being attacked by the mobs, you need to let the defense group know right away.
At 75%, 50% and 25%, Tequatl will go into the transition phrase.
Phrase 2: Defending the Batteries and Megalaser.
Before the fight starts, you should assign 4 people to turn on 4 commander tags during this phrase (including the commander with the main zerg.) Divide your main zerg at beginning into 4 groups, so they know which commander they should follow during Phrase 2.
All commander will have to defend the Batteries (3 total) and one Megalaser (to shoot down Tequatl.) Make sure each side has enough people to defend, otherwise it will fail. Depends on how well your defense is, you should return to the original location in Phrase 1 within last 10-15 seconds.
When the Megalaser is activated, Tequatl will be shot down and stunned on the ground for a very short period of time. Everyone needs to focus dpsing the boss as much as possible. After this, It goes back to Phrase 1 and repeats 2 more times until the boss dies.
I learned that communication is very important for this fight. If you’re not on voice chat, please let the others handle the set-ups, turrets and commanding the zerg. Also please use map chat and say chat to let the pugs know what to do.
If you die from the fight, please waypoint and run back right away. The more dps we have, the faster we can kill the boss.
This is just my observation from the fight. If anyone has more ideas to add, please feel free to post your comments in this thread. Thanks for reading this thread.
AARM – Apocalyptic Armageddon. Tarnished Coast Server.
(edited by Tuthan.3250)