Tequatl will be a ghost town soon!
It already is on certain servers. Everybody is trying to get a slot on Blackgate now.
Blackgate got him to 1%. Meaning he’s doable…albeit it takes godlike levels of coordination. Double the time we have to do him and we’ll be able to pull it off…one would hope.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Let everyone leave. I’m sure with enough practice and teamwork, guilds will be able to take him down.
Yeah … unless this encounter changes a bit it’ll die. Noone will even bother. And that is sad because the mechanics are great.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
Let everyone leave. I’m sure with enough practice and teamwork, guilds will be able to take him down.
a guild group of like 20-30 people…if everyone gets on, would not be able to take him down simply because of his high health pool
and i agree that his new mechanics are awesome, and it’s sad that people are going to give up because they are failing at 60-80%
if we were failing at say….10-20% a person would still have in the back of their head “We can do this next time!”
Even if people learn how to do the encounter, they’re not going to do it. Two rares, some ascended materials and a tiny chance at some unique items are not enticing enough to organize a good group and fight Tequatl for 15 minutes.
Even if people learn how to do the encounter, they’re not going to do it. Two rares, some ascended materials and a tiny chance at some unique items are not enticing enough to organize a good group and fight Tequatl for 15 minutes.
Actually it’s 45 ~ 60 minutes (each stage has a max timer of 15 minutes) for those drops so it’s even worse
I don’t know, wherever questing server I go, I always end up in overflow. I have not been able to meet the new Tequatl yet XD.
Even if people learn how to do the encounter, they’re not going to do it. Two rares, some ascended materials and a tiny chance at some unique items are not enticing enough to organize a good group and fight Tequatl for 15 minutes.
Actually it’s 45 ~ 60 minutes (each stage has a max timer of 15 minutes) for those drops so it’s even worse
no, it’s 15 minutes total. If it was 45 minutes then people could actually do it, that would be silly.
I don’t know, wherever questing server I go, I always end up in overflow. I have not been able to meet the new Tequatl yet XD.
You didn’t miss much, except a lot of frustration.
My predictions:
1. (12 hours – 2 days) Blackgate defeats Tequatl. Brief celebration by the game as a whole, for being the world first and showing that it can be done. Interest in the event is revitalized as everyone attempts to be the second server to defeat Tequatl.
2. (Rest of event) Blackgate manages to defeat Tequatl a handful more times, but more often than not has issues with PUGS or cannot muster up enough DPS to defeat Tequatl. Due to Blackgate’s enormous influx of people from other servers during the event, this prevents them from mobilizing their server 90% of the time. Still, during this interim, 2-4 highly organized guild groups from other servers in the game take him down as well, to much fanfare.
3. (After event ends) Interest in Tequatl plummets as servers realize that Blackgate’s old level of coordination is impossible, due to lack of motivated players and an increase in player groups doing standard PvE content instead of joining in. Consequently, Blackgate’s occasional triumphs quickly die down, and tension between those attempting to complete Tequatl and newbies or other players questing in the zone grows. Much influx on the forums directed at bashing newbies in the zone, leading to general flame wars. ArenaNet introduces several bugfixes to Tequatl, in addition to adding an AFK timer on the turrets. This does not stop trolls from messing up the fight on occasion.
4. (Month after event ends) Tequatl is still considered one of the hardest bosses in the game, and virtually impossible to farm due to a combination of general PvErs subtracting from the available population able to fight, as well as an influx of “dedicated trollers” who make it a goal to AFK on the turrets or otherwise make the fight unwinnable. Despite ArenaNet’s attempts to patch this, they continue to find ways around it, up to and including simply not participating. There is an active push to let ArenaNet raise the population cap in the zone, or make Tequatl an instanced area for the same amount of people. ArenaNet declines to comment, instead cryptically saying that they are “looking into” ways to fix the fight.
