Tequatl is another bad LW update

Tequatl is another bad LW update

in Tequatl Rising

Posted by: bartmoss.5107

bartmoss.5107

1) Bad encounter balance. I don’t mind hard, but these wipefests are ridiculous. Give us real organized raids and balance for them, or stick with PUGs and balance for them. But make up your mind and make the game playable.

2) Zergs so bad no sane computer hardware can render them. “zerg” does not equal “good game”. i5 3.2 Ghz 16GB Ram GTX 760 2GB playing off a good Samsung SSD and the framrate quickly goes to hell in that fight. And, yes, this is 2013, I should not have to pick “best performance” settings in a game to make it playable.

3) Overflow still sucks. I understand why it’s there, and it’s better then queues, but then don’t run world events that overcrowd areas.

4) Crash (forgot that changing performance setting in a zerg was a bad idea), relog within 20s, get bumped to an overflow failfight after finally getting into a battle that seemed to stand a chance. Fun. Not. kitten , let people reconnect to their “spot” if they relog immediately and do not switch characters. This is such a no-brainer, it’s actually painful that I need to spell it out.

5) Keeping players busy by wiping them does not substitute for actual content. It just reflects incredibly badly on the skill of your designers.

6) The problems that haunt LW are echoed all over GW2. The lack of anything fun to do, the gorram poor balance, and the absolutely terrible quality of almost all of the living world updates, have managed to ruin my motivation to play gw2. I will probably stick around for one or two more, but at this point I am more likely to buy the next WoW expansion than to play GW2 for any length of time.

7) “It’s free to play”. Yeah, I guess we really do get what we pay for – low quality – except I actually support the game with gem purchases. I’ll happily balance the equation and spend my money elsewhere.

Tequatl is another bad LW update

in Tequatl Rising

Posted by: Boysenberry.1869

Boysenberry.1869

1. I definitely think the balance should be tweaked a bit. Like most events it should scale based on number of players participating. If an organized full home server is fighting him, keep the encounter the same. But if it’s an Overflow fighting him with either half the manpower or only half the people are non-afk, his health should reflect that to make the difficulty fairly even no matter how many players are present.

2. I don’t have a problem here. I have a Wal-Mart computer with all settings on high and though the FPS slow down quite a bit in giant zergs, the game is still playable.

3. Overflows are just a terrible design. Ideally the game would have multiple instances for their home server and Overflow would just be like the old International where people from multiple servers would get together.

4. I may be lucky but I never have any crashing or disconnecting problems.

5. Once players get used to the fight it isn’t too hard to stay alive. Dodge the wave, step out of the poison. Sometimes it’s hard to see with all of the clutter on the screen but if you’re taking lots of damage over time you’re standing in poison. If the turret users are competent (unlikely for Overflow) then you might be able to keep the zerg in the poison.

Tequatl is another bad LW update

in Tequatl Rising

Posted by: data.4093

data.4093

Just got done with a teq on fort aspenwood- not a small server but only 20 people showed up.

When we actually had people trying it was hard to get in, once the event started connections began lagging and people dc’ed(every.single.time.). Then if you got back in with your party you still failed. Now no one does it. GG. It’s not like the rewards are worth the frustration, the best you can get is an account bound ascended weapon with crappy stats. But you’re not going to get it anyway.

Tequatl is another bad LW update

in Tequatl Rising

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

snip

You forgot to mention how the Tequatl fight is one of the best updates to the game yet!

In GW2, Trading Post plays you!