Tequatl will need a pre-event soon

Tequatl will need a pre-event soon

in Tequatl Rising

Posted by: Pifil.5193

Pifil.5193

Forgive me if it has one already but my event timer doesn’t show it.

With the fifteen minute timer every second counts in this fight therefore we need to make sure that people can be there right from the beginning. So we need a pre-event to make sure that the troops have time to muster before he arrives.

I don’t care if the pre-event is simply “stand by the turrets and defend for a few minutes” (although it would be nice if it was defending the pact as they set up the Asuran laser and then protecting the hyleks as they build/set-up turrets in preparation of the attack, a few minutes long).

I noticed the fight was already underway last night so I zoned in to Sparkfly and got in about 2-3 minutes or so into the fight and I wasn’t the last latecomer.

When people aren’t already in the zone waiting for the fight then the problem will only get worse and the fight (and timer) will start with no players in the vicinity and then grow, which will almost guarantee failure.

Tequatl will need a pre-event soon

in Tequatl Rising

Posted by: RedStar.4218

RedStar.4218

A couple minutes before he comes back (I’d say around 5 minutes), the meta even message changes and the world event shows that Tequatl is attacking (even if he isn’t there yet). There will always be someone who comes late.

Tequatl will need a pre-event soon

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Posted by: Remedy.8051

Remedy.8051

If the fight stays such that a very large number of players are required to even stand a chance of doing this, I would go so far as to suggest the pre-event should be similar to the break out events in WvW and require a minimum of X players to gather / ready attempt to defeat the boss.

Annoy (Mesmer) – Henge of Denravi

Tequatl will need a pre-event soon

in Tequatl Rising

Posted by: Pifil.5193

Pifil.5193

A couple minutes before he comes back (I’d say around 5 minutes), the meta even message changes and the world event shows that Tequatl is attacking (even if he isn’t there yet). There will always be someone who comes late.

So there is a meta-event change? Ok then, I guess the timer I use just hasn’t updated for that yet.

That said, an event to give people while they gather before the main event is still not a bad idea.

Tequatl will need a pre-event soon

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Posted by: Raven Paradox.1860

Raven Paradox.1860

One thing I thought was strange was that I recall ArenaNet stating Tequatl will have a massive event chain, the end event being the current fight. I may have misheard, as this was far before released (like PAX 2011, a year before the game came out, when Tequatl was first announced). However, the current dynamic story in Sparkfly surely leads up to a Dynamic event chain. The first places you encounter have Hyleks fleeing their homes in the North, while an undead ship attacks a vigil camp. Then Hyleks are trying to defend their sacred ground. Then it leads to a Sylvari training area or something, and then to Tequatl. I’m hoping that ArenaNet does add a massive event chain that requires a lot of players to make this fight interesting. But before ArenaNet does that, they need to somehow find a way for players to be rewarded for doing the event chain more than those that pop-up at the last second to fight Tequatl.