Tequatl wave desync

Tequatl wave desync

in Tequatl Rising

Posted by: Dee Jay.2460

Dee Jay.2460

Tequatls shockwave visuals and coding seem to be a little out of sync.

The wave actually hits you a good half-second before the animation hits you. This makes timing your evades a little unintuitive.

Tequatl wave desync

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

Yes, i have noticed it too. Jumping is impossible, because you have to guess where the wave really is. And the delay is not always the same.

Actions, not words.
Remember, remember, 15th of November

Tequatl wave desync

in Tequatl Rising

Posted by: Andele.1306

Andele.1306

Hitbox problems in GW2? Impossible!
/snark off
Has been a problem since frost and flame, worse is each pulse/part of the wave counts as its own hit so depending on if you have stability and stand still, dodge back or just get knocked around depends on if it barely does 2k damage (the intended amount) or instakills you.

When life gives you lemon, ask if its from a anime or manga.

Tequatl wave desync

in Tequatl Rising

Posted by: stale.9785

stale.9785

From personal experience, I thought if you weren’t fully booned to survive, it WAS an insta-kill. Nice to know it’s just a game bug.