5. (2 months and beyond) Tequatl is rarely attempted on any server, and even on Blackgate is usually ignored, with guilds on rare occasions challenging him (and usually failing). Apathy for the event grows, and even though the trolls leave due to minimal interest in the event, they are still often brought up as a reason why the event shouldn’t be attempted. From this point onwards, Tequatl is thought of as a broken, subpar world boss. ArenaNet’s cryptic comments about “looking into it” break the fight further, or are never delivered at all. From this point onwards, Tequatl is used primarily as a “prestige boss” who up-and-coming “elite” guilds from all servers challenge to show how good they are to YouTube. Despite their best intentions and accomplishments, the guild attempts are met by the populace with a shrug, a groan, and inane arguments in LA about what constitutes being a tryhard.
(edited by Atrabelos.7584)
You really should have stopped at step one. Once Blackgate completes the event and most of the raid gets two rares and some ascended materials, the event will become a ghost town.
snip
you my friend…understand me entirely
Let everyone leave. I’m sure with enough practice and teamwork, guilds will be able to take him down.
That’ll be nice if there was a instanced version for guilds.
You know, go to spot, use some flag pole to activate at the cost of some merits and influence, guild members can enter using the flag pole, and then they can start the event once inside.
As a world event, no matter how big and organized your guild is, nothing guarantees they’ll end up together in the same overflow, and that there won’t be some idiot using the turret to attack a nearby risen instead removing scales, poison clouds and attacking Tequatl, or that people won’t simply stick around on the ground hoping the rest will finish the event for them, while still counting for the event scaling.
For me randoms can leave the tequatl, that would give the slots on map for organized guilds. For instance couple of guilds make an alliance and officers of those guilds discuss which guild cover which part of the encounter and they communicate between each other…right now it is impossible to get even couple of ppl from the guild cuz of overcrowded maps.
Its already happening in my guild, full guild, 3 people attending the rest are “meh, best our servers done is 90%, not worth it” Gonna be a dead zone anet.
I guess we’ll have to see how quickly the fight gets abandoned. And if ANet will do anything to try to stop it.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
well…blackgate has downed him..so i guess that speeds things up
Yup. Now the rush of people guesting to Blackgate and the slow death of attempts across a majority of servers.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
Atrabelos summed it up perfectly.
Atrabelos. put it in great summary. And even to add to it. 15mins of dealing with constant failure and unorganized teams we not make people want to continue it let alone anyone who has beat him,(Blackgate), or got all the achievemnets. Will most likely not do the event again for a few rare and grn/blues. Especially with pugs…
My predictions:
1. (12 hours – 2 days) Blackgate defeats Tequatl. Brief celebration by the game as a whole, for being the world first and showing that it can be done. Interest in the event is revitalized as everyone attempts to be the second server to defeat Tequatl.
2. (Rest of event) Blackgate manages to defeat Tequatl a handful more times, but more often than not has issues with PUGS or cannot muster up enough DPS to defeat Tequatl. Due to Blackgate’s enormous influx of people from other servers during the event, this prevents them from mobilizing their server 90% of the time. Still, during this interim, 2-4 highly organized guild groups from other servers in the game take him down as well, to much fanfare.
3. (After event ends) Interest in Tequatl plummets as servers realize that Blackgate’s old level of coordination is impossible, due to lack of motivated players and an increase in player groups doing standard PvE content instead of joining in. Consequently, Blackgate’s occasional triumphs quickly die down, and tension between those attempting to complete Tequatl and newbies or other players questing in the zone grows. Much influx on the forums directed at bashing newbies in the zone, leading to general flame wars. ArenaNet introduces several bugfixes to Tequatl, in addition to adding an AFK timer on the turrets. This does not stop trolls from messing up the fight on occasion.
4. (Month after event ends) Tequatl is still considered one of the hardest bosses in the game, and virtually impossible to farm due to a combination of general PvErs subtracting from the available population able to fight, as well as an influx of “dedicated trollers” who make it a goal to AFK on the turrets or otherwise make the fight unwinnable. Despite ArenaNet’s attempts to patch this, they continue to find ways around it, up to and including simply not participating. There is an active push to let ArenaNet raise the population cap in the zone, or make Tequatl an instanced area for the same amount of people. ArenaNet declines to comment, instead cryptically saying that they are “looking into” ways to fix the fight.
