(edited by dbgamer.3407)
Tequatl Rising - finally a worthy challenge!
Agreed its finnally a not boring press 1 event. Rewards are good enough imo.
I don’t think people have a problem with how challenging it is. But a problem with if 2-3 idiots get on a turret it is a fail. We can’t control who gets them first. Then it is even worse in over flow.
I don’t think people have a problem with how challenging it is. But a problem with if 2-3 idiots get on a turret it is a fail. We can’t control who gets them first. Then it is even worse in over flow.
Or if people drag champs onto the turrets trying to get the controller killed so that they can have a chance to use it…
I don’t think people have a problem with how challenging it is. But a problem with if 2-3 idiots get on a turret it is a fail. We can’t control who gets them first. Then it is even worse in over flow.
Or if people drag champs onto the turrets trying to get the controller killed so that they can have a chance to use it…
I don’t think it’s a solution but more a proof of the flaw.
Don’t disagree with your points – perhaps Teq would have been better in an instance with raid groups, but that would require an entirely new mechanic.
I still do see a TON of people saying “please nerf” which indicates people don’t like how hard it is.
If one server can do it, so can the rest.
1. What TS does the overflow server use?
2. Why is it set up so that the way to defeat Teq (so far once) is to exclude others by not leaving the map and forcing them to the overlfow server?
Once an overflow server can beat Teq I’ll change my opinion on this.
1. What TS does the overflow server use?
2. Why is it set up so that the way to defeat Teq (so far once) is to exclude others by not leaving the map and forcing them to the overlfow server?
Once an overflow server can beat Teq I’ll change my opinion on this.
Refer to point 4.
There’s already a ton of easy content on this game. Why nerf something that is a little off the curve?
It needs a nerf because of how easy few dumb people will make it fail. Not because of difficulty. I’d love to do this if the server i was in had people on turrets using them correctly.
But nope most my attempts have had 3-4 Teq bone walls go up. Even thou people in map were telling people on turrets to rotate, skill #2 in.
Don’t disagree with your points – perhaps Teq would have been better in an instance with raid groups, but that would require an entirely new mechanic.
I still do see a TON of people saying “please nerf” which indicates people don’t like how hard it is.
If one server can do it, so can the rest.
They were on TS with 6 trusted peoples on the turret. In 2 week people will just don’t do it anymore. The fight is cool, don’t need to nerf the wave, the damage, the health, just some mechanic not working on a public field.
1. What TS does the overflow server use?
2. Why is it set up so that the way to defeat Teq (so far once) is to exclude others by not leaving the map and forcing them to the overlfow server?
Once an overflow server can beat Teq I’ll change my opinion on this.
Refer to point 4.
When the Karka Queen event pops on my overlay, it says watch out for overflow. That’s one event that died quickly but when it pops, people still jump to it. The same will happen with Teq.
Has any of you guys actually done Liadri or SaB TM? That was challenging content. This one would be great when instanced and doing with a raid group. Right now you have little control over who joins the fight and how willing they are to actually try.
Perhaps you are on an all english server with willing and able people? Guess what, a lot of us aren’t. No one is actually complaining about the content being too hard, you are missing the point so badly that this argument would be an airball if it was a basketball shot.
It needs a nerf because of how easy few dumb people will make it fail. Not because of difficulty. I’d love to do this if the server i was in had people on turrets using them correctly.
But nope most my attempts have had 3-4 Teq bone walls go up. Even thou people in map were telling people on turrets to rotate, skill #2 in.
Again, I would say refer to point 4.
It’s been out a day… some people will take a bit longer to figure things out. If you’re not in a large guild who can coordinate, and you’re relying on Pugs, then unfortunately that’s what you have to deal with. Step up and coordinate in /map chat. It may take a little time, but it’s way too early to say “Pugs are ruining this, nerf nerf nerf!!”
I’d rather have challenging dungeons than raids to be honest, especially if you can’t easily organize it due to it being in the open world and all the flaws that comes with it.
That being said if you miraculously manage to get a decent group it seems to be a decently well made fight. I’d leave it a week or two before potentially butchering it.
