(edited by Pennry.9215)
Just got done fighting Tequatl and noticed something for the first time. Tequatl will go invulnerable when it’s time for it to switch to the laser defense, but will stay and keep the timer running while it finishes an attack.
With Tequatl’s attack animations lasting several seconds and only fifteen minutes to kill it, those invulnerable seconds can really add up. If I can still target and hit him, I should do damage. We don’t need some four extra seconds to get to the defense points, we need some four seconds of DPS.
I’d suggest changing the phase switch process from just it’s HP. Make it so that when it’s down to whatever percent HP, that it puts the phase swap/invulnerable/fly away next in it’s rotation queue and not instantly. Or put the timer stop the instant the invulnerability is applied.
And yes, I’m mad. This last fight played Tequatl’s death animation while it popped up that we failed AND we had at least six seconds that I noticed of wasted timer due to attack animations playing out with no player DPS. Something needs to be done to smooth out the phasing.
(edited by Pennry.9215)
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