Tequatl - Hard Mode!

Tequatl - Hard Mode!

in Tequatl Rising

Posted by: Axelion.7920

Axelion.7920

After having now defeated this wonderful little guy a few dozen times, I’d like to give some idea of what I have liked, didn’t like, and what I think should be done in the future.

This boss has great mechanics. As someone who did a lot of raiding in other MMOs, I can really appreciate the amount of coordination needed for this fight. I have gotten really bored lately of “everything always dies sometime model”, like when you have 2 people fighting Claw – it takes forever but actually happens (pre-timer). This is just the right level of epicness for I’d say a normal-mode boss in this game.

What I didn’t like? Overflow system. Sure, it’s great to exploit when you have a guild and you’d like a server all to yourself – just invade an empty overflow! Want to get into a specific full overflow? Spam the join button! Want to get into a home server? Spam join button, or run in and out of the zone. Repeat these steps a million times, and maybe, after an hour (and stealing someone else’s place in the queue, which we know would have never actually put them into the server), you get in. Or, if you’re me, you finally get in when everyone is logging off for the night! This system sucks. The only way to actually get anything done is exploiting things that are obviously bugs. In fact, the one way to not get into whatever server you want, is often achieved by waiting in the queue like a good little boy and or girl.

Tips now? I believe there should have been instances of this encounter. Not as a world boss, but as a raid boss. As long as this crappy overflow system exists, world bosses are completely infeasible. There exist large masses of people who want to take down a boss? Let them do it themselves! Despite this being a 100+ person event, it’s amazing how easily a troll or clown turret operation can kill the entire fight. This is fine instanced – you can blame your guildie, and maybe even kick them. World boss? No bueno.

If you instance it, make a hard mode. For an organized group, this boss is too easy as it is. Improve the loot, add more mechanics – hell, make the waypoint further away for all I care. Right now, I feel like as long as you can hit 75% by 6 minutes, and have reasonably good burns, you’re all too golden. Need some surprise sub-10% mechanics!

Anyways. That’s my feedback. It was a fun fight, still is, but now I’m looking for more of a challenge.

Tequatl - Hard Mode!

in Tequatl Rising

Posted by: Zanthrax.6538

Zanthrax.6538

I was going to read this post but personally stopped after I read the " downed him a few dozen times " part, If you truly have downed him 36 times or more then wow good job, but I seriously doubt that.

Now to actually read your post cause I’m am curious…I happen to agree with most of what you said I too would have far preferred this to be an instanced fight. But I understand they are testing the water a bit so I’m sure things may develop overtime. To be brutally honest though I’m just happy for some truly epic and difficult content.