How is it to early to say random people are ruining it? Every map i been in has had people telling turrets what to do and it has not been done. Keep saying refer to point 4 like it is a valid argument. Plenty of people understand the mechanics, but those people dont always get the turrets. Then there is overflows are created with the event starting right away, Now that is multi server pugs coming in creating more chaos.
People figured out Liadri.. sometimes it takes a week and some youtube videos, but people do figure it out.
I don’t see how you don’t think point 4 is valid. it’s been out ONE DAY. How can you ask for a nerf or say people are never going to be able to do it when one server HAS done it, and it’s been out ONE DAY. Come back in a week and rub my face in it if more servers haven’t completed it.
I dunno, cry if you want about people ruining it, but it’s been proven possible, and within 24 hours.
There was no other people in Liadri, you controlled everything since you were only one in it.
It was proven possible by people organizing way before with team speak. That is not how a world zone boss should be since anyone can go in. Then people who dont make it get sent to a new server (overflow) where no one really knows each other and the event has started.
It would be fine if it had no timer. The way it is, eventually it would get done, may take long time but at least it get finished.
Pulling a quote from another thread titled “Needs a Nerf”
“Okay, I’m not crying about it. Difficulty increase is good. However this is a full map of people that genuinely tried for 15 minutes.”
This makes me sick. You ask for a nerf for something that you “genuinely tried” at for 15 minutes? Challenging content should be challenging!
And “genuinely tried” could still mean spamming #1 with all of your might, but if you don’t organize and learn, what’s the point?
If this is what people “genuinely” want – might as well launch a giant blank sphere next time – call it “Afkerer, the Giant Ball” and let people go nuts.
Timer adds challenge. Guilds are opening up their teamspeak to pugs.
I’m sorry – I just don’t agree with you.
I really couldn’t agree more, dbgamer. I am extremely impressed with the reworking of this dragon fight and the challenge ArenaNet has presented us this time.
My initial reactions about three or four minutes into the fight: fear, awe, and wonder. The way the dragon is presented is absolutely epic, I had my sound cranked with the bass up and it felt more real and immersive than any film. I really felt the way someone should feel when facing a dragon, and equally as important, I felt a sense of fear when it began to crush everyone around me like they were nothing. The feeling of awe was derived from the apparent hopelessness of the situation as it unfolded… this was certainly a dragon fight, not an autoattack-spam loot farm event. And immediately after the dragon did his victory lap, it left me feeling that we had been terrorised and broken and not the other way around… I wondered how it would be possible to overcome this challenge.
Fighting Tequatl now is exactly how I envisioned dragon fights in this game back when they were nothing more than a few bits of concept art. This is epic, the way these fights need to be. No more spammy loot farm events. As it is now, I feel that we are in a real, living world where there is a real dragon threat, and even the rumour that one world had figured out how to bring it down was thrilling.
I know that, as a player base, we will gradually become more and more effective at fighting the dragon until we begin to bring it down repeatedly. What falls short here is clear to me — it’s player familiarity. There are so many threats that play a factor in this fight now that players of all skill levels must grow completely re-accustomed to the whole boss fight formula. I’m very confident that we will see players beginning to overcome once the majority of players figure out how to survive all the threats the dragon poses and can then start to focus more and more on actually dealing damage.
I know that, as a player base, we will gradually become more and more effective at fighting the dragon until we begin to bring it down repeatedly. What falls short here is clear to me — it’s player familiarity. There are so many threats that play a factor in this fight now that players of all skill levels must grow completely re-accustomed to the whole boss fight formula. I’m very confident that we will see players beginning to overcome once the majority of players figure out how to survive all the threats the dragon poses and can then start to focus more and more on actually dealing damage.
Well put.
I know that, as a player base, we will gradually become more and more effective at fighting the dragon until we begin to bring it down repeatedly. What falls short here is clear to me — it’s player familiarity. There are so many threats that play a factor in this fight now that players of all skill levels must grow completely re-accustomed to the whole boss fight formula. I’m very confident that we will see players beginning to overcome once the majority of players figure out how to survive all the threats the dragon poses and can then start to focus more and more on actually dealing damage.
