Tequatl: Tribulation Mode (beyond hard mode)
I think they should leave things as it is and just decrease the amount of ppl allowed per map to like 20. More overflows, more fun, more “challenge”, ur gonna love it.
Do the fight with only 40 people. There is your extra hard mode. Now stop asking for this kind of crap.
You can’t make an event like this for only a small amount of people. Raid content of the elite level needs to have a full group of no less than 100 people. But an instance of 200 people would be even better.
What I’m suggesting is new hard content for people who crave it. I’m not asking for the current Teq in the Open World to be buffed. He’s fine as is.
I disagree, Teq is too easy. I mean they expected ppl to take weeks to do it. It should one shoot everything with laz0rb3ams out of it’s eyes and the fingers should just poke everyone to death. Also 5 min to kill it, 15 is too long. And make it so that using 3rd party software like TS gets u banned. choo choo -.-
I disagree, Teq is too easy. I mean they expected ppl to take weeks to do it. It should one shoot everything with laz0rb3ams out of it’s eyes and the fingers should just poke everyone to death. Also 5 min to kill it, 15 is too long. And make it so that using 3rd party software like TS gets u banned. choo choo -.-
I partially agree. Seeing Teq shoot lasers himself would be a great mechanic. However, in reality, dragons can’t shoot lasers, so it wouldn’t fit in with continuity.
The wave has too many issues to be a 1 shot mechanic. I don’t even look for it anymore, I just dodge ~2s after the stomp since it’s either lagged or has no graphic. When there’s only ~20 people around you though, the wave works fine.
If Tequatl was instanced and intended for coordinated guilds, the current Tequatl is indeed far too simple. If instanced, there should be no waypoints to run to. With enough people, you can easily rez a defeated player in seconds. The poison removal on the turret should also be removed. A coordinated team would have a 100% uptime on projectile negations and/or destroy the fingers as soon as they spawned. A really coordinated encounter would force everyone to stack and shift the poison around the area, acting as an enrage timer (can’t cleanse or negate it, lasts until the phase is over).
But if the encounter was actually instanced, I’d imagine it would be much different, since it would be possible to do other things, such as having Tequatl move. Players should have to complete a Tequatl jumping puzzle to get on top and survive the flight phase to force it to land and then to distract it so the laser can shoot.
(edited by Healix.5819)
I see what you’re saying. Maybe there could be additional Turrets that specifically shoot at Teq in the air to bring him down. Then the fight starts as he lands. A JP up the Teq’s back to get to a “sweet spot” for a crit attack would be an awesome mechanic, but I’m not sure the game engine could handle that. The thought of a moving JP is delicious sounding.
(edited by Smooth Penguin.5294)
I wish once per hour (00:00-00:25 for example) the next attemp would :
a) reduce his hp by 50%
b) rates of attacks are tripled
c) the timer get halved also to 7 min
d) more waypoints are disabled
3) damage taken by cannons are reduced
but:
e) chances for loot is increased dramaticaly
(edited by Killthehealersffs.8940)
I wish once per hour (00:00-00:25 for example) the next attemp would :
a) reduce his hp by 50%
b) rates of attacks are tripled
c) the timer get halved also to 7 min
d) more waypoints are disabled
3) damage taken by cannons are reducedbut:
e) chances for loot is increased dramaticaly
You can’t reduce both the timer and his HP. That would make things a little too easy, since the timer stops when he hits each quarter life.
Tribulation Teq? Sorry, all I can picture in my head are spike traps placed randomly around the swamp.
They need to fix the current one before diving off into fantasy raid designs that would be played by 0.01% of the population. But I agree, anything along these lines should in future be instanced rather than ruining open world content for the vast majority.
Teq is already becoming a wasteland.
Having a ‘random’ spawn time in a huge window but needing lots of organisation means the current Teq is a huge waste of time for the majority of players in most servers, so the first thing they need to fix is that. Make it spawn every hour, on the hour, so people know exactly how much time they have to get ready and casual players can have a chance at it as well as a chance of learning what they might need to do as part of an organised group.
The current random spawn time and requirement for massive organisation means that if it is left as is, it will be down to the diehards left doing it and the rest of the population will be off doing better things with their limited leisure time.