Tequatl: Positive Things

Tequatl: Positive Things

in Tequatl Rising

Posted by: Eirdyne.9843

Eirdyne.9843

Practically everything I’ve been ‘complaining’ about.

Your design of this fight was very good.
- It’s much more difficult than the other fights you’ve made.
- Chance of failure is pretty high. Hopefully the reward is pretty good.
- Players need to know the fight to succeed.
- There’s a lot more going on than the near cinematic experience of most boss fights.
- Despite players being angry during the fight, there seems to be enough good manners amongst them (or common sense) to revive people when they are down (for now).
—- revive really needs to be more important to people or the social climate of this game is going in the pits though.

Comments:
Really, the fight is a good experiment. It shows you’re trying to make the dragons a little less static and a little more difficult.

Suggestions:
In the future make dragons act like dragons? Currently they all simply stand in front of guns and die.
How about having them move around the map a bit? Torment the world just a little. These are dragons right? Severely temperamental mesh objects?

Tequatl: Positive Things

in Tequatl Rising

Posted by: Eirdyne.9843

Eirdyne.9843

- Players need to know the fight to succeed. BUT, they can still hash it together on the run. That’s important…