You have more faith in the average player his skill and learning capacities than me. I think it MIGHT get downed a few times on my server after the less motivated people have given up on the event, but I feel that it might get abandoned quickly after the initial clears.
I could be wrong, time will tell.
Poorly designed and untested content is sometime apparent on day one.
Recent case in point Diablo 3’s design being centered around the auction house or the original untested Inferno mode. This cost them a lot of reputation and they had to spend an entire year backpedaling from their bad original design.
Some people can objectively look at content and conclude that;
1) This content doesn’t fit core principles of the game.
2) This content was not tested appropriately.
3) This content is not accessible.
4) This content excludes significant numbers of players.
Imagine a door. You open the door and see a man. This man will either punch you in the face or give you a piece of delicious candy. How many times do you open that door for a chance at that candy?
Right now for the North American servers alone we have been collectively punched in the face 383 times and have received 1 piece of candy. Ouch.
If you don’t play prime time, you will never ever finish Tequatl in his new form. If you’re on a low population server, you will never ever finish Tequatl.
Tequatl is an excellent example of a instanced guild boss. It does not belong in the open world anymore.
Yet another thread made by someone who doesn’t understand why people are complaining….
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
Yet another thread made by someone who doesn’t understand why people are complaining….
Enlighten me.
It may not be why YOU’RE complaining, but I’ve read a ton of people – and I’m quoting directly here – saying “Teq is impossible to beat”, and “Teq is too hard, it’s not fun”, and “We can’t win with all the pugs”.
All of these are addressed in my arguments.
Some people just don’t care. They are completely okay with the event that almost noone (including them) will do, as long as they will be able to do it once and then keep telling everyone else how noob they are. After that the whole area might as well become a dead zone, for them it will serve its purpose.
Remember, remember, 15th of November
Poorly designed and untested content is sometime apparent on day one.
Recent case in point Diablo 3’s design being centered around the auction house or the original untested Inferno mode. This cost them a lot of reputation and they had to spend an entire year backpedaling from their bad original design.
Some people can objectively look at content and conclude that;
1) This content doesn’t fit core principles of the game.
2) This content was not tested appropriately.
3) This content is not accessible.
4) This content excludes significant numbers of players.Imagine a door. You open the door and see a man. This man will either punch you in the face or give you a piece of delicious candy. How many times do you open that door for a chance at that candy?
Right now for the North American servers alone we have been collectively punched in the face 383 times and have received 1 piece of candy. Ouch.
If you don’t play prime time, you will never ever finish Tequatl in his new form. If you’re on a low population server, you will never ever finish Tequatl.
Tequatl is an excellent example of a instanced guild boss. It does not belong in the open world anymore.
This is why I was hoping they would make the piece of candy a piece of gold. I don’t think that the carrot is big enough to keep the players who are willing to work for it interested for more than a handful of conquests over Teq.
I’m afraid that the players who are able to take him down (and carry the pugs who are there) will become disinterested after they beat him a few times because there’s nothing left to accomplish or attain.
I still think the challenge should remain the same, however.
Yet another thread made by someone who doesn’t understand why people are complaining….
Enlighten me.
It may not be why YOU’RE complaining, but I’ve read a ton of people – and I’m quoting directly here – saying “Teq is impossible to beat”, and “Teq is too hard, it’s not fun”, and “We can’t win with all the pugs”.
All of these are addressed in my arguments.
They aren’t. Especially since some of your arguments are just plain wrong.
let’s address them in order:
1. Most people i see are not angry because they can’t afk it. They are irritated because they really have tried their best, and the event still failed (usually due to things they had no control over)
2. yeah, it’s a dragon. So what? That’s a nonargument here, we’re discussing mechanics.
3. Yes. It is a great guild challenge. Which is the problem, because it is not a guild challenge, but an open world event. Which causes problems for both sides (guilds can’t really control who will join, and others are not only completely dependable on big organized guilds, but also on themselves not being there)
4. Yes, it has been out for a day, and already we can see the problems. It has beeo out for only a day, and already we can see people giving up on it (and i don’t mean pugs. i mean organized guilds that are too angry with random casuals breaking their wonderful plans, by simply not listening). On the server i’m on (with big PvE and WvW population) we stopped getting overflows today. People are just waiting for the event to get nerfed, or just decided it’s not worth it. Besides, shouting at people is just no fun.
