Tequatl previews: info request

Tequatl previews: info request

in Tequatl Rising

Posted by: Evil Seabass.5214

Evil Seabass.5214

For those of you who have seen the previews for the Tequatl fight, do you know whether the actual fight will involve more than just Tequatl? For example, will there be hoards of undead minions that he summons during the fight, or will we be focused solely on Teq? Any recommended food buffs we should bring to the fight, such as +vit, pow, +vs undead, etc?

I hope tomorrow is as epic as my imagination makes it out to be…

Tequatl previews: info request

in Tequatl Rising

Posted by: Donari.5237

Donari.5237

I watched the live stream demo. There are plenty of mobs; they attack necessary tools such as the hylek cannons, which are needed to keep his bone walls down. Since there is a timer to defeat him, and those walls eat up a chunk of time if they go up, support fighting is almost more crucial than hitting the dragon itself. Also there will be jump platforms to quickly move to crisis areas in the battle.

What I haven’t discerned from what I’ve seen is if one can get gold credit without ever touching Tequatl directly. I sure hope so.

As to food, I don’t know. Vs. Undead sounds like a stellar idea. There will be a learning curve, certainly! I wish I could join tomorrow’s fight; alas, Tuesdays are my one day a week I can’t play. -eyes Wednesday avidly-

Tequatl previews: info request

in Tequatl Rising

Posted by: locoman.1974

locoman.1974

From watching the previews.

There’s tequatl himself, self explanatory.

Two new things to him, he gains hardened scales which stack, if they stack too high he’ll create the bone walls and you will have to destroy them before getting to him again (while the time still ticks away), and applies poison to the ground, which doesn’t dissipate on its own and will kill you if you stand on it too long, as he keeps casting it there’s less space to stand on. The hylek turrets have abilities to remove the poison and remove stacks of hardened scales on Tequatl and undead will spawn to attack them, you will have to have people manning the turrets and people defending them, you can’t ignore them as you do now.

There’s also the megalaser, from time to time it’ll shoot Tequatl stunning him, when it does he’ll take more damage. Most likely you can’t kill him in time without that extra damage, so you have to defend the megalaser as well (more undead attacking it, can’t ignore it either like you do now).

From time to time he’ll fly up for about a minute and a half (timer stops when it happens), hordes of undead will show up and try to destroy the turrets and megalaser when he does, you have to stop them.

So I’d say yes, there will be lots of things to fight other than the big guy himself.

Also some new abilities, he’ll summon a tidal wave that gets higher the lower his health is. At first you’ll be able to jump them, but after a while you’ll have to use jump pads to jump over it. He’ll also teleport a random player to an underwater area, you have to swim out quick or you’ll die there. All nearby waypoints will be contested when the fight begins, so it’s important to stay alive and resurrect players. They estimate it’ll take you at least a minute or running from the nearest waypoint to get back.

And one thing… you can already get full gold participation on all 3 dragon events without touching the dragons (I usually do just that on my conditions heavy mesmer), just by killing everything else they spawn, so I’m guessing it’ll be the same in this one.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.