Tequatl: Tribulation Mode (beyond hard mode)

Tequatl: Tribulation Mode (beyond hard mode)

in Tequatl Rising

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

As Anet plans updates to all dragon events, Tequatl’s encounter is a good basis for how these updates should be made. Requirements for coordinated groups and epic play will be a must, no question about it. But there is that niche group of players who love hair pulling challenges. What we need next is a separate Teq fight that’s even harder than the current one. Tribulation mode!

There are a few changes that will make the Teq fight even more challenging. We’ll need the following:

1) Instanced Raid fight. No, I’m not talking about the regular Tequatl being instanced. That wouldn’t be fair for everyone in the Open World. But the harder Teq fight should be. There should be an NPC in Splintered Coast that ports people over to an instance where Tequatl: Tribulation Mode would be. This could even be Moto testing out some new hologram technology. The fight would be Elite Content gone wacky, thus only the best can/should go in. One possibility would be that a Commander would need to start the instance, and would have the ability to kick people out. A player kicked would be unable to re-enter for 45 minutes. The instance should also have room for 200 players to participate.

2) Timer reduced to 10 minutes. The current 15 minute timer is quite generous to the well organized groups. By having so much extra time remaining near the end of the fight, part of the tense feeling of being uber focused fades too quickly, as people begin to relax and play sloppy by the last 25%. With a reduced timer, groups are now forced to remain focused on the task at hand. The psychological effect of this change would give that artificial sense of panic since there’s less time, but in reality, 10 minutes is actually more than enough.

3) Wave buff. Players are used to being insta-rezzed when the stomp wave hits. There needs to be a 1-hit mechanic here to punish people who don’t attempt to dodge or jump the wave. So instead of being downed after a wave hits you, you simply die.

4) Death mechanic. A new mechanic could be that if you died more than 3 times in this fight, you’re kicked out of the instance.

5) Unlock WP. For balance with a reduced fight time, the Splintered Coast WP should be available.

6) AFK kick timer. Let’s be honest, people camping and doing nothing hurts. So there should be an AFK timer that boots players out of the instance. Don’t move for 1 minute? You then get a 60 second countdown timer. If you still don’t move after that, you’re kicked out, and can’t re-enter for 45 minutes.

7) Increased rewards, and only for a win. A Tribulation Mode fight should have vastly increased rewards. No more chests for effort. You either win or lose.

Remember, this wouldn’t be an Open World fight like the regular Tequatl. It would be an instanced fight separate from the rest of the map. There could be a warning that says it’s for Elite players only, so there’d be no complaints should you fail. This could be the very first GW2 Raid content that players have been asking for. I highly recommend the Devs consider this challenge.

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Tequatl: Tribulation Mode (beyond hard mode)

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Posted by: XRay.1920

XRay.1920

I think they should leave things as it is and just decrease the amount of ppl allowed per map to like 20. More overflows, more fun, more “challenge”, ur gonna love it.

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Posted by: Conner.4702

Conner.4702

Do the fight with only 40 people. There is your extra hard mode. Now stop asking for this kind of crap.

Tequatl: Tribulation Mode (beyond hard mode)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

You can’t make an event like this for only a small amount of people. Raid content of the elite level needs to have a full group of no less than 100 people. But an instance of 200 people would be even better.

What I’m suggesting is new hard content for people who crave it. I’m not asking for the current Teq in the Open World to be buffed. He’s fine as is.

In GW2, Trading Post plays you!

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Posted by: XRay.1920

XRay.1920

I disagree, Teq is too easy. I mean they expected ppl to take weeks to do it. It should one shoot everything with laz0rb3ams out of it’s eyes and the fingers should just poke everyone to death. Also 5 min to kill it, 15 is too long. And make it so that using 3rd party software like TS gets u banned. choo choo -.-

Tequatl: Tribulation Mode (beyond hard mode)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I disagree, Teq is too easy. I mean they expected ppl to take weeks to do it. It should one shoot everything with laz0rb3ams out of it’s eyes and the fingers should just poke everyone to death. Also 5 min to kill it, 15 is too long. And make it so that using 3rd party software like TS gets u banned. choo choo -.-

I partially agree. Seeing Teq shoot lasers himself would be a great mechanic. However, in reality, dragons can’t shoot lasers, so it wouldn’t fit in with continuity.

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Posted by: Healix.5819

Healix.5819

The wave has too many issues to be a 1 shot mechanic. I don’t even look for it anymore, I just dodge ~2s after the stomp since it’s either lagged or has no graphic. When there’s only ~20 people around you though, the wave works fine.

If Tequatl was instanced and intended for coordinated guilds, the current Tequatl is indeed far too simple. If instanced, there should be no waypoints to run to. With enough people, you can easily rez a defeated player in seconds. The poison removal on the turret should also be removed. A coordinated team would have a 100% uptime on projectile negations and/or destroy the fingers as soon as they spawned. A really coordinated encounter would force everyone to stack and shift the poison around the area, acting as an enrage timer (can’t cleanse or negate it, lasts until the phase is over).

But if the encounter was actually instanced, I’d imagine it would be much different, since it would be possible to do other things, such as having Tequatl move. Players should have to complete a Tequatl jumping puzzle to get on top and survive the flight phase to force it to land and then to distract it so the laser can shoot.

(edited by Healix.5819)

Tequatl: Tribulation Mode (beyond hard mode)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I see what you’re saying. Maybe there could be additional Turrets that specifically shoot at Teq in the air to bring him down. Then the fight starts as he lands. A JP up the Teq’s back to get to a “sweet spot” for a crit attack would be an awesome mechanic, but I’m not sure the game engine could handle that. The thought of a moving JP is delicious sounding.

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(edited by Smooth Penguin.5294)

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

I wish once per hour (00:00-00:25 for example) the next attemp would :
a) reduce his hp by 50%
b) rates of attacks are tripled
c) the timer get halved also to 7 min
d) more waypoints are disabled
3) damage taken by cannons are reduced

but:
e) chances for loot is increased dramaticaly

(edited by Killthehealersffs.8940)

Tequatl: Tribulation Mode (beyond hard mode)

in Tequatl Rising

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I wish once per hour (00:00-00:25 for example) the next attemp would :
a) reduce his hp by 50%
b) rates of attacks are tripled
c) the timer get halved also to 7 min
d) more waypoints are disabled
3) damage taken by cannons are reduced

but:
e) chances for loot is increased dramaticaly

You can’t reduce both the timer and his HP. That would make things a little too easy, since the timer stops when he hits each quarter life.

In GW2, Trading Post plays you!

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Posted by: Brave Sir Ryan.1240

Brave Sir Ryan.1240

Tribulation Teq? Sorry, all I can picture in my head are spike traps placed randomly around the swamp.

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Posted by: Victory.2879

Victory.2879

They need to fix the current one before diving off into fantasy raid designs that would be played by 0.01% of the population. But I agree, anything along these lines should in future be instanced rather than ruining open world content for the vast majority.

Teq is already becoming a wasteland.

Having a ‘random’ spawn time in a huge window but needing lots of organisation means the current Teq is a huge waste of time for the majority of players in most servers, so the first thing they need to fix is that. Make it spawn every hour, on the hour, so people know exactly how much time they have to get ready and casual players can have a chance at it as well as a chance of learning what they might need to do as part of an organised group.

The current random spawn time and requirement for massive organisation means that if it is left as is, it will be down to the diehards left doing it and the rest of the population will be off doing better things with their limited leisure time.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)