That should be the name of this event.
I’ve tried this on my server 3 times now (Yak’s Bend), and I’ve never even seen them remove more than 3-4% of the boss’s health.
Why does this event not scale?
Why does this event go off if there are not enough people on to even make a dent in it?
Why would you make something that requires such large scale coordination without even having the mechanisms in-game that allow for said large scale coordination?
Why did you not beta test this?
Seriously, this event absolutely sucks. I’m never coming back to it.
That’s the second massively disappointing Living Story release in a row.
ArenaNet needs to command an all-stop on their Living Story teams, and have them get together and fix this mess.