5. (2 months and beyond) Tequatl is rarely attempted on any server, and even on Blackgate is usually ignored, with guilds on rare occasions challenging him (and usually failing). Apathy for the event grows, and even though the trolls leave due to minimal interest in the event, they are still often brought up as a reason why the event shouldn’t be attempted. From this point onwards, Tequatl is thought of as a broken, subpar world boss. ArenaNet’s cryptic comments about “looking into it” break the fight further, or are never delivered at all. From this point onwards, Tequatl is used primarily as a “prestige boss” who up-and-coming “elite” guilds from all servers challenge to show how good they are to YouTube. Despite their best intentions and accomplishments, the guild attempts are met by the populace with a shrug, a groan, and inane arguments in LA about what constitutes being a tryhard.
6) ANet decides to make the other world bosses comparably difficult, and under-utilized.
6) ANet decides to make the other world bosses comparably difficult, and under-utilized.
Then they better nerf champ farming because no one would bother doing any of the world bosses then.
6) ANet decides to make the other world bosses comparably difficult, and under-utilized.
Then they better nerf champ farming because no one would bother doing any of the world bosses then.
Don’t laugh TOO hard there.
think were already on stage 3
My predictions:
1. (12 hours – 2 days) Blackgate defeats Tequatl. Brief celebration by the game as a whole, for being the world first and showing that it can be done. Interest in the event is revitalized as everyone attempts to be the second server to defeat Tequatl.
2. (Rest of event) Blackgate manages to defeat Tequatl a handful more times, but more often than not has issues with PUGS or cannot muster up enough DPS to defeat Tequatl. Due to Blackgate’s enormous influx of people from other servers during the event, this prevents them from mobilizing their server 90% of the time. Still, during this interim, 2-4 highly organized guild groups from other servers in the game take him down as well, to much fanfare.
3. (After event ends) Interest in Tequatl plummets as servers realize that Blackgate’s old level of coordination is impossible, due to lack of motivated players and an increase in player groups doing standard PvE content instead of joining in. Consequently, Blackgate’s occasional triumphs quickly die down, and tension between those attempting to complete Tequatl and newbies or other players questing in the zone grows. Much influx on the forums directed at bashing newbies in the zone, leading to general flame wars. ArenaNet introduces several bugfixes to Tequatl, in addition to adding an AFK timer on the turrets. This does not stop trolls from messing up the fight on occasion.
4. (Month after event ends) Tequatl is still considered one of the hardest bosses in the game, and virtually impossible to farm due to a combination of general PvErs subtracting from the available population able to fight, as well as an influx of “dedicated trollers” who make it a goal to AFK on the turrets or otherwise make the fight unwinnable. Despite ArenaNet’s attempts to patch this, they continue to find ways around it, up to and including simply not participating. There is an active push to let ArenaNet raise the population cap in the zone, or make Tequatl an instanced area for the same amount of people. ArenaNet declines to comment, instead cryptically saying that they are “looking into” ways to fix the fight.
5. (2 months and beyond) Tequatl is rarely attempted on any server, and even on Blackgate is usually ignored, with guilds on rare occasions challenging him (and usually failing). Apathy for the event grows, and even though the trolls leave due to minimal interest in the event, they are still often brought up as a reason why the event shouldn’t be attempted. From this point onwards, Tequatl is thought of as a broken, subpar world boss. ArenaNet’s cryptic comments about “looking into it” break the fight further, or are never delivered at all. From this point onwards, Tequatl is used primarily as a “prestige boss” who up-and-coming “elite” guilds from all servers challenge to show how good they are to YouTube. Despite their best intentions and accomplishments, the guild attempts are met by the populace with a shrug, a groan, and inane arguments in LA about what constitutes being a tryhard.
