Tequatl is another bad LW update
1. I definitely think the balance should be tweaked a bit. Like most events it should scale based on number of players participating. If an organized full home server is fighting him, keep the encounter the same. But if it’s an Overflow fighting him with either half the manpower or only half the people are non-afk, his health should reflect that to make the difficulty fairly even no matter how many players are present.
2. I don’t have a problem here. I have a Wal-Mart computer with all settings on high and though the FPS slow down quite a bit in giant zergs, the game is still playable.
3. Overflows are just a terrible design. Ideally the game would have multiple instances for their home server and Overflow would just be like the old International where people from multiple servers would get together.
4. I may be lucky but I never have any crashing or disconnecting problems.
5. Once players get used to the fight it isn’t too hard to stay alive. Dodge the wave, step out of the poison. Sometimes it’s hard to see with all of the clutter on the screen but if you’re taking lots of damage over time you’re standing in poison. If the turret users are competent (unlikely for Overflow) then you might be able to keep the zerg in the poison.
Just got done with a teq on fort aspenwood- not a small server but only 20 people showed up.
When we actually had people trying it was hard to get in, once the event started connections began lagging and people dc’ed(every.single.time.). Then if you got back in with your party you still failed. Now no one does it. GG. It’s not like the rewards are worth the frustration, the best you can get is an account bound ascended weapon with crappy stats. But you’re not going to get it anyway.
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You forgot to mention how the Tequatl fight is one of the best updates to the game yet!