What you have to remember is that it’s no longer early days of Everquest. Hardcores are a tiny minority and most of the population is casual. Push those events in their face, and they will start voting with their feet. And if they do, you can bet that Anet will overreact in the other side (they always overreact).
Remember, remember, 15th of November
Yet another thread made by someone who doesn’t understand why people are complaining….
Enlighten me.
It may not be why YOU’RE complaining, but I’ve read a ton of people – and I’m quoting directly here – saying “Teq is impossible to beat”, and “Teq is too hard, it’s not fun”, and “We can’t win with all the pugs”.
All of these are addressed in my arguments.
They aren’t. Especially since some of your arguments are just plain wrong.
let’s address them in order:
1. Most people i see are not angry because they can’t afk it. They are irritated because they really have tried their best, and the event still failed (usually due to things they had no control over)2. yeah, it’s a dragon. So what? That’s a nonargument here, we’re discussing mechanics.
3. Yes. It is a great guild challenge. Which is the problem, because it is not a guild challenge, but an open world event. Which causes problems for both sides (guilds can’t really control who will join, and others are not only completely dependable on big organized guilds, but also on themselves not being there)
4. Yes, it has been out for a day, and already we can see the problems. It has beeo out for only a day, and already we can see people giving up on it (and i don’t mean pugs. i mean organized guilds that are too angry with random casuals breaking their wonderful plans, by simply not listening). On the server i’m on (with big PvE and WvW population) we stopped getting overflows today. People are just waiting for the event to get nerfed, or just decided it’s not worth it. Besides, shouting at people is just no fun.
What you have to remember is that it’s no longer early days of Everquest. Hardcores are a tiny minority and most of the population is casual. Push those events in their face, and they will start voting with their feet. And if they do, you can bet that Anet will overreact in the other side (they always overreact).
I’m not sure you can justifiably say my arguments are wrong. You may disagree, but I don’t think you’re qualified to call them out as wrong.
To respond, and I’m not saying I’m right either, but my opinion is:
1. Fair, people aren’t all complaining about not being able to afk it. It was a point to demonstrate two extremes. The event went from being able to afk it to being extremely challenging, which I think has jarred some people into believing ANET went too far.
2. The idea of "it’s a DRAGON’ is that an epic beast of myth deserves an epic fight (and thus some very difficult and challenging mechanics) to take down. If this was a Quaggan holding a spear, for crap loot, I may not have made a point like this. But because we’re talking about the quintessential boss mob of legend, I think it’s appropriate that it now has a hard fight
3. I’ll give you this one. I mentioned in an earlier comment that this might have been better placed in an instance for a raid group. However, in many other games, there have been dragons and large creatures in open world that require coordination and guild raids to take it down.
4. I don’t think we can categorically call out the problems with this fight. Part of the challenge is to have guilds and pugs work together here. Think of wvw – pugs and guilds work together and coordinate in open teamspeak channels. Why can’t this happen here? Two servers have now completed the challenge. I don’t agree with your point.
Your last point is valid, except that this is ONE event out of how many that are geared towards the single player. If the next 10 living world releases require large group coordination, this would make sense. I don’t think it’s unreasonable that ANET releases one kitten raid fight as part of the living world.
When I was on the verge of abandoning Guild Wars 2, this event happened. Finally a challenge that makes the game worthwhile to play. Now if only they’d start actual raid content and give us endgame PVEers something to work towards, instead of catering to the pvp and wvw sides.
I hope they do this with Jormag and kitten.
…as long as they up the rewards, as I’ve said before.
a worthy challenge for massive guilds who utilize voip, yes.
Public event? Not so much.
kitten = short form of Shatterer, apparently that’s a bad word.
a worthy challenge for massive guilds who utilize voip, yes.
Public event? Not so much.
Why shouldn’t there be an awesome event that encourages players to band together?
Many guilds are opening up their VOIP channels to the public, and in this day and age it’s become pretty common place for people to use VOIP programs. I don’t see the big deal.
a worthy challenge for massive guilds who utilize voip, yes.