This ladies and gents is why TimeTravel is not only possible but might have already happened!
can and do speak to unicorns.” (Arrow The
Unicorn)
I’ve tried it once, failed the event and I’m never going back to it.
EDIT: I was rewarded with all of 2 copper for participating in a 15 minute event. No chests, no drops, nothing.
(edited by Elbegast.6970)
I’ve tried it once, failed the event and I’m never going back to it.
You should give your server (Overflow? Man, I think that’s my home server too!) at least two or three failures before quitting.
After the fifth or sixth, you’ll be able to spot failures coming within the first two or three minutes!
People will get discouraged. Especially when they aren’t even getting past the first phase and not getting any rewards.
Players like to see progress. So far, I have yet to see any real progress for any of five tequatl fights. Sure, a few percentages lower here and there, but it’s still mostly just craziness and getting everyone organized is going to be very difficult.
I think until players start seeing him regularly go down to 75% health, you’re going to see more and more people simply giving up.
Well, to be honest, you don’t need genius-level intellect to come to the conclusion Atrabelos did. You only need to remember Karka Queen in Southsun. Even without the level of difficulty posed from Teq, the Queen could be farmed.
But, for the most part, there’s no interest due to the lack of rewards.
You don’t need time travel . . . just common sense.
My predictions:
—SNIP—
3 words about Tequatls future:
Like he said.
(edited by Thaia.5146)
you guys are all kittenes. rarely do i defend anet for anything, but this time they’ve made some challenging content and all you kittenbags can do is complain. gtfo. go play some weak-kitten wow.
wow just wow…dude people can have an opinion its better then sitting on our kitten all day and having a 1% success rate. You need to chill and maybe even take a pill.
can and do speak to unicorns.” (Arrow The
Unicorn)
but those ppl who give up may b those who arnt putting in much effort (i.e. those dying and unaware of tacs), and hopefully more of the rest remains over time to slowly get teq further down in %
I used to be a power ranger, now not sure anymore
you guys are all kittenes. rarely do i defend anet for anything, but this time they’ve made some challenging content and all you kittenbags can do is complain. gtfo. go play some weak-kitten wow.
If you can’t see that the thread topic is as much a commentary on the state of the player-base as it is anything, then perhaps you should not have posted.
What I am wondering is, why no one has brought up the issue of scaling as of now. i mean, it is entirely possible, that with a smaller, well organized group of say 20 players, Tequatl would be scaled down and be more easily done? Instead of a large and heavily unorganised group.
If that would be the case, that would be great. I always disliked the current world bosses, where you just spammed attacks uncoordinated and the mass was enough to win the fight. Now there will be actually need of tactics, a player who wants in on the success needs to understand the event and participate in it – AND THAT IS GREAT. I am all for challenging, near-to-impossible content depending entirly on your frigging skill and teamwork.
Well, to be honest, you don’t need genius-level intellect to come to the conclusion Atrabelos did. You only need to remember Karka Queen in Southsun. Even without the level of difficulty posed from Teq, the Queen could be farmed.
But, for the most part, there’s no interest due to the lack of rewards.
You don’t need time travel . . . just common sense.
Basically this.
Karka Queen admittedly does still get run occasionally, but mostly by big guilds rallying people to do it. Even still, I’m not sure if the rewards are really worth the effort. It’s also unfortunate that most of Southsun is pretty much unusable to the solo player due to the encampments being impossible to clear by one player.
Tequatl suffers from the same problem. Right now, players get nothing if they don’t get past 75%, which is discouraging. The rewards for under 75% are mostly uninspiring from what I’ve heard so far, with the only decent rewards coming from the kill itself. Even those are mostly relying on RNG to be worth that extreme level of communication that simply won’t be possible a month down the line.
It’s a worrying state right now, to say the least.
All I’ve heard so far is that low-pop servers with 10-30 people had it worse.
can and do speak to unicorns.” (Arrow The
Unicorn)
What I am wondering is, why no one has brought up the issue of scaling as of now. i mean, it is entirely possible, that with a smaller, well organized group of say 20 players, Tequatl would be scaled down and be more easily done? Instead of a large and heavily unorganised group.
