Tequatl loot or failing

Tequatl loot or failing

in Tequatl Rising

Posted by: Onshidesigns.1069

Onshidesigns.1069

Tequatl Rising needs a lesser loot reward for failing the event. But it must still feel like good loot for time put in on event.

If Anet does not do this add a lesser failed loot to Tequatl. Many players will quit halfway through the event. And may decide that attempting the event is not worth the risk of failure.

Tequatl loot or failing

in Tequatl Rising

Posted by: panzer.6034

panzer.6034

Are there that many timid souls afraid of losing 2s to repair their armor that they’d skip the event? “Risk of failure?”

Tequatl loot or failing

in Tequatl Rising

Posted by: Onshidesigns.1069

Onshidesigns.1069

Yes there are. Some players only care about loot. Which is why we have things like speed runs in dungeons.

A good portion of the players using the dragon timer, only want their quick rares.

(edited by Onshidesigns.1069)

Tequatl loot or failing

in Tequatl Rising

Posted by: Healix.5819

Healix.5819

Loot is based on what percentage you get his health down to, based on 25% chunks with an extra bonus for winning.

Tequatl loot or failing

in Tequatl Rising

Posted by: Curo.2483

Curo.2483

They better not encourage playing in any way other than the way that results in success. I don’t want to see another situation where people farm champions instead of doing the event. Farming is unlimited, you can do it anywhere, and at any time. Special events and LS content is found in one specific place at a specific time, and there should be no reason to encourage farmers to take even one spot on the map away from someone who actually wants to play the content.

Curo Lunesque – “Concerned Citizen and Community Builder”
NSP – northernshiverpeaks.org

Tequatl loot or failing

in Tequatl Rising

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

They better not encourage playing in any way other than the way that results in success. I don’t want to see another situation where people farm champions instead of doing the event. Farming is unlimited, you can do it anywhere, and at any time. Special events and LS content is found in one specific place at a specific time, and there should be no reason to encourage farmers to take even one spot on the map away from someone who actually wants to play the content.

This is true, but look at what happens if you don’t. Once they removed the reason to farm certain things the people who wanted to get it done couldn’t because there weren’t enough people around.

It’s kind of a “kitten ed if you do, kitten ed if you don’t” system. If they don’t make it rewarding enough, then there won’t be enough people to do it. Remember they’ve already said it will take like 80 people in good gear to even pull it off. I honestly don’t think most servers will even be able to put that many people there. Which means guesting to one of the top 4/5, and then their home players not being able to get in. The other side is that if they make it too rewarding then people will figure out a way to farm it.

Now if the event could be completed by 5/10 people it wouldn’t be an issue. That’s small enough so that the people who really want to do it can, even if the loot isn’t so great. Consider the situation right now with Jormag. 5 people doing Jormag takes so long, and most people ignore it now. Big groups will just run past you on the way to a champion. Now they are introducing something that will require more time, and more effort, and hope that there are enough people to accomplish it.

Tequatl may be short, but it has to be a better reward than champion farming over the same time period or there just won’t be a reason to do it. Unless people do it for the .000000001% chance at getting an ascended weapon.

Just my opinion anyway, that doesn’t make it valid.

Tequatl loot or failing

in Tequatl Rising

Posted by: Tyragon.2496

Tyragon.2496

I remember reading from the GW2wiki about Tequatl, that was probably announced at the twitch stream, that each 25% HP drop, Tequatl drops a chest you can loot. At the end of the fight, you get the big bonus chest for completing it.

So in a way, if you just get him to 75%, you’re still rewarded.

Tequatl loot or failing

in Tequatl Rising

Posted by: Ian Smith.8690

Ian Smith.8690

I remember reading from the GW2wiki about Tequatl, that was probably announced at the twitch stream, that each 25% HP drop, Tequatl drops a chest you can loot. At the end of the fight, you get the big bonus chest for completing it.

So in a way, if you just get him to 75%, you’re still rewarded.

Hmm, hadn’t read or heard that part but you’re right. Do we have to actually loot it or does it just appear in our bags? Would be sort of contradictory to the idea of mobs not dropping loot if we have to stop fighting to go loot these percentage drops.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Tequatl loot or failing

in Tequatl Rising

Posted by: Gabby.3205

Gabby.3205

I remember reading from the GW2wiki about Tequatl, that was probably announced at the twitch stream, that each 25% HP drop, Tequatl drops a chest you can loot. At the end of the fight, you get the big bonus chest for completing it.

So in a way, if you just get him to 75%, you’re still rewarded.

Hmm, hadn’t read or heard that part but you’re right. Do we have to actually loot it or does it just appear in our bags? Would be sort of contradictory to the idea of mobs not dropping loot if we have to stop fighting to go loot these percentage drops.

I don’t think Teq will actually drop a chest. It will probably like Scarlet’s invasions: Your final reward increases the more waves you defeated, and it is given to you at the end of the event. I’m guessing “each 25% HP drop, Tequatl drops a chest you can loot” means that, at the end of the event, you will get one chest for each 25% HP, so if you defeat Teq you will get 4 chests at the end (plus the bonus chest).

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”