Public event? Not so much.
Why shouldn’t there be an awesome event that encourages players to band together?
Many guilds are opening up their VOIP channels to the public, and in this day and age it’s become pretty common place for people to use VOIP programs. I don’t see the big deal.
Mainly b/c it’s 3rd party. If they were to release a free gw2 voice com (as in one that comes with the game…provided by the game), then it would be fine.
ahhh – I don’t know if I buy that.
Other games have players useing voip programs to coordinate raids – and guilds currently use voip programs to coordinate guild missions.
I don’t think it being 3rd party really has anything to do with it.
It’s not that…it’s that these world events are swarmed with people who don’t care to participate that intensely and for whatever reason they tend to grab up turrets kittening the entire event.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
I was referring to you using voip as a justification and the reason you cannot use it as a justification. No more no less.
1. What TS does the overflow server use?
2. Why is it set up so that the way to defeat Teq (so far once) is to exclude others by not leaving the map and forcing them to the overlfow server?
Once an overflow server can beat Teq I’ll change my opinion on this.
Refer to point 4.
When the Karka Queen event pops on my overlay, it says watch out for overflow. That’s one event that died quickly but when it pops, people still jump to it. The same will happen with Teq.
thats impossible because karka queen never pops due to literally 0 people being on southsun, and not to mention karka queen doesn’t take 100+ people on Ts or Rc to kill it.
if you had 100+ people at karka queen it’s gonna die anyways. because you have 100+ people.
So for you Dbgamer, the fight just need better reward and it will be fine?
I have some questions:
- How many time you think this fight will be done/day in one month?
- Do you think 6 turret is a strong open world raid mechanic?
- Do timer is a strong mechanic for challenge?
- How many people should be able to complete the event?
- How many people should be required to kill it?
- If the reward don’t get better, you will keep doing it?
- Do you thing there could be improvement to this fight or it’s perfectly fine?
- Do this fight is a strong feature to bring more people to GW2?
- After you hav done it 20 times or more, will you still do it again and again?
- If less people come to this fight and you don’t have the number you mention earlier, will you still try to kill it?
- What’s your server name?
(edited by Ghaste.2419)
So long as everyone knows what to do and keeps an eye out for anything to do, you’ll win. We beat Teq without TS/RC. Just good old fashioned coordination from everyone in the field.
When the Karka Queen event pops on my overlay, it says watch out for overflow. That’s one event that died quickly but when it pops, people still jump to it. The same will happen with Teq.
That’s just something that has been put to overlay text during the southsun event, when there always been an overflow. It doesn’t mean there really is an overflow now (most likely there isn’t). And i have seen Queen up maybe twice this month.
a worthy challenge for massive guilds who utilize voip, yes.
Public event? Not so much.
Why shouldn’t there be an awesome event that encourages players to band together?
There definitely should be – but this is not it. The most common voice i hear now is “get into semi-private overflow to get rid of deadweights, then maybe we’ll be able to take Teq on”
This content does not brings players together. It only serves to divide the community even further.
Remember, remember, 15th of November
(edited by Astralporing.1957)
1. Most people complain not because it’s not auto attack. Almost no one complains about golem etc being to hard, while it’s now (i think) impossible to do only auto attacking and not moving.
2. Zhaitan was killable easy. And this smaller dragon is way stronger somehow? They never realy spoke of him if the novels as far as i remember (didn’t read 3rd book yet), not in the story either. So i would be more worried about the stronger dragon that is also closer to LA. Wouldn’t you?
3. On the lucky chance you get you entire guild in the normal server, there are still people on the turrets being clueless. If this content is made for guilds, random people should not be allowed to ruin it for alot of others.
4. Doesn’t matter, enough time has passed by now. As said, the succes % is so rediculously low, that mean max 500 happy for 1000s of frustrated.
Overall: The boss has exactly 50% hp to much imo with current mechanics. The turret mechanic is the biggest flaw in the new boss, if you can’t even agree on that i know enough.
- Do you think 6 turret is a strong open world raid mechanic?