If that would be the case, that would be great. I always disliked the current world bosses, where you just spammed attacks uncoordinated and the mass was enough to win the fight. Now there will be actually need of tactics, a player who wants in on the success needs to understand the event and participate in it – AND THAT IS GREAT. I am all for challenging, near-to-impossible content depending entirly on your frigging skill and teamwork.
Actually, I’m not sure if it scales like that. From what I remember, the fight was designed to be played by 80+ people. Having less than that just might mean you never have enough DPS to do anything to him.
The thing is – its been successfully done…once. They couldn’t repeat it once the guild guys who wanted the “first kill” credit left. Its been respawning every hour-ish and nope, no other successes. Its liandri for a group. Now there’s a pile of guys that will immediately, without even reading, just post “omg, l2p, i love it, its hard” but you guys are total dingbats. 99% of all servers are failing and those guys are too busy doing fractals and reading the forum at the same time to actually attempt the new teq. So you get the poser “omg hard content, i loves cause i am leet!” while the 99% of the rest of us go “why do they keep making this stuff a grind?”. Its not a l2p issue, if you think it is, guest on my server and teach us all. Best attempt so far – 90%. Its…not…balanced….
But now we get to the question… what WOULD be “worth it” in terms of rewards?
But now we get to the question… what WOULD be “worth it” in terms of rewards?
Guaranteed Exotic, at least 20s and 2-4 Champion Loot Bags… that’s my MINIMUM
But now we get to the question… what WOULD be “worth it” in terms of rewards?
Guaranteed Exotic, at least 20s and 2-4 Champion Loot Bags… that’s my MINIMUM
I’m pretty much in the same road.
Minimum of 1 exotic + other stuff considering it’s current difficulty.
As it is, I can spend that 15+ minutes just doing champ farming and end up better off.
For me randoms can leave the tequatl, that would give the slots on map for organized guilds. For instance couple of guilds make an alliance and officers of those guilds discuss which guild cover which part of the encounter and they communicate between each other…right now it is impossible to get even couple of ppl from the guild cuz of overcrowded maps.
Why do only people in large zerg guilds deserve to be at the fight?
The issue isn’t that it’s hard, too hard for anyone but the best at this point, or requires insane levels of coordination. That would be okay and it would be engaging if the rewards were worth it. Sadly, they are not. Farming champions is easier and nets you not too much worse for the effort and time required to actually coordinate and down Tequatl. If ANET wants Tequatl to actually be of interest, he needs to drop some really incredible loot that would make an entire server want to cooperate to down him. As of now, it’s not worth it. Simply nerfing champ loot wouldn’t help, and nerfing Tequatl is the opposite of what they’re going for. They need to up the loot and distribute apology loot to people who have gotten the rewards for beating him already, easy fix.
I have to agree, with the title.
i also agree, i know this is only the first day. though people scramble like crazy to do things on the first week. after this, the place becomes a ghost town. quite a shame too, it’s great that he’s harder to fight but with only a few servers out there that will eventually kill him later on other servers won’t even try this event anymore. it’s also a shame that i have to guest on other servers to attempt this, people on my server are too unorganized to get him down to 90% of his life, they’ll give up on him after two or three days max.
~ I taught cows how to Moo! ~
Yeah, sadly people can’t really accept that some thing are hard and decide to give up because they can’t do it less than a day after release…..
Krall Peterson – Warrior
Piken Square
…i mean, it is entirely possible, that with a smaller, well organized group of say 20 players, Tequatl would be scaled down and be more easily done?….
What I have read is that Tequatl REQUIRES, which means was designed for, 80+ well equipped players.
champ farming is more profitable, anything is more profitable tyhan waiting hours for it to spawn, 15 minutes of battle just to get his HP to 90%, 75% the most. Nah not worth it, ill give this 1, 2 weeks tops until people stop doing this event. Good fight, battle but the reward is garbage, i saw the BG video and it was laughable the reward the guy got, ill pass.