This is the biggest death sentence of the event right here.
Yea, maybe a month down the line the pugs will finally learn how to dodge a highly telegraphed wave or not to sit dead. However those turrets will always be there as the limiting factor, the wild card that can make or break the event. The thing is, far far far far more often than not they break them. You can have 120 people TS’d and prepared but if you have turrets that are either afk, don’t care what they are doing, or don’t know it’s over. You’re not killing the dragon. You’re almost certainly not hitting 25% unless you magically TK those guys off the turrets right at the start. You’ll have a hell of a time just getting to 50% at that point just because of the timer.
The mechanics of this event just feel so slipshod and halfkitten. A timer and pug roulette. I did not purchase GW2 to fight pugs here too….
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
So long as everyone knows what to do and keeps an eye out for anything to do, you’ll win. We beat Teq without TS/RC. Just good old fashioned coordination from everyone in the field.
Looks like someone won the pug roulette and managed not to get a bunch of kittens on the turrets, or hell, one. Congrats?
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
Well, to be fair we did get one bone wall early on, which wasted around 20s of time.
1. What TS does the overflow server use?
2. Why is it set up so that the way to defeat Teq (so far once) is to exclude others by not leaving the map and forcing them to the overlfow server?
Once an overflow server can beat Teq I’ll change my opinion on this.
Refer to point 4.
When the Karka Queen event pops on my overlay, it says watch out for overflow. That’s one event that died quickly but when it pops, people still jump to it. The same will happen with Teq.
thats impossible because karka queen never pops due to literally 0 people being on southsun, and not to mention karka queen doesn’t take 100+ people on Ts or Rc to kill it.
if you had 100+ people at karka queen it’s gonna die anyways. because you have 100+ people.
I said WHEN the karka queen pops. I only see it maybe once a week tops. That means that there was an organized group that decided to do the pre events so she would show up. After that work is done, everyone jumps in for the final kill.
The main issues with Teq isn’t that it’s too hard, it’s because for some “server pride”, players are organizing the main instance to the EXCLUSION of everyone else on the server and anyone that’s guesting. They are making changes to strategies, comps, builds and at the same time bypassing the overflow queue by being in a party with someone already in the main instance.
I’d like to know of the multiple times a “server” beat Teq, how many of the players were the same ones each time. If BG has defeated Teq 3-4 times, is the number of players with the achievement closer to 100 or is it closer to 300-400. If it’s closer to 100 then the event is bad for the game.
When the Karka Queen event pops on my overlay, it says watch out for overflow. That’s one event that died quickly but when it pops, people still jump to it. The same will happen with Teq.
That’s just something that has been put to overlay text during the southsun event, when there always been an overflow. It doesn’t mean there really is an overflow now (most likely there isn’t). And i have seen Queen up maybe twice this month.
a worthy challenge for massive guilds who utilize voip, yes.
Public event? Not so much.
Why shouldn’t there be an awesome event that encourages players to band together?
There definitely should be – but this is not it. The most common voice i hear now is “get into semi-private overflow to get rid of deadweights, then maybe we’ll be able to take Teq on”
This content does not brings players together. It only serves to divide the community even further.
This. People are guesting leaving their own servers instead of helping out the one they’re already on. You have guilds manning people on the turrets who sit there for HOURS making sure nobody else can mess with them because they have no other choice if they want to beat it.
This is a disaster.
There is plenty of challenging content in the game, just not open world zerg events (Balthazar, Grenth and to a lesser extent Lyssa are not a total snooze). The difficulty of the Tequatl encounter probably doesn’t even surpass many of the dungeon bosses in the game (although there is a fair share of stacking and other cheese mechanics for them). Tequatl is being failed primarily because individual players have little control over the rest of the people “contributing”. The actual challenge is organisation and co-ordination of large numbers, not so much skill.
It’s a different type of content and it’s one that’s somewhat unusual. It’s not a true raid because you can’t decide who’s there with you (at least not yet, I suspect months from now you will be able to). Large scale open world events are sort of GW2’s niche. They carry the flaw of being filled with lots of disorganised players, but they allow everyone to participate in large scale content like this regardless of their guild